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Underwurlde
''Underwurlde'' is a 1984 Action-adventure game, action-adventure platform video game in the ''Sabreman'' series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. ''Underwurlde'' features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. ''Underwurlde'' is the second game in the series, between ''Sabre Wulf'' and ''Knight Lore'', and released alongside the latter for the ZX Spectrum during Christmas in 1984. Another developer, ''Telecomsoft, Firebird'', Porting of video games, ported the game to the Commodore 64 the next year. Reviewers recommended the original ZX Spectrum ''Underwurlde'' release. They noted its expansive game world and appreciated the parts where Sabreman travelled by bubble. Later critics commented on the game's ...
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Underwurlde 2
''Underwurlde'' is a 1984 Action-adventure game, action-adventure platform video game in the ''Sabreman'' series by Ultimate Play the Game for the ZX Spectrum and Commodore 64. The player controls the adventurer Sabreman as he jumps between platforms in a castle and its caverns to find an escape past the exit guardians. ''Underwurlde'' features about 600 flip screen areas. Unlike other games of its time, Sabreman is not injured when touched by enemies and is instead knocked backwards. ''Underwurlde'' is the second game in the series, between ''Sabre Wulf'' and ''Knight Lore'', and released alongside the latter for the ZX Spectrum during Christmas in 1984. Another developer, ''Telecomsoft, Firebird'', Porting of video games, ported the game to the Commodore 64 the next year. Reviewers recommended the original ZX Spectrum ''Underwurlde'' release. They noted its expansive game world and appreciated the parts where Sabreman travelled by bubble. Later critics commented on the game's ...
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Knight Lore
''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In ''Knight Lore'', the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve. Ultimate released ''Knight Lore'' third in the Sabreman series despite having completed it first. The Stamper brothers withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. ''Knight Lore'' novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did no ...
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Ultimate Play The Game
Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex-arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for the ZX Spectrum, Amstrad CPC, BBC Micro, MSX and Commodore 64 computers from 1983 until 1987. Ultimate are perhaps best remembered for the big-selling titles ''Jetpac'' and ''Sabre Wulf'', each of which sold over 300,000 copies in 1983 and 1984 respectively, and their groundbreaking series of isometric arcade adventures using a technique termed Filmation. ''Knight Lore'', the first of the Filmation games, has been retrospectively described in the press as "seminal ... revolutionary" ('' GamesTM''), "one of the most successful and influential games of all time" ('' X360''), and "probably ... the greatest single advance in the history of computer games" (''Edge''). By the time of the label's last use in 1988 on a retrospective compilation, ...
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Sabre Wulf
''Sabre Wulf'' is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984. The player navigates the pith-helmeted Sabreman through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through trial and error. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles. Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished ''Sabre Wulf'' sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them for marketing purposes. The sequels were sw ...
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Sabreman
The ''Sabreman'' series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64 ,and MSX. The series stars Sabreman, who is depicted wearing khakis and a pith helmet. Games The story of Sabreman's adventures is not developed within the games themselves, but each game would come with an explanation of the story so far on the cassette inlay cards. *''Sabre Wulf'' (1984),Rusel DeMaria and Johnny L. Wilson, ''High Score!: The Illustrated History of Electronic Games'' (McGraw-Hill Professional, 2003)355 in which Sabreman must escape a large jungle maze by collecting four pieces of an amulet, while avoiding the titular wulf. Finding all four would grant access to: *''Underwurlde'' (1984), in which Sabreman must find three weapons to defeat three guardians in an extensive system of caverns. This done, three exits are available, eac ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Holiday Season
The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November to early January. It is defined as incorporating at least Christmas Day, New Year's Day, and sometimes various other holidays and festivals. It also is associated with a period of shopping which comprises a peak season for the retail sector (the "Christmas (or holiday) shopping season") and a period of sales at the end of the season (the "January sales"). Christmas window displays and Christmas tree lighting ceremonies when trees decorated with ornaments and light bulbs are illuminated are traditions in many areas. In Western Christianity, the Christmas season is synonymous with Christmastide, which runs from December 25 (Christmas Day) to January 5 (Twelfth Night or Epiphany Eve), popularly known as the 12 Days of Christmas, or in the C ...
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Pith Helmet
The pith helmet, also known as the safari helmet, salacot, sola topee, sun helmet, topee, and topi) is a lightweight cloth-covered helmet made of sholapith. The pith helmet originates from the Spanish Empire, Spanish military adaptation of the native ''salakot'' headgear of the Philippines. It was often worn by European travellers and explorers, in the varying climates found in Southeast Asia, Africa, and the tropics, but was also used in many other contexts. It was routinely issued to European military personnel serving overseas in hot climates from the mid-nineteenth to the mid-twentieth century. Definition Typically, a pith helmet derives from either the sola plant, ''Aeschynomene aspera'', an Indian swamp plant, or from ''Aeschynomene paludosa''. In the narrow definition, a pith helmet is technically a type of sun helmet made out of pith material. However, the pith helmet may more broadly refer to the particular style of helmet. In this case, a pith helmet can be made out o ...
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