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MindTrap
''MindTrap'' is a series of lateral thinking puzzle games played by two individuals or teams. Invented in Canada, it is the main product of MindTrap Games, Inc., who license the game for manufacture by various companies including Outset Media, Blue Opal, the Great American Puzzle Factory, Pressman Toy Corporation, Spears Games and Winning Moves. Players are given a puzzle from a card and a limited amount of time to solve it. Each correct answer advances the player or team along a track printed on the scorecard; they win by being the first to reach the end. The original game contained only logic and lateral thinking puzzles, while later editions added other types of brain teasers including tangrams and stick puzzles. Lateral thinking problems are identified by a diamond on the question side of the card, indicating that answering team are allowed to ask "yes/no" questions about the puzzle scenario. These puzzles often give unnecessary information in order to distract the answer ...
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MindTrap Games, Inc
''MindTrap'' is a series of lateral thinking puzzle games played by two individuals or teams. Invented in Canada, it is the main product of MindTrap Games, Inc., who license the game for manufacture by various companies including Outset Media, Blue Opal, the Great American Puzzle Factory, Pressman Toy Corporation, Spears Games and Winning Moves. Players are given a puzzle from a card and a limited amount of time to solve it. Each correct answer advances the player or team along a track printed on the scorecard; they win by being the first to reach the end. The original game contained only logic and lateral thinking puzzles, while later editions added other types of brain teasers including tangrams and stick puzzles. Lateral thinking problems are identified by a diamond on the question side of the card, indicating that answering team are allowed to ask "yes/no" questions about the puzzle scenario. These puzzles often give unnecessary information in order to distract the answ ...
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Pressman Toy Corporation
Pressman Toy Corporation is a toy manufacturer based in Richardson, Texas. Founded in 1922 by Jack Pressman, it currently focuses on family games and licensed products. History The company was founded in 1922 by Jack Pressman, who brought in Max Eibitz as a partner in 1925, with Pressman doing sales and Eibitz managing the firm's Brooklyn factory.Company History
Pressman Toy Company. Accessed August 2, 2009.
One of the company's first hits was Chinese checkers, a game that Pressman acquired the rights to in 1928 after spotting the game on a trip to Colorado, and first marketed as "Hop Ching Checkers". The company was an innovator in licensing games and toys from popular media, such as the ''

Outset Media
Outset Media Corporation is a Canadian company which develops and distributes family entertainment products, specializing in board games, party games, card games, and jigsaw puzzles. In addition to developing its own games, Outset Media also distributes games and puzzles in Canada for United States-based companies. History The company was founded in 1996 by 23-year-old university student David Manga, originally with the sole purpose of publishing and distributing a single board game called All Canadian Trivia. Development of the product was 16 months. The original edition of All Canadian Trivia was released in May 1997. While the Original edition went on to become a Canadian bestseller - breaking 100,000 copies sold in Canada, the French edition was a flop and sold less than 3,000 copies.
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Lateral Thinking
Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. It involves ideas that may not be obtainable using only traditional step-by-step logic. The term was first used in 1967 by Maltese psychologist Edward de Bono in his book ''The Use of Lateral Thinking''. De Bono cites the Judgment of Solomon as an example of lateral thinking, where King Solomon resolves a dispute over the parentage of a child by calling for the child to be cut in half, and making his judgment according to the reactions that this order receives. Edward de Bono also links lateral thinking with humour, arguing it entails a switch-over from a familiar pattern to a new, unexpected one. It is this moment of surprise, generating laughter and new insight, which facilitates the ability to see a different thought pattern which initially was not obvious. According to de Bono, lateral thinking deliberately distances itself from the standa ...
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Stick Puzzle
Stick puzzles are a type of combination puzzle that uses multiple sticks or 'polysticks' (which can be one-dimensional objects) to assemble two- or three-dimensional configurations. Polysticks are configurations of joined or unjoined thin (ideally one-dimensional) 'sticks'. The sticks may be; line segments on paper, matchsticks, pieces of straw, wire or similar. A special class of stick puzzles are 'matchstick puzzles', where all parts used are sticks (usually matchsticks) rather than polysticks. Some trick puzzles can only be solved when one assumes that the sticks actually have measurements in more than one dimension. Three-dimensional arrangements like tetrastix can also be made from matchsticks. Examples of stick puzzles * Matchstick puzzles * Burr puzzle * Hexastix * Stick bomb A stick bomb is a (mechanical) spring-loaded device constructed out of flat sticks woven together under a bending moment. Other names for stick bombs include Chinese stick puzzles, Cobra wave, a ...
