Modula-3 is a
programming language
A programming language is a system of notation for writing computer programs.
Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
conceived as a successor to an upgraded version of
Modula-2 known as
Modula-2+. It has been influential in research circles (influencing the designs of languages such as
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
,
C#,
Python and
Nim), but it has not been adopted widely in industry. It was designed by
Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan (before at the
Olivetti Software Technology Laboratory), Bill Kalsow and
Greg Nelson at the
Digital Equipment Corporation (DEC)
Systems Research Center (SRC) and the
Olivetti Research Center (ORC) in the late 1980s.
Modula-3's main features are
modularity, simplicity and safety while preserving the power of a systems-programming language. Modula-3 aimed to continue the
Pascal tradition of type safety, while introducing new constructs for practical real-world programming. In particular Modula-3 added support for
generic programming (similar to
templates),
multithreading,
exception handling,
garbage collection,
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
, partial revelation, and explicit marking of unsafe code. The design goal of Modula-3 was a language that implements the most important features of modern
imperative programming
In computer science, imperative programming is a programming paradigm of software that uses Statement (computer science), statements that change a program's state (computer science), state. In much the same way that the imperative mood in natural ...
languages in quite basic forms. Thus allegedly dangerous and complicating features such as
multiple inheritance and
operator overloading were omitted.
Historical development
The Modula-3 project started in November 1986 when
Maurice Wilkes wrote to
Niklaus Wirth
Niklaus Emil Wirth ( IPA: ) (15 February 1934 – 1 January 2024) was a Swiss computer scientist. He designed several programming languages, including Pascal, and pioneered several classic topics in software engineering. In 1984, he won the Tu ...
with some ideas for a new version of Modula. Wilkes had been working at DEC just prior to this point, and had returned to England and joined Olivetti's Research Strategy Board. Wirth had already moved on to
Oberon, but had no problems with Wilkes's team continuing development under the Modula name. The language definition was completed in August 1988, and an updated version in January 1989. Compilers from DEC and Olivetti soon followed, and 3rd party implementations after that.
Its design was heavily influenced by work on the
Modula-2+ language in use at SRC and at the
Acorn Computers Research Center (ARC, later ORC when Olivetti
acquired Acorn) at the time, which was the language in which the operating system for the
DEC Firefly multiprocessor
VAX workstation was written and in which the Acorn Compiler for Acorn C and Modula Execution Library (CAMEL) at ARC for the
ARX operating system project of
ARM based
Acorn Archimedes range of computers was written. As the revised Modula-3 Report states, the language was influenced by other languages such as
Mesa,
Cedar,
Object Pascal,
Oberon and
Euclid
Euclid (; ; BC) was an ancient Greek mathematician active as a geometer and logician. Considered the "father of geometry", he is chiefly known for the '' Elements'' treatise, which established the foundations of geometry that largely domina ...
.
[Modula-3 report (revised)]
Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan, Bill Kalsow, Greg Nelson. DEC Systems Research Center (SRC) Research Report 52 (November 1989)
During the 1990s, Modula-3 gained considerable currency as a teaching language, but it was never widely adopted for industrial use. Contributing to this may have been the demise of DEC, a key Modula-3 supporter (especially when it ceased to maintain it effectively before DEC was sold to
Compaq in 1998). In any case, in spite of Modula-3's simplicity and power, it appears that there was little demand for a procedural
compiled language with restricted implementation of
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
. For a time, a commercial
compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primaril ...
named CM3 maintained by one of the chief implementors prior at DEC SRC who was hired before DEC being sold to
Compaq, an
integrated development environment
An integrated development environment (IDE) is a Application software, software application that provides comprehensive facilities for software development. An IDE normally consists of at least a source-code editor, build automation tools, an ...
(IDE) named Reactor and an extensible
Java virtual machine
A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally descr ...
(licensed in
binary code and
source code formats and buildable with Reactor) were offered by Critical Mass, Inc., but that company ceased active operations in 2000 and gave some of the source code of its products to Software Solutions GmbH. Modula-3 is now taught in universities mostly in comparative programming language courses, and its textbooks are out of print. Essentially the only corporate supporter of Modula-3 is , which inherited the sources from Critical Mass and has since made several releases of the CM3 system in source and binary code. The Reactor IDE has been open source released after several years it had not, with the new name CM3-IDE. In March 2002, also took over the repository of another active Modula-3 distribution, PM3, until then maintained at the
École Polytechnique de Montréal but which later continued by the work on HM3 improved over the years later until it was obsoleted.
