Sabre Wulf
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''Sabre Wulf'' is an action-adventure game released by British video game developer
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex- arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for ...
for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
home computer in 1984. The player navigates the pith-helmeted
Sabreman The ''Sabreman'' series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64 ,and MSX ...
through a 2D jungle maze while collecting amulet pieces to bypass the guardian at its exit. The player does not receive explicit guidance on how to play and is left to decipher the game's objectives through
trial and error Trial and error is a fundamental method of problem-solving characterized by repeated, varied attempts which are continued until success, or until the practicer stops trying. According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (18 ...
. Sabreman moves between the maze's 256 connected screens by touching the border where one screen ends and another begins. Each screen is filled with colourful flora, enemies that spawn at random, and occasional collectibles. Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished ''Sabre Wulf'' sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them for marketing purposes. The sequels were swiftly released later that year. Ultimate hired outside developers to
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
''Sabre Wulf'' to other computing platforms: the
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
, Commodore 64, and
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
. The game was later featured in compilations including the 2015 retrospective of games by Ultimate and its successor, Rare. Several gaming publications recommended the game, and ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' magazine readers named it the "Best Maze Game" of 1984. ''Sabre Wulf'' was a bestseller and a financial success. Though its labyrinthine gameplay was similar to that of Ultimate's previous release, reviewers preferred ''Sabre Wulf''. They further noted its difficult gameplay and lauded its graphics. Game journalists remember ''Sabre Wulf'' among the Spectrum's best releases, and for starting the Sabreman series.


Gameplay

In ''Sabre Wulf'', the player guides the pith-helmeted adventurer
Sabreman The ''Sabreman'' series of games was released by Ultimate Play the Game for the ZX Spectrum in the 1980s. Some of the instalments were also released on other popular home microcomputers, namely the Amstrad CPC, BBC Micro, Commodore 64 ,and MSX ...
through a
two-dimensional In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as ...
maze. The player must reconstruct an amulet from its four pieces scattered throughout the maze to bypass the guardian at its exit, a cave that leads to the game's sequel, '' Underwurlde''. The maze is presented in flip-screens such that the player views one static tile of the maze's grid at a time. For example, when Sabreman reaches the left edge of one screen, he continues the maze at the right edge of the next screen. The game opens to music composed by
Johann Sebastian Bach Johann Sebastian Bach (28 July 1750) was a German composer and musician of the late Baroque period. He is known for his orchestral music such as the '' Brandenburg Concertos''; instrumental compositions such as the Cello Suites; keyboard wo ...
. Its tiled maze contains 256 screens and is drawn in a 16 by 16 grid. The maze's paths are bordered by tropical flora, populated with attacking enemies and, on its outskirts, surrounded by mountains. Apart from the jungle, the game's maze also includes several lakes. The player swings Sabreman's
sabre A sabre ( French: sabʁ or saber in American English) is a type of backsword with a curved blade associated with the light cavalry of the early modern and Napoleonic periods. Originally associated with Central European cavalry such as th ...
with the push of the joystick's fire button to defeat enemies that spawn in random on-screen locations. When the player idles too long in the same screen, an indestructible bushfire appears to pursue Sabreman. Enemies include spiders, scorpions, snakes, bats, indigenous people, sleeping hippos, and a fast wolf (the titular Sabre Wulf). Some enemies are killed, others flee when hit, while the wolf, cave guardian, and bushfire are unaffected by the sabre. The player does not receive any explicit guidance on how to play and is left to decipher the game's objectives through trial and error. ''Sabre Wulf'' graphics fill the screen with a minimal user interface consisting of the current game score, number of lives left and a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
meter on the top row. Sabreman can eat orchid power-ups, which bloom for only a few seconds, to turn the colour of the orchid and receive a temporary character effect. Some effects empower (e.g.
invulnerability Vulnerability refers to "the quality or state of being exposed to the possibility of being attacked or harmed, either physically or emotionally." A window of vulnerability (WOV) is a time frame within which defensive measures are diminished, com ...
, increased speed) while others impair (e.g. reversing the player's controls). Sabreman can also collect treasure and extra lives scattered throughout the maze. The Spectrum and Commodore 64 releases include a
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode in which players take turns controlling their own Sabreman.


