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Modula
The Modula programming language is a descendant of the Pascal language. It was developed in Switzerland, at ETH Zurich, in the mid-1970s by Niklaus Wirth, the same person who designed Pascal. The main innovation of Modula over Pascal is a module system, used for grouping sets of related declarations into program units; hence the name ''Modula''. The language is defined in a report by Wirth called ''Modula. A language for modular multiprogramming'' published 1976. Modula was first implemented by Wirth on a PDP-11. Very soon, other implementations followed, most importantly, the compilers developed for University of York Modula, and one at Philips Laboratories named PL Modula, which generated code for the LSI-11 microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a . ...
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Modula-2
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It was later used for programming outside the context of the Lilith. Wirth viewed Modula-2 as a successor to his earlier programming languages Pascal and Modula. The main concepts are: # The module as a compiling unit for separate compiling # The coroutine as the basic building block for concurrent processes # Types and procedures that allow access to machine-specific data The language design was influenced by the Mesa language and the Xerox Alto, both from Xerox PARC, that Wirth saw during his 1976 sabbatical year there. Page 4. The computer magazine ''Byte'' devoted the August 1984 issue to the language and its surrounding environment. Wirth created the Oberon series of languages as the successor to Modula-2, while others (particularl ...
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Modula-3
Modula-3 is a programming language conceived as a successor to an upgraded version of Modula-2 known as Modula-2+. It has been influential in research circles (influencing the designs of languages such as Java, C#, Python and Nim), but it has not been adopted widely in industry. It was designed by Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan (before at the Olivetti Software Technology Laboratory), Bill Kalsow and Greg Nelson at the Digital Equipment Corporation (DEC) Systems Research Center (SRC) and the Olivetti Research Center (ORC) in the late 1980s. Modula-3's main features are modularity, simplicity and safety while preserving the power of a systems-programming language. Modula-3 aimed to continue the Pascal tradition of type safety, while introducing new constructs for practical real-world programming. In particular Modula-3 added support for generic programming (similar to templates), multithreading, exception handling, garbage collection, o ...
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Modula-2+
Modula-2+ is a programming language descended from the Modula-2 language. It was developed at DEC Systems Research Center (SRC) and Acorn Computers Ltd Research Centre in Palo Alto, California. Modula-2+ is Modula-2 with exceptions and threads. The group which developed the language was led by P. Rovner in 1984. Main differences with Modula-2: * Concurrency; different than the concept of coroutine Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative task ..., which was already part of Modula-2 *Exception handling *Garbage collection (computer science), Garbage collection Implementations Modula-2+ was used to develop Topaz, an operating system for the SRC DEC Firefly shared memory asymmetric multiprocessing workstation. Most Topaz applications were written in Modula-2+, which grew along wi ...
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Modular Programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured progra ...
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Modula Programming Language Family
The Modula programming language is a descendant of the Pascal (programming language), Pascal language. It was developed in Switzerland, at ETH Zurich, in the mid-1970s by Niklaus Wirth, the same person who designed Pascal. The main innovation of Modula over Pascal is a Modular programming, module system, used for grouping sets of related declarations into program units; hence the name ''Modula''. The language is defined in a report by Wirth called ''Modula. A language for modular multiprogramming'' published 1976. Modula was first implemented by Wirth on a PDP-11. Very soon, other implementations followed, most importantly, the compilers developed for University of York Modula, and one at Philips Laboratories named PL Modula, which generated code for the LSI-11 microprocessor. The development of Modula was discontinued soon after its publication. Wirth then concentrated his efforts on Modula's successor, Modula-2. See also * Modula-2 * Modula-2+ * Modula-3 References

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Niklaus Wirth
Niklaus Emil Wirth ( IPA: ) (15 February 1934 – 1 January 2024) was a Swiss computer scientist. He designed several programming languages, including Pascal, and pioneered several classic topics in software engineering. In 1984, he won the Turing Award, generally recognized as the highest distinction in computer science, "for developing a sequence of innovative computer languages". Early life and education Niklaus Emil Wirth was born in Winterthur, Switzerland, on 15 February 1934. He was the son of Hedwig (née Keller) and Walter Wirth, a high school teacher. Wirth studied electronic engineering at the Federal Institute of Technology, Zürich (ETH Zürich) from 1954 to 1958, graduating with a Bachelor of Science (B.S.) degree. In 1960, he earned a Master of Science (M.Sc.) from Université Laval in Quebec. Then in 1963, he was awarded a PhD in electrical engineering and computer science (EECS) from the University of California, Berkeley, supervised by computer design pione ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named after French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conversions ...
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Alma-0
Alma-0 is a multi-paradigm computer programming language. This language is an augmented version of the imperative Modula-2 language with logic-programming features and convenient backtracking ability. It is small, strongly typed, and combines constraint programming, a limited number of features inspired by logic programming and supports imperative paradigms. The language advocates declarative programming. The designers claim that search-oriented solutions built with it are substantially simpler than their counterparts written in purely imperative or logic programming style. Alma-0 provides natural, high-level constructs for building search trees. Overview Since the designers of Alma-0 wanted to create a distinct and substantially simpler proposal than prior attempts to integrate declarative programming constructs (such as automatic backtracking) into imperative programming, the design of Alma-0 was guided by four principles: * The logic-based extension should be ''downward'' com ...
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Scope (computer Science)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is in relation to the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most programm ...
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses Statement (computer science), statements that change a program's state (computer science), state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of command (computing), commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step (with general order of the steps being determined in source code by the placement of statements one below the other), rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed s ...
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PDP-11
The PDP–11 is a series of 16-bit minicomputers originally sold by Digital Equipment Corporation (DEC) from 1970 into the late 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, making it one of DEC's most successful product lines. The PDP-11 is considered by some experts to be the most popular minicomputer. The PDP–11 included a number of innovative features in its instruction set and additional general-purpose registers that made it easier to program than earlier models in the PDP series. Further, the innovative Unibus system allowed external devices to be more easily interfaced to the system using direct memory access, opening the system to a wide variety of peripherals. The PDP–11 replaced the PDP–8 in many real-time computing applications, although both product lines lived in parallel for more than 10 years. The ease of programming of the PDP–11 made it popular for general-pur ...
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LSI-11
The PDP–11 is a series of 16-bit minicomputers originally sold by Digital Equipment Corporation (DEC) from 1970 into the late 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, making it one of DEC's most successful product lines. The PDP-11 is considered by some experts to be the most popular minicomputer. The PDP–11 included a number of innovative features in its instruction set and additional general-purpose registers that made it easier to program than earlier models in the PDP series. Further, the innovative Unibus system allowed external devices to be more easily interfaced to the system using direct memory access, opening the system to a wide variety of peripherals. The PDP–11 replaced the PDP–8 in many real-time computing applications, although both product lines lived in parallel for more than 10 years. The ease of programming of the PDP–11 made it popular for general-purpo ...
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