Syntax
A common example of a language's
syntax is the
"Hello, World!" program.
MODULE Main;
IMPORT IO;
BEGIN
IO.Put("Hello World\n")
END Main.
All programs in Modula-3 have at least a module file, while most also include an interface file that is used by clients to access data from the
module. As in some other languages, a Modula-3 program must export a Main module, which can either be a file named Main.m3, or a file can call
EXPORT
to export the Main module.
MODULE Foo EXPORTS Main Module file names are advised to be the same as the name in source code. If they differ, the compiler only emits a warning.
Other conventions in the syntax include naming the exported type of an interface
T
, since types are usually qualified by their full names, so a type
T
inside a module named Foo will be named
Foo.T
. This aids in readability. Another similar convention is naming a public object
Public
as in the OOP examples below.
Language features
Modularity
First and foremost, all compiled units are either
INTERFACE
or implementation
MODULE
s, of one flavor or another. An interface compiled unit, starting with the keyword
INTERFACE
, defines constants, types, variables, exceptions, and procedures. The implementation module, starting with the keyword
MODULE
, provides the code, and any further constants, types, or variables needed to implement the interface. By default, an implementation module will implement the interface of the same name, but a module may explicitly
EXPORT
to a module not of the same name. For example, the main program exports an implementation module for the Main interface.
MODULE HelloWorld EXPORTS Main;
IMPORT IO;
BEGIN
IO.Put("Hello World\n")
END HelloWorld.
Any compiled unit may
IMPORT
other interfaces, although circular imports are forbidden. This may be resolved by doing the import from the implementation MODULE. The entities within the imported module may be imported, instead of only the module name, using the
FROM Module IMPORT Item Item
syntax:
MODULE HelloWorld EXPORTS Main;
FROM IO IMPORT Put;
BEGIN
Put("Hello World\n")
END HelloWorld.
Typically, one only imports the interface, and uses the 'dot' notation to access the items within the interface (similar to accessing the fields within a record). A typical use is to define one
data structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships amo ...
(record or object) per interface along with any support procedures. Here the main type will get the name 'T', and one uses as in
MyModule.T
.
In the event of a name collision between an imported module and other entity within the module, the reserved word
AS
can be used as in
IMPORT CollidingModule AS X;
Safe vs unsafe
Some ability is deemed unsafe, where the compiler can no longer guarantee that results will be consistent; for example, when interfacing to the
C language. The keyword
UNSAFE
prefixed in front of
INTERFACE
or
MODULE
, may be used to tell the compiler to enable certain low level features of the language. For example, an unsafe operation is bypassing the type system using
LOOPHOLE
to copy the bits of an integer into a floating point
REAL
number.
An interface that imports an unsafe module must also be unsafe. A safe interface may be exported by an unsafe implementation module. This is the typical use when interfacing to external
libraries, where two interfaces are built: one unsafe, the other safe.
Generics
A generic interface and its corresponding generic module,
prefix the
INTERFACE
or
MODULE
keyword with
GENERIC
, and take as formal arguments other interfaces. Thus (like
C++ templates) one can easily define and use abstract data types, but unlike
C++, the granularity is at the module level. An interface is passed to the generic interface and implementation modules as arguments, and the compiler will generate concrete modules.
For example, one could define a GenericStack, then instantiate it with interfaces such as
IntegerElem
, or
RealElem
, or even interfaces to Objects, as long as each of those interfaces defines the properties needed by the generic modules.
The bare types
INTEGER
, or
REAL
can't be used, because they are not modules, and the system of generics is based on using modules as arguments. By comparison, in a C++ template, a bare type would be used.
FILE: IntegerElem.i3
INTERFACE IntegerElem;
CONST Name = "Integer";
TYPE T = INTEGER;
PROCEDURE Format(x: T): TEXT;
PROCEDURE Scan(txt: TEXT; VAR x: T): BOOLEAN;
END IntegerElem.
FILE: GenericStack.ig
GENERIC INTERFACE GenericStack(Element);
(* Here Element.T is the type to be stored in the generic stack. *)
TYPE
T = Public OBJECT;
Public = OBJECT
METHODS
init(): TStack;
format(): TEXT;
isEmpty(): BOOLEAN;
count(): INTEGER;
push(elm: Element.T);
pop(VAR elem: Element.T): BOOLEAN;
END;
END GenericStack.