Development

The developer of ''Sabre Wulf'',
Ultimate Play the Game Ashby Computers and Graphics Limited, trading as Ultimate Play the Game, was a British video game developer and publisher, founded in 1982, by ex- arcade game developers Tim and Chris Stamper. Ultimate released a series of successful games for ...
, had a reputation for secrecy. The company rarely gave interviews or revealed details about their internal practices or upcoming games. Little is known about their development process apart from using Sage IV computers, preferring to develop for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
's
Z80 The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples were ...
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circ ...
, and often outsourcing development for other platforms, such as those that ran
6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit microprocessor that was designed by a small te ...
microprocessors. After releasing ''
Atic Atac ''Atic Atac'' is an arcade-adventure video game developed and published by Ultimate Play the Game, released for the ZX Spectrum and the BBC Micro in 1983. The game takes place within a castle in which the player must seek out the "Golden Key of ...
'' at the end of 1983, Ultimate went silent until it ran teaser advertisements for ''Sabre Wulf'' in April 1984. The company rarely depicted actual gameplay in their advertisements. They had already prepared ''
Knight Lore ''Knight Lore'' is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in vid ...
'', the third game in the Sabreman series, in advance of the character's introduction in ''Sabre Wulf''. Ultimate withheld ''Knight Lore'' for about a year because they felt ''Sabre Wulf'' would not have sold as well once players saw the former's graphical advancements. ''Knight Lore'' subsequently became known as a seminal work in British gaming history and an iconic game of the 1980s for its popularization of the isometric platformer format. Ultimate released ''Sabre Wulf'' for the ZX Spectrum in 1984 and the other Sabreman titles that were released later that year. ''Sabre Wulf'' was Ultimate's first game to use what would become the company's standard price and mysterious, unadorned packaging. Retailing at £9.95, Ultimate nearly doubled its usual price in what they saw as a "bold step" to combat piracy. They expected legal owners to be more protective over letting friends copy their more expensive games. Ultimate had seen competitor prices slowly increasing and felt that the price was fair for their time invested. The game retailed in a large, high-quality cardboard box with a glossy instruction manual, both upgrades over typical game packaging. It became Ultimate's standard packaging for new games. The company's game packaging was nondescript and showed no screenshots of the in-game world. Ultimate's games also did not display internal credits. The company hired outside developers to complete ''Sabre Wulf''
ports A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
for other computers. Paul Proctor wrote the
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
conversion, and in 1985, Greg Duddle wrote the Commodore 64 conversion, which was licensed under
Firebird Firebird and fire bird may refer to: Mythical birds * Phoenix (mythology), sacred firebird found in the mythologies of many cultures * Bennu, Egyptian firebird * Huma bird, Persian firebird * Firebird (Slavic folklore) Bird species ''Various sp ...
. ''Sabre Wulf'' later appeared in the 1985 compilation ''They Sold a Million'', a collection of Spectrum games that had together sold a million units. When the compilation was released for the
Amstrad CPC The Amstrad CPC (short for ''Colour Personal Computer'') is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Si ...
, ''Sabre Wulf'' was converted for the platform and eventually released in a standalone edition. ''Sabre Wulf'' also appeared alongside ''Underwurlde'', its sequel, in a Commodore 64 pack, and in the August 2015
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
compilation of 30 Ultimate and Rare titles, '' Rare Replay''.


