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Mire Mare
''Mire Mare'' is an unreleased video game by Ultimate Play the Game. ''Underwurlde'', the second game in the Sabreman series of titles from Ultimate (between ''Sabre Wulf'' and ''Knight Lore''), has three separate exits, each naming another game in the series. The first exit names ''Knight Lore'', which was released at the same time as Underwurlde. The second names ''Pentagram'', which surfaced in 1986. The third exit names ''Mire Mare'', which was expected, but never published. On completion of ''Knight Lore'', the poem displayed reads: :: THE POTION CASTS :: ITS MAGIC STRONG :: ALL EVIL MUST BEWARE :: THE SPELL HAS BROKEN :: YOU ARE FREE :: GO FORTH TO MIREMARE And on completion of ''Pentagram'', the message displayed is: :: CONGRATULATIONS :: YOU HAVE COMPLETED :: THE PENTAGRAM :: YOUR ADVENTURE CONTINUES IN :: MIRE MARE Rare (the company that rose from Ultimate's ashes) revealed in the late 1990s that the game have been similar to the top-down ''Sabre Wulf ''Sabre Wulf ...
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Ultimate Play The Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles ''Jetpac'' and ''Sabre Wulf'', each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. ''Knight Lore'', the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" ('' GamesTM''), "one of the most successful and influential games of all time" ('' X360''), and "probably ... the greatest single advance in the history of computer games" (''Edge''). By the time of the label's last use in 1988 on a retrospective compilation, ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Underwurlde
''Underwurlde'' is a 1984 Action-adventure game, action-adventure platform video game in the ''Sabreman'' series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. ''Underwurlde'' features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. ''Underwurlde'' is the second game in the series, between ''Sabre Wulf'' and ''Knight Lore'', and released alongside the latter for the ZX Spectrum during Christmas in 1984. Another developer, ''Telecomsoft, Firebird'', Porting of video games, ported the game to the Commodore 64 the next year. Reviewers recommended the original ZX Spectrum ''Underwurlde'' release. They noted its expansive game world and appreciated the parts where Sabreman travelled by bubble. Later critics commented on the game's ...
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Sabreman
The ''Sabreman'' series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64 ,and MSX. The series stars Sabreman, who is depicted wearing khakis and a pith helmet. Games The story of Sabreman's adventures is not developed within the games themselves, but each game would come with an explanation of the story so far on the cassette inlay cards. *''Sabre Wulf'' (1984),Rusel DeMaria and Johnny L. Wilson, ''High Score!: The Illustrated History of Electronic Games'' (McGraw-Hill Professional, 2003)355 in which Sabreman must escape a large jungle maze by collecting four pieces of an amulet, while avoiding the titular wulf. Finding all four would grant access to: *''Underwurlde'' (1984), in which Sabreman must find three weapons to defeat three guardians in an extensive system of caverns. This done, three exits are available, eac ...
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Sabre Wulf
''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles. Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished ''Sabre Wulf'' sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them for marketing purposes. The sequels were sw ...
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Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In ''Knight Lore'', the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve. Ultimate released ''Knight Lore'' third in the Sabreman series despite having completed it first. The Stamper brothers withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. ''Knight Lore'' novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did no ...
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Newsfield Publications
Newsfield Publications Ltd (also known as Newsfield) was a British magazine publisher during the 1980s and early 1990s. Newsfield Publications Ltd was founded by Roger Kean, Franco Frey and Oliver Frey in 1983. Based in Ludlow, Shropshire, Newsfield published a number of popular computer game magazines from the mid-1980s to early 1990s. This line-up was later supplemented by a number of less successful magazines covering role-playing games, film, horror and youth culture. Faced with financial difficulties, the company went bankrupt towards the end of 1991. This didn't spell the immediate end for some of their magazines though. Another magazine publisher, Europress, continued to publish Newsfield's flagship publications, Zzap!64 and Crash, for a further six months before the former was relaunched as Commodore Force and the latter sold to rival publisher EMAP and merged with Sinclair User. Thalamus Ltd, Newsfield's sister company, was set up in 1985 to publish a number of compute ...
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Pentagram (video Game)
''Pentagram'' is a ZX Spectrum and MSX video game released by Ultimate Play the Game in 1986. It is the fourth in the Sabreman series, following on from his adventures in ''Sabre Wulf'', '' Underwurlde'' and ''Knight Lore''. Similarly to ''Knight Lore'' it uses the isometric Filmation engine. The game was written by either Tim and Chris Stamper or a U.S. Gold programming team (see the main article for the reason for this confusion). Introduction Typically for an Ultimate release, the inlay card provides little actual instruction for playing the game, but includes a cryptic short story as an introduction. This was Ultimate's way of describing the object of the game, which is to recover the lost Pentagram, an artifact of magical power. Firstly, Sabreman must locate one of the wells located in the maze of screens, shoot it several times with his spell and take the resultant bucket of water to one of the broken obelisks. When dropped on these, the water will "heal" the stone ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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EMAP
Ascential plc, formerly EMAP, is a British business-to-business media business specialising in exhibitions & festivals and information services. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History Richard Winfrey purchased the ''Spalding Guardian'' in 1887 and later purchased the ''Lynn News'' and the '' Peterborough Advertiser''; he also started the ''North Cambs Echo''. He became a Liberal politician and campaigner for agricultural rights and the papers were used to promote his political views in and around Spalding, Boston, Sleaford and Peterborough. During World War II Winfrey's newspaper interests began to be passed over to his son, Richard Pattinson Winfrey (1902–1985). In 1947, under the direction of 'Pat' Winfrey, the family's newspaper titles were consolidated to form the East Midland Allied Press (EMAP): this was achieved by the merger of the Northamptonshire Printing and Publishing Co., the Peterborough Advertiser Co., the ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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