FILE: GenericStack.mg
GENERIC MODULE GenericStack(Element);
< ... generic implementation details... >
PROCEDURE Format(self: T): TEXT =
VAR
str: TEXT;
BEGIN
str := Element.Name & "Stack;";
RETURN str;
END Format;
< ... more generic implementation details... >
END GenericStack.
FILE: IntegerStack.i3
INTERFACE IntegerStack = GenericStack(IntegerElem) END IntegerStack.
FILE: IntegerStack.m3
MODULE IntegerStack = GenericStack(IntegerElem) END IntegerStack.
Traceability
Any identifier can be traced back to where it originated, unlike the 'include' feature of other languages. A compiled unit must import identifiers from other compiled units, using an
IMPORT
statement. Even enumerations make use of the same 'dot' notation as used when accessing a field of a record.
INTERFACE A;
TYPE Color = ;
END A;
MODULE B;
IMPORT A;
FROM A IMPORT Color;
VAR
aColor: A.Color; (* Uses the module name as a prefix *)
theColor: Color; (* Does not have the module name as a prefix *)
anotherColor: A.Color;
BEGIN
aColor := A.Color.Brown;
theColor := Color.Red;
anotherColor := Color.Orange; (* Can't simply use Orange *)
END B.
Dynamic allocation
Modula-3 supports the allocation of data at
runtime. There are two kinds of memory that can be allocated,
TRACED
and
UNTRACED
, the difference being whether the
garbage collector can see it or not.
NEW()
is used to allocate data of either of these classes of memory. In an
UNSAFE
module,
DISPOSE
is available to free untraced memory.
Object-oriented
Object-oriented programming techniques may be used in Modula-3, but their use is not a requirement. Many of the other features provided in Modula-3 (modules, generics) can usually take the place of object-orientation.
Object support is intentionally kept to its simplest terms. An object type (termed a "class" in other object-oriented languages) is introduced with the
OBJECT
declaration, which has essentially the same syntax as a
RECORD
declaration, although an object type is a reference type, whereas RECORDs in Modula-3 are not (similar to structs in C). Exported types are usually named T by convention, and create a separate "Public" type to expose the methods and data. For example:
INTERFACE Person;
TYPE T <: Public;
Public = OBJECT
METHODS
getAge(): INTEGER;
init(name: TEXT; age: INTEGER): T;
END;
END Person.
This defines an interface
Person
with two types,
T
, and
Public
, which is defined as an object with two methods,
getAge()
and
init()
.
T
is defined as a subtype of
Public
by the use of the
<:
operator.
To create a new
Person.T
object, use the built in procedure
NEW
with the method
init()
as
VAR jim := NEW(Person.T).init("Jim", 25);
Revelation
Modula-3's
REVEAL
construct provides a conceptually simple and clean yet very powerful mechanism for hiding implementation details from clients, with arbitrarily many levels of ''friendliness''. A full revelation of the form
REVEAL T = V
can be used to show the full implementation of the
Person
interface from above. A partial revelation of the form
REVEAL T <: V
merely reveals that T is a supertype of V without revealing any additional information on T.
MODULE Person;
REVEAL T = Public BRANDED
OBJECT
name: TEXT; (* These two variables *)
age: INTEGER; (* are private. *)
OVERRIDES
getAge := Age;
init := Init;
END;
PROCEDURE Age(self: T): INTEGER =
BEGIN
RETURN self.age;
END Age;
PROCEDURE Init(self: T; name: TEXT; age: INTEGER): T =
BEGIN
self.name := name;
self.age := age;
RETURN self;
END Init;
BEGIN
END Person.
Note the use of the
BRANDED
keyword, which "brands" objects to make them unique as to avoid structural equivalence.
BRANDED
can also take a string as an argument, but when omitted, a unique string is generated for you.
Modula-3 is one of a few programming languages which requires external references from a module to be strictly qualified. That is, a reference in module
A
to the object
x
exported from module
B
must take the form
B.x
. In Modula-3, it is impossible to import ''all exported names'' from a module.
Because of the language's requirements on name qualification and
method overriding, it is impossible to break a working program simply by adding new declarations to an interface (any interface). This makes it possible for large programs to be edited concurrently by many programmers with no worries about naming conflicts; and it also makes it possible to edit core language libraries with the firm knowledge that no extant program will be ''broken'' in the process.
Exceptions
Exception handling is based on a
TRY
...
EXCEPT
block system, which has since become common. One feature that has not been adopted in other languages, with the notable exceptions of
Delphi
Delphi (; ), in legend previously called Pytho (Πυθώ), was an ancient sacred precinct and the seat of Pythia, the major oracle who was consulted about important decisions throughout the ancient Classical antiquity, classical world. The A ...