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Logic Puzzles
A logic puzzle is a puzzle deriving from the mathematical field of deduction. History The logic puzzle was first produced by Charles Lutwidge Dodgson, who is better known under his pen name Lewis Carroll, the author of ''Alice's Adventures in Wonderland''. In his book '' The Game of Logic'' he introduced a game to solve problems such as confirming the conclusion "Some greyhounds are not fat" from the statements "No fat creatures run well" and "Some greyhounds run well". Puzzles like this, where we are given a list of premises and asked what can be deduced from them, are known as syllogisms. Dodgson goes on to construct much more complex puzzles consisting of up to 8 premises. In the second half of the 20th century mathematician Raymond M. Smullyan continued and expanded the branch of logic puzzles with books such as '' The Lady or the Tiger?'', ''To Mock a Mockingbird'' and ''Alice in Puzzle-Land''. He popularized the " knights and knaves" puzzles, which involve knights, who al ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in ...
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Spears Games
J. W. Spear and Sons was a manufacturer of board games during the 20th century. The company was founded by Jacob Wolf Spier (1832-1893) in Fürth, near Nuremberg, Germany in 1879. They initially producing goods such as table mats, photo frames, and waste-paper baskets. By the turn of the century, games had become their main product. In 1932, the company set up a factory in Brimsdown, Enfield, Britain to avoid customs duties. With the rise to power of the Nazis and the Spier family being Jewish, some members of the family moved to Britain and subsequently Anglicised their name to Spear. The Nuremberg factory was forcibly "purchased" by a German businessman, and survived most of World War II under Nazi control until the Royal Air Force bombed it. The UK factory switched to military production during the war and then returned to making games. In 1954 the company acquired the rights to produce and market ''Scrabble'' for markets outside North America. As well as board games they m ...
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Schmidt Spiele
Schmidt Spiele is a German games publisher for a wide variety of games, especially German-style board games. Founder Josef Friedrich Schmidt developed Mensch ärgere dich nicht in 1907/1908, based on antique forerunners. Five years later his new publishing firm began the game's serial production. The firm expanded their range of products to include a very wide range of games of all kinds. In the 1980s, Schmidt Spiele published the highly successful German role-playing game '' Das Schwarze Auge'' (The Dark Eye). Josef Friedrich Schmidt's son Franz founded his own independent enterprise named Schmidt Spiele in Nuremberg prior to the Second World War (seated in Munich after the war). The two enterprises maintained a shared channel of distribution, and merged in 1970. The firm's complete archives were lost in a fire in the 1970s. Schmidt Spiele went bankrupt in 1997 and were bought up by the Blatz-Gruppe who subsequently maintained the vastly better known brand name ''Schmidt Spiel ...
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Pirate Radio
Pirate radio or a pirate radio station is a radio station that broadcasts without a valid license. In some cases, radio stations are considered legal where the signal is transmitted, but illegal where the signals are received—especially when the signals cross a national boundary. In other cases, a broadcast may be considered "pirate" due to the nature of its content, its transmission format (especially a failure to transmit a station identification according to regulations), or the transmit power (wattage) of the station, even if the transmission is not technically illegal (such as an amateur radio transmission). Pirate radio is sometimes called bootleg radio (a term especially associated with two-way radio), clandestine radio (associated with heavily politically motivated operations) or free radio. History Radio "piracy" began with the advent of regulations of the airwaves at the dawn of the age of radio. Initially, radio, or wireless as it was more commonly called ...
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Paul Lamond
Paul may refer to: *Paul (given name), a given name (includes a list of people with that name) *Paul (surname), a list of people People Christianity * Paul the Apostle (AD c.5–c.64/65), also known as Saul of Tarsus or Saint Paul, early Christian missionary and writer *Pope Paul (other), multiple Popes of the Roman Catholic Church *Saint Paul (other), multiple other people and locations named "Saint Paul" Roman and Byzantine empire *Lucius Aemilius Paullus Macedonicus (c. 229 BC – 160 BC), Roman general *Julius Paulus Prudentissimus (), Roman jurist *Paulus Catena (died 362), Roman notary *Paulus Alexandrinus (4th century), Hellenistic astrologer *Paul of Aegina or Paulus Aegineta (625–690), Greek surgeon Royals * Paul I of Russia (1754–1801), Tsar of Russia *Paul of Greece (1901–1964), King of Greece Other people * Paul the Deacon or Paulus Diaconus (c. 720 – c. 799), Italian Benedictine monk *Paul (father of Maurice), the father of Maurice, By ...
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Situation Puzzle
Situation puzzles are often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles. Situation puzzles are usually played in a group, with one person hosting the puzzle and the others asking questions which can only be answered with a "yes" or "no" answer. Depending upon the settings and level of difficulty, other answers, hints or simple explanations of why the answer is yes or no, may be considered acceptable. The puzzle is solved when one of the players is able to recite the narrative the host had in mind, in particular explaining whatever aspect of the initial scenario was puzzling. These puzzles are inexact and many puzzle statements have more than one possible fitting answer. The goal however is to find out the story as the host has it in mind. Critical thinking and reading, logical thinking, as well as lateral thinking may all be required to solve a situation puzzle. The term ''lateral thinking'' was coined by Edward De Bono to denote a creative ...
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