Mondo (Toshinden Character)
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Mondo (Toshinden Character)
is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." The Game Boy version of ''Battle Arena Toshiden'' despite sharing the same name as the console & PC counterparts is a different game. It is a 2D weapons based fighter and supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes and borders. The game was announced as a PlayStation exclusive, with Sony initially promoting it as a "Saturn killer" (against Sega's '' Virtua Fighter''), but it was ported to the Saturn with additional features less than a year later. After fighting games like ''Tek ...
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Tamsoft
is a Japanese video game developer, founded on 26 June 1992. Its current president, Toshiaki Ōta, previously worked at Toaplan as one of the six original team members and head of software development.Translationby Gamengai. ).Translationby Shmuplations. ). Some of their most popular games were released for Sony's PlayStation console, including the ''Battle Arena Toshinden'' series, early Choro Q games and ''Guardian's Crusade''. Tamsoft has also worked on the PlayStation 2 port of Sega's ''Virtua Tennis 2'' and '' Itadaki Street 3'' for Enix, as well as several games in D3 Publisher's ''Simple 2000'' series. Some other famous series are ''Dream Club'', ''Oneechanbara'' and ''Senran Kagura''. List of Tamsoft games PlayStation Full Price *''Steam Gear * Mash'' *'' Abalaburn'' *'' Knight & Baby'' **North America: ''Guardian's Crusade'' *'' Block Kuzushi 2'' *''Toshinden'' **North America/Europe: ''Battle Arena Toshinden'' *''Toshinden Plus'' *'' Toshinden 2'' **North America/Euro ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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Nex Entertainment
, formerly known as GAU Entertainment and , was a Japanese video game developer originally established in 1992. It developed games for other companies on a contract basis. Their clients included Sega, Capcom, Namco, Takara, Taito, Atlus, and Square Enix. Nex Entertainment was founded as GAU Entertainment. Two years later, the company merged into Nextech, which was bought by Sega in 1997. Nex Entertainment emerged as a third-party developer in 2003. NEX Entertainment's major shareholder, Fields announced on July 29, 2016 that it closed the company. Games Arcade *''Cobra the Arcade'' *''Time Crisis 3'' *''Time Crisis 4'' Dreamcast *''Dino Crisis'' *''Dream Studio'' *'' Resident Evil – Code: Veronica'' *'' Resident Evil – Code: Veronica X'' *''Shenmue'' *''Type X: Spiral Nightmare'' (canceled) Game Boy Advance *''Shining Soul'' (co-developed with Grasshopper Manufacture) *''Shining Soul II'' (co-developed with Grasshopper Manufacture) GameCube *'' Resident Evil – Code: Veron ...
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E3 1995
The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center from May 11–13, 1995, with 50,000 total attendees. Highlights of the 1995 show include Sony's announcement of the PlayStation's release date and pricing, Sega's surprise launch of the Sega Saturn, and Nintendo's showcase of the Virtual Boy console. Organization Prior to 1995, the video game industry used the Consumer Electronics Show (CES) as their primary trade show venue. In the years leading up to 1995, the video game industry was usually delegated to an outdoor section of CES, which were not ideal conditions for promoting products. The International Digital Software Association (IDSA), later renamed to the Entertainment Software Association (ESA), approached CES and its head Gary J. Shapiro with their grievances about the conditions they had at CES. As CES did not consider video games as part of co ...
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Earthworm Jim (series)
''Earthworm Jim'' is a series of platform games featuring an earthworm named Jim who wears a robotic suit and battles the forces of evil. The series is noted for its platforming and shooting gameplay, surreal humor, and edgy art style. Four games were released in the series: ''Earthworm Jim'', ''Earthworm Jim 2'', ''Earthworm Jim 3D'', and '' Earthworm Jim: Menace 2 the Galaxy'', with the first game released in 1994. The series had lain dormant for almost a decade before Gameloft remade the original game in HD for PlayStation Network and Xbox Live Arcade in 2010. Interplay announced '' Earthworm Jim 4'' in 2008; little to no information had been surfaced until May 2019 and August 2020. History ''Earthworm Jim'' Playmates Toys, finding success with the license for Teenage Mutant Ninja Turtles, wanted to start their own franchise. Inspired by the success of the ''Sonic the Hedgehog'' series with ''Sonic the Hedgehog'' and ''Sonic the Hedgehog 2'', they decided that they wanted ...
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Toccata And Fugue In D Minor, BWV 565
The Toccata and Fugue in D minor, Bach-Werke-Verzeichnis, BWV 565, is a piece of organ repertoire, organ music written, according to its oldest extant sources, by Johann Sebastian Bach (1685–1750). The piece opens with a toccata section, followed by a fugue that ends in a coda (music), coda. Scholars differ as to when it was composed. It could have been as early as . Alternatively, a date as late as the 1750s has been suggested. To a large extent, the piece conforms to the characteristics deemed typical of the north German organ school of the baroque music, Baroque era with divergent stylistic influences, such as south German characteristics. Despite a profusion of educated guesswork, there is not much that can be said with certainty about the first century of the composition's existence other than that it survived that period in a manuscript written by Johannes Ringk. The first publication of the piece, in the Bach Revival era, was in 1833, through the efforts of Felix Mendelss ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Unlockable (gaming)
Unlockable content refers to content that is available in video games but not accessible unless something is performed by the player to get access to it. Different genres of games have different styles and options of unlockable content that is standard among their games. The unlockable content varies, and can be as little as a single weapon or enhancement, to more than doubling the playable characters available to the player. Methods Presale exclusives Many games, such as ''Left 4 Dead 2'' and '' Battlefield: Bad Company 2'', offer presales that come with exclusive unlockable content. In order to get these exclusives, one must order the game through the retailer before it is available for sale, with a small deposit to guarantee the game. Once this presale is made, the buyer gets a code to use to get the unlockable content once the game is available. This has been done by many companies worldwide, such as North America's GameStop, UK's Game and many other retailers. Achievements ...
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Soul Edge
is a fighting game developed by the Namco team Project Soul and published by Namco as the first installment in the ''Soulcalibur'' series of 3D fighting games. Originally released as an arcade game in December 1995, an upgraded and expanded version of the game was ported to the PlayStation in December 1996. The PlayStation version was renamed ''Soul Blade'' in North America, Europe, and Australia. The plot centers upon the eponymous sword, shrouded in mystery and rumored to offer unlimited power to anyone who can find and wield it; nine warriors embark on a journey to pursue a tenth who is rumored to have the sword, some to claim it and others to destroy it. The game was a commercial and critical success and was followed up with ''Soulcalibur'' in July 1998. Gameplay ''Soul Edge'' was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. ...
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