,
Python
Scala
and
Visual Basic.NET, is that the
EXCEPT
construct defined a form of
switch statement
In computer programming languages, a switch statement is a type of selection control mechanism used to allow the value of a variable or expression to change the control flow of program execution via search and map.
Switch statements function ...
with each possible exception as a case in its own EXCEPT clause. Modula-3 also supports a
LOOP
...
EXIT
...
END
construct that loops until an
EXIT
occurs, a structure equivalent to a simple loop inside a
TRY
...
EXCEPT
clause.
Multi-threaded
The language supports the use of multi-threading, and synchronization between threads.
There is a standard module within the
runtime library (''m3core'') named Thread, which supports the use of multi-threaded applications. The Modula-3 runtime may make use of a separate thread for internal tasks such as garbage collection.
A built-in data structure
MUTEX
is used to synchronize multiple threads and protect data structures from simultaneous access with possible corruption or race conditions. The
LOCK
statement introduces a block in which the mutex is locked. Unlocking a
MUTEX
is implicit by the code execution locus's leaving the block. The
MUTEX
is an object, and as such, other objects may be derived from it.
For example, in the
input/output
In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs a ...
(I/O) section of the library ''libm3'', readers and writers (Rd.T, and Wr.T) are derived from MUTEX, and they lock themselves before accessing or modifying any internal data such as buffers.
Summary
In summary, the language features:
*
Modules and
interfaces
*Explicit marking of unsafe code
*
Generics
*Automatic
garbage collection
*
Strong typing, structural equivalence of types
*
Objects
*
Exceptions
*
Threads
In ''Systems Programming with Modula-3'', four essential points of the language design are intensively discussed. These topics are: structural vs. name equivalence, subtyping rules, generic modules, and parameter modes like
READONLY
.
Standard library features
Continuing a trend started with the
C language, many of the features needed to write real programs were left out of the language definition and instead provided via a
standard library set. Most of the interfaces below are described in detail in
[Some Useful Modula-3 Interfaces]
Jim Horning, Bill Kalsow, Paul McJones, Greg Nelson. DEC Systems Research Center (SRC) Research Report 113 (December 1993)
Standard libraries providing the following features. These are called standard interfaces and are required (must be provided) in the language.
* Text: Operations on immutable string references, called
TEXT
s
* Thread: Operations relating to threading, including
MUTEX
, condition variable, and thread pausing. The threading library provides pre-emptive threads switching
* Word: Bitwise operations on unsigned integers (or machine words). Normally implemented directly by the compiler
* Floating-point interfaces
Some recommended interfaces implemented in the available implementations but are not required
* Lex: For parsing number and other data
* Fmt: Formatting various datatypes for printing
* Pkl (or Pickle):
Object serialization of any reference types reachable by the garbage collector
* Table: Generic modules for
maps
As in C, I/O is also provided via libraries, in Modula-3 called
Rd
and
Wr
. The object-oriented design of the Rd (readers) and Wr (writers) libraries is covered in detail in the book by Greg Nelson. An interesting aspect of Modula-3 is that it is one of few programming languages which standard libraries have been formally verified not to contain various types of bugs, including locking bugs. This was done under the auspices of the Larch/Modula-3 (see
Larch family)
[LM3]
Kevin D. Jones. DEC Systems Research Center (SRC) Research Report 72 (June 1991) and
Extended static checking[Extended Static Checking]
David L. Detlefs, K. Rustan M. Leino, Greg Nelson, James B. Saxe. Compaq SRC Research Report 159 (December 1998) projects at
DEC Systems Research Center.
Implementations
Several compilers are available, most of them
open source.
*DEC-SRC M3, the original.
*Olivetti Research Center (ORC) Modula-3 toolkit, originally a compiler, now available as a library for syntactic, lexical and semantic analysis of Modula-3 programs.
*Critical Mass CM3, a different successor of DEC-SRC M3
*Polytechnique Montreal Modula-3 PM3, a successor of DEC-SRC M3, currently merging with CM3
*EzM3, an independent lightweight and easily portable implementation, developed in connection with
CVSup
*HM3, a successor of the pm3-1.1.15 release of PM3, with support of native threading using
NPTL
*CM3, the successor to Critical Mass CM3. Based on an old version of
GCC, PM3 and CAM3 derive from SRC M3. This is the only up to date, maintained and developed implementation.