Reception

Reviewers appreciated the game's graphics and found its gameplay similar to Ultimate's previous game, ''Atic Atac''—particularly in its opening sequence and maze format—but preferred ''Sabre Wulf''. Critics also noted the game's difficulty and above-average pricing. ''Sabre Wulf'' was a selected recommendation in ''
Crash Crash or CRASH may refer to: Common meanings * Collision, an impact between two or more objects * Crash (computing), a condition where a program ceases to respond * Cardiac arrest, a medical condition in which the heart stops beating * Couch su ...
'' (July 1984), ''
Personal Computer Games ''Personal Computer Games'' was a multi-format UK computer games magazine of the early/mid-1980s published by Verenigde Nederlandse Uitgeverijen, VNU. History ''Personal Computer Games'' was launched in July 1983. The magazine was part of VNU ...
'' (August 1984), and ''
Popular Computing Weekly ''Popular Computing Weekly'' was a computer magazine in the UK published from 1982 to 1990. It was sometimes referred to as ''PCW'' (although that abbreviation is more commonly associated with '' Personal Computer World'' magazine). Overview ...
'' (June 1984). The game was named "Best Maze Game" in the 1984 ''Crash'' Readers Awards. Ultimate's new pricing strategy was a success and ''Sabre Wulf'' topped the sales chart in the video game format. While ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' reported that ''Sabre Wulf'' broke the company's sales records, '' Computer and Video Games'' (''CVG'') said that the release underperformed prior games, with only 30,000 copies sold by December 1984. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' later reported that 350,000 units were sold in total. ''Crash'' confirmed rumours that the game was similar to ''Atic Atac'', but declared ''Sabre Wulf'' the better and predicted that they would have similar legacies. The magazine wrote that their inability to intuit Sabreman's current inventory or resistance to damage added to the game's mystique, and that Ultimate was particularly skilled at not giving hints but leaving sufficient clues through the game's design. ''Personal Computer Games'' found one such tip: that the indigenous enemies make a sound when aligned with an amulet piece. In a similar experience, ''Popular Computing Weekly'' slowly learned to use rather than avoid the orchids. ''CVG'' described the game's instructions as "cryptic". ''Crash'' later reflected that comparisons to ''Atic Atac'' at its launch were unfair, similar to calling any two text adventures identical. Critics had high praise for the colourful and detailed graphics and animations. In the opinion of ''CVG'' reviewers, ''Sabre Wulf'' carried Ultimate's momentum from ''
Jetpac ''Jetpac'' is a shooter video game developed and published by Ultimate Play the Game and released for the ZX Spectrum and VIC-20 in 1983 and the BBC Micro in 1984. It is the first game to be released by Ultimate Play the Game, the company which ...
'' and ''Atic Atac'', and had the best graphics of any ZX Spectrum game, with graphical detail that surpassed what previous reviewers had considered the computer's limits. ''Sinclair User'' particularly liked how the hippo enemies force the player to vary their
hack-and-slash Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades). They may also feature projectile-based weapons as well (such as ...
gameplay style. A ''Crash'' reviewer called the game "a Software Masterpiece". The magazine received more mail in praise of ''Sabre Wulf'' in 1984 than for any other game and, a year later, repeated that ''Sabre Wulf'' was among the top games available for the Spectrum, adding that the game did not feel antiquated. ''CVG'' Commodore 64 review, two years after the original release, approved of the port and said that the game remained a classic. Reviewers complained of the game's high price, which was nearly double the average. ''Crash'' wondered if the cost might lead to more piracy. Critics also noted a bug in two-player mode, repeat screens from elsewhere in the maze, and the frustratingly narrow window in which sabre swings register as enemy hits. ''CVG'' recommended drawing a map of the maze, without which it was easy to get lost. While ''Sabre Wulf'' had some flicker issues, said ''Sinclair User'', the game altogether met Ultimate's high quality benchmarks. A retrospective review from ''Retro Gamer'' reduced ''Sabre Wulf'' to "an interactive maze" packed with colour and hack-and-slash gameplay. The magazine likened the game's colour choice and setting to what the magazine considered Ultimate's best arcade game, ''Dingo'' (1983), and lamented Sabreman's inability to hit enemies above or below him. ''Eurogamer'' Peter Parrish retrospectively found the game's
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
imprecise as well. In ''The Routledge Companion to Video Game Studies'', Simon Niedenthal used ''Sabre Wulf'' as an example of games that maximised the limited colour palette of 8-bit computers. He described its colours as "glow(ing) like stained glass, and the effects of color purity are enhanced by contrast with the black background."


Legacy

Players and game journalists consider the game among the Spectrum's best. ''Sabre Wulf'' was the first of four titles in the Sabreman series for the ZX Spectrum. ''Retro Gamer'' credited the character's name and character traits for its lasting memorability. As an ordinary human with a hat and exaggerated nose, Sabreman fit the video game 8-bit era's character archetype. The last, unreleased game in the Spectrum Sabreman series, ''
Mire Mare ''Mire Mare'' is an unreleased video game by Ultimate Play the Game. ''Underwurlde'', the second game in the Sabreman series of titles from Ultimate (between ''Sabre Wulf'' and ''Knight Lore''), has three separate exits, each naming another game i ...
'', was planned to have been similar to ''Sabre Wulf'' in gameplay. Rare, the successor to Ultimate, later released a side-scrolling
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
in 2004 for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
handheld console—also titled '' Sabre Wulf''—in which Sabreman enlists jungle animals to solve the Sabre Wulf's puzzles. It was not received well by fans. Elements from the original ''Sabre Wulf'' appear in other games, including Rare's '' Jet Force Gemini''. '' Star Fox Adventures'' had at one point in development a main character called Sabre the wolf. ''Retro Gamer'' considered Sabreman's recurring appearance to be proof of Rare's interest in the character and series.


Notes


References

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External links

* * * {{Portal bar, United Kingdom, Video games, 1980s 1984 video games Action-adventure games Amstrad CPC games BBC Micro and Acorn Electron games Commodore 64 games Multiplayer and single-player video games Rare (company) games ZX Spectrum games Maze games Video games developed in the United Kingdom