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Alma-0
Alma-0 is a multi-paradigm computer programming language. This language is an augmented version of the imperative Modula-2 language with logic-programming features and convenient backtracking ability. It is small, strongly typed, and combines constraint programming, a limited number of features inspired by logic programming and supports imperative paradigms. The language advocates declarative programming. The designers claim that search-oriented solutions built with it are substantially simpler than their counterparts written in purely imperative or logic programming style. Alma-0 provides natural, high-level constructs for building search trees. Overview Since the designers of Alma-0 wanted to create a distinct and substantially simpler proposal than prior attempts to integrate declarative programming constructs (such as automatic backtracking) into imperative programming, the design of Alma-0 was guided by four principles: * The logic-based extension should be ''downward'' com ...
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Modula
The Modula programming language is a descendant of the Pascal language. It was developed in Switzerland, at ETH Zurich, in the mid-1970s by Niklaus Wirth, the same person who designed Pascal. The main innovation of Modula over Pascal is a module system, used for grouping sets of related declarations into program units; hence the name ''Modula''. The language is defined in a report by Wirth called ''Modula. A language for modular multiprogramming'' published 1976. Modula was first implemented by Wirth on a PDP-11. Very soon, other implementations followed, most importantly, the compilers developed for University of York Modula, and one at Philips Laboratories named PL Modula, which generated code for the LSI-11 microprocessor. The development of Modula was discontinued soon after its publication. Wirth then concentrated his efforts on Modula's successor, Modula-2 Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ET ...
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Centrum Wiskunde & Informatica
The (abbr. CWI; English: "National Research Institute for Mathematics and Computer Science") is a research centre in the field of mathematics and theoretical computer science. It is part of the institutes organization of the Dutch Research Council (NWO) and is located at the Amsterdam Science Park. This institute is famous as the creation site of the programming language Python. It was a founding member of the European Research Consortium for Informatics and Mathematics (ERCIM). Early history The institute was founded in 1946 by Johannes van der Corput, David van Dantzig, Jurjen Koksma, Hendrik Anthony Kramers, Marcel Minnaert and Jan Arnoldus Schouten. It was originally called ''Mathematical Centre'' (in Dutch: ''Mathematisch Centrum''). One early mission was to develop mathematical prediction models to assist large Dutch engineering projects, such as the Delta Works. During this early period, the Mathematics Institute also helped with designing the wings of the Fokker F27 F ...
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Modula Programming Language Family
The Modula programming language is a descendant of the Pascal language. It was developed in Switzerland, at ETH Zurich, in the mid-1970s by Niklaus Wirth, the same person who designed Pascal. The main innovation of Modula over Pascal is a module system, used for grouping sets of related declarations into program units; hence the name ''Modula''. The language is defined in a report by Wirth called ''Modula. A language for modular multiprogramming'' published 1976. Modula was first implemented by Wirth on a PDP-11. Very soon, other implementations followed, most importantly, the compilers developed for University of York Modula, and one at Philips Laboratories named PL Modula, which generated code for the LSI-11 microprocessor. The development of Modula was discontinued soon after its publication. Wirth then concentrated his efforts on Modula's successor, Modula-2 Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Constraint Programming
Constraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found. In addition to constraints, users also need to specify a method to solve these constraints. This typically draws upon standard methods like chronological backtracking and constraint propagation, but may use customized code like a problem specific branching heuristic. Constraint programming takes its root from and can be expressed in the form of constraint logic programming, which embeds constraints into a logic program. This variant of logic programming is due to Ja ...
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Multi-paradigm Programming Languages
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Logic Programming Languages
Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises in a topic-neutral way. When used as a countable noun, the term "a logic" refers to a logical formal system that articulates a proof system. Formal logic contrasts with informal logic, which is associated with informal fallacies, critical thinking, and argumentation theory. While there is no general agreement on how formal and informal logic are to be distinguished, one prominent approach associates their difference with whether the studied arguments are expressed in formal or informal languages. Logic plays a central role in multiple fields, such as philosophy, mathematics, computer science, and linguistics. Logic studies arguments, which consist of a set of premises together with a conclusion. Premises and conclusions are usual ...
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Procedural Programming Languages
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usually ...
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Systems Programming Languages
A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment, is described by its boundaries, structure and purpose and expressed in its functioning. Systems are the subjects of study of systems theory and other systems sciences. Systems have several common properties and characteristics, including structure, function(s), behavior and interconnectivity. Etymology The term ''system'' comes from the Latin word ''systēma'', in turn from Greek ''systēma'': "whole concept made of several parts or members, system", literary "composition"."σύστημα"
Henry George Liddell, Robert Scott, ''



Parameter (computer Science)
In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. These pieces of data are the values of the arguments (often called ''actual arguments'' or ''actual parameters'') with which the subroutine is going to be called/invoked. An ordered list of parameters is usually included in the definition of a subroutine, so that, each time the subroutine is called, its arguments for that call are evaluated, and the resulting values can be assigned to the corresponding parameters. Unlike ''argument'' in usual mathematical usage, the ''argument'' in computer science is the actual input expression passed/supplied to a function, procedure, or routine in the invocation/call statement, whereas the ''parameter'' is the variable inside the implementation of the subroutine. For example, if one defines the add subroutine as def add(x, y): return x + y, then x, y are paramet ...
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Unification (computer Science)
In logic and computer science, unification is an algorithmic process of solving equations between symbolic expressions. Depending on which expressions (also called ''terms'') are allowed to occur in an equation set (also called ''unification problem''), and which expressions are considered equal, several frameworks of unification are distinguished. If higher-order variables, that is, variables representing functions, are allowed in an expression, the process is called higher-order unification, otherwise first-order unification. If a solution is required to make both sides of each equation literally equal, the process is called syntactic or free unification, otherwise semantic or equational unification, or E-unification, or unification modulo theory. A ''solution'' of a unification problem is denoted as a substitution, that is, a mapping assigning a symbolic value to each variable of the problem's expressions. A unification algorithm should compute for a given problem a ''complete ...
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Declarative Programming
In computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow. Many languages that apply this style attempt to minimize or eliminate side effects by describing ''what'' the program must accomplish in terms of the problem domain, rather than describe ''how'' to accomplish it as a sequence of the programming language primitives (the ''how'' being left up to the language's implementation). This is in contrast with imperative programming, which implements algorithms in explicit steps. Declarative programming often considers programs as theories of a formal logic, and computations as deductions in that logic space. Declarative programming may greatly simplify writing parallel programs. Common declarative languages include those of database query languages (e.g., SQL, XQuery), regular expressions, logic programming, functio ...
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