Since the only aspect of C data structures that is missing from Modula-3 is the union type, all extant Modula-3 implementations are able to provide good
binary code compatibility with C language type declarations of
arrays
An array is a systematic arrangement of similar objects, usually in rows and columns.
Things called an array include:
{{TOC right
Music
* In twelve-tone and serial composition, the presentation of simultaneous twelve-tone sets such that the ...
and
structs.
Books
None of these books are still in print, although used copies are obtainable and some are digitized, partly or fully, and some chapters of one them have prior or posterior versions obtainable as research reports from the web.
*Greg Nelson, ed., ''Systems Programming with Modula-3'' The definitive reference on the Modula-3 language with interesting articles on object-oriented systems software construction and a documentation of the discussion leading to the final features of the language. There are some formerly (see
for Chapter two,
[An Introduction to Programming with Threads]
Andrew D. Birrell. DEC Systems Research Center (SRC) Research Report 35 (January 1989) for chapter four,
[Synchronization Primitives for a Multiprocessor: A Formal Specification]
A. D. Birrell, J. V. Guttag, J. J. Horning, R. Levin. DEC Systems Research Center (SRC) Research Report 20 (August 1987) for chapter five,
[IO Streams: Abstract Types, Real Programs]
Mark R. Brown and Greg Nelson. DEC Systems Research Center (SRC) Research Report 53 (November 1989) for chapter six) and some posteriorly (see
[Modula-3 Reference Manual]
Luca Cardelli, James Donahue, Lucille Glassman, Mick Jordan, Bill Kalsow, Greg Nelson. DEC Systems Research Center (SRC) (February 1995) for Chapter one and more updated two, thus of both prior versions of language definition
and,
for chapter three and
[Trestle Tutorial]
Mark S. Manasse and Greg Nelson. DEC Systems Research Center (SRC) Research Report 69 (May 1992) for chapter seven) of publishing versions of the majority of its eight chapters individually available from prior
DEC Systems Research Center (SRC) as research reports for download.
*Samuel P. Harbison, ''Modula-3'' Easy to use class textbook.
*
Robert Sedgewick, ''Algorithms in Modula-3''
*Laszlo Boszormenyi & Carsten Weich, ''Programming in Modula-3: An Introduction in Programming with Style''
*Renzo Orsini, Agostino Cortesi ''Programmare in Modula-3: introduzione alla programmazione imperativa e a oggetti'' an Italian book of the language explaining its main features.
Projects using Modula-3
Software which is programmed with Modula-3 includes:
*The
SPIN operating system
*The
CVSup software repository synchronizing program
*The
Obliq language, which uses Modula-3 network objects ability to migrate objects over local networks transparently, allowing a distributed ability to Modula-3 object-oriented programming paradigm. It has been used to build distributed applications, computer animations, and web programming applications in the form of scripting extension to Modula-3.
Influences on other programming languages
Although Modula-3 did not gain mainstream status, several parts of the DEC-SRC M3 distribution did. Probably the most influential part was the Network Objects library, which formed the basis for Java's first Remote Method Invocation (RMI) implementation, including the network protocol. Only when Sun moved from the
Common Object Request Broker Architecture (CORBA) standard to the
IIOP based protocol was it dropped. The Java documentation on
garbage collection of remote objects still refer to the pioneering work done for Modula-3 Network Objects. Python's implementation of classes was also inspired by the class mechanism found in C++ and Modula-3.
''Classes''
Official Python Documentation.
Also the language Nim makes use of some aspects of Modula-3, such as traced vs untraced pointers.
References
External links
*
*
CM3 Implementation Website
(now long dead
elego Software Solutions
* ews:comp.lang.modula3 Modula-3 newsgroup mostly deserted
Modula-3 Development Mailing List
active
Notes from Caltech's CS2 class, taught in Modula-3 in 2002 and 2003
*
''Building Distributed OO Applications: Modula-3 Objects at Work''. Michel R. Dagenais. Draft Version (January 1997)
* tp://ftp.u-aizu.ac.jp/pub/lang/Modula/m3/faq/document/LangToolsLibs/root.ps ''Modula-3: Language, Libraries and Tools''. Presentation on Modula-3 over 120 slides. Michael R. Dagenais dead
''Object-Oriented Data Abstraction in Modula-3''. Joseph Bergin (1997)
Computerworld Interview with Luca Cardelli on Modula-3
{{Authority control
Modula programming language family
Object-oriented programming languages
Systems programming languages
Programming languages created in 1988
Statically typed programming languages