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Mega Man X2
''Mega Man X2'' (stylized as ''MEGA MAN X²''), known as in Japan, is a 1994 action-platform game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to ''Mega Man X'', released one year prior. ''Mega Man X2'' takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile. ''Mega Man X2'' features much of the same action- platforming elements as the first installment of the series, follow ...
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Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Onimusha'', ''Dead Rising'', ''Dragon's Dogma'', ''Ace Attorney'', and ''Marvel vs. Capcom''. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Founding and arcade games (1979-1984) Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked at both companies at the same time until leaving Irem in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., bo ...
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Tokuro Fujiwara
, sometimes credited as Professor F or Arthur King, is a Japanese video game designer, involved in the development of many classic Capcom video games. He directed early Capcom titles such as the run-and-gun shooter ''Commando'' (1985), the platformers '' Ghosts 'n Goblins'' (1985) and '' Bionic Commando'' (1987), and the survival horror game '' Sweet Home'' (1989). He was also a main producer for the '' Mega Man'' series and worked on the CP System arcade game '' Strider'' (1989). He also conceived of ''Resident Evil'' as a remake of his earlier game ''Sweet Home'' and worked on the game as general producer.The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview
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3D Computer Graphics
3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coordinate system#Cartesian coordinates in three dimensions, Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an Computer animation, animation) or displayed in Real-time computer graphics, real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth perception, depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which t ...
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List Of Super NES Enhancement Chips
The list of Super NES enhancement chips demonstrates Nintendo hardware designers' plan to easily expand the Super Nintendo Entertainment System with special coprocessors. This standardized selection of chips was available to licensed developers, to increase system performance and features for each game cartridge. As increasingly superior chips became available throughout the Super NES's generation, this provided a cheaper and more versatile way of maintaining the system's market lifespan than building a much more expensive CPU, or an increasingly obsolete stock chipset, into the Super NES itself. The presence of an enhancement chip is often indicated by 16 additional pins on either side of the original pins on the underside of the cartridge, 8 on each side of the center pins. Super FX The Super FX chip is a 16-bit supplemental RISC CPU developed by Argonaut Software. It is typically programmed to act as a graphics accelerator chip that draws polygons and advanced 2D effects to ...
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Mega Man (original Series)
''Mega Man'' (known as in Japan) is a video game franchise developed and published by Capcom, featuring the Mega Man (character), protagonist of the same name. The Mega Man (1987 video game), original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems. As of March 2025, the series had sold 43 million units worldwide. Mega Man has been popular among gamers and has been reimagined and evolved as a video game character for over 30 years. The main series consists of eleven games, the standalone ''Mega Man & Bass'', the spin-off Game Boy series (released in Japan as ''Rockman World''), and various ports, remakes, and compilations. The core games in the franchise have all been set in a single continuity; the storyline of the "classic" series is succeeded by the ''Mega Man X'', ''Mega Man Zero'', ''Mega Man ZX'', and the ''Mega Man Legends'' series. This timeline excludes the spin-off ''Mega Ma ...
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Platform Game
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Zero (Mega Man)
is a fictional character present throughout much of Capcom's ''Mega Man'' franchise. He is an android and the final creation of the original series' main antagonist, Dr. Wily. Zero debuts in the ''Mega Man X'' series as an elite member of the Maverick Hunters, an organization dedicated to defending humanity and good Reploids from evil Reploids known as Mavericks. Zero also acts as a mentor and longtime friend to X, the main protagonist of the ''X'' series. He is also the titular main protagonist of the ''Mega Man Zero'' series, and has a supporting role in other series in the franchise, such as the ''Mega Man ZX'' series. He has also appeared in crossover video games as a guest character. First developed by Keiji Inafune when he was attempting to create a new design for the ''X'' series, Zero was instead used as a secondary character. In the ''Zero'' series (developed by Inti Creates), he was the protagonist and had a change in his design that was meant to impart a more ...
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Sigma (Mega Man X)
is a fictional character and the main antagonist of the ''Mega Man X'' video game series. Created by Dr. Cain, Sigma was considered the finest of the Reploids and was the first leader of the Maverick Hunters, peacekeeping androids who defend humans against their renegade counterparts. Although he was once respectable, Sigma unexpectedly goes berserk during ''Mega Man X'' and rebels against humankind after coming into contact with the Maverick Virus. He defects to the Mavericks and assumes the role of their leader. Due to the virus integrated into his circuits, he can survive seemingly anything, and constantly returns to menace the world. Sigma has appeared in almost every ''Mega Man X'' video game since his first appearance in the 1993 title ''Mega Man X''. He has received praise from critics and fans for his design and charisma as a villain, though his introduction was noted as marking a darker and more pessimistic theme for ''Mega Man X'' compared to other ''Mega Man'' sub-ser ...
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X (Mega Man)
is a character and protagonist of Capcom's ''Mega Man X'' video game series. First introduced in the 1993 Super NES video game ''Mega Man X (video game), Mega Man X'', X is a Reploid, an anthropomorphic android, and member of the Maverick Hunters, a special police force tasked with defending humans and Reploids from criminal Reploids known as Mavericks. X has made additional appearances in the ''Mega Man'' franchise, including printed adaptations of the series, the original video animation ''Day of Sigma'', which explores his early days as a Hunter, as a supporting character in the ''Mega Man Zero'' and ''Mega Man ZX'' video game series, which star his Hunter comrade Zero (Mega Man), Zero. Outside of the franchise, X has also appeared in multiple crossover video game series. Keiji Inafune and artist Hayato Kaji created X as a contrasting successor to the original Mega Man (character), Mega Man, wielding a similar weapon called the and possessing the ability to take enemies' wea ...
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Robot
A robot is a machine—especially one Computer program, programmable by a computer—capable of carrying out a complex series of actions Automation, automatically. A robot can be guided by an external control device, or the robot control, control may be embedded within. Robots may be constructed to evoke Humanoid robot, human form, but most robots are task-performing machines, designed with an emphasis on stark functionality, rather than expressive aesthetics. Robots can be autonomous robot, autonomous or semi-autonomous and range from humanoids such as Honda's ''Advanced Step in Innovative Mobility'' (ASIMO) and TOSY's ''TOSY Ping Pong Playing Robot'' (TOPIO) to industrial robots, robot-assisted surgery, medical operating robots, patient assist robots, dog therapy robots, collectively programmed Swarm robotics, ''swarm'' robots, UAV drones such as General Atomics MQ-1 Predator, and even microscopic Nanorobotics, nanorobots. By mimicking a lifelike appearance or automating mo ...
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Mega Man X (video Game)
''Mega Man X'' is a 1993 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It was the first ''Mega Man'' game for the 16-bit console and the first game in the '' Mega Man X'' series, a spin-off of the original ''Mega Man'' series that began on the Super NES's predecessor, the Nintendo Entertainment System. ''Mega Man X'' was released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original ''Mega Man'' series, ''Mega Man X'' is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist X, the last creation of Dr. Light and an android member of a military task force called the " ...
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PAL Region
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 frames) per second, and associated with CCIR analogue broadcast television systems B, D, G, H, I or K. The articles on analog broadcast television systems further describe frame rates, image resolution, and audio modulation. PAL video is composite video because luminance (luma, monochrome image) and chrominance (chroma, colour applied to the monochrome image) are transmitted together as one signal. A latter evolution of the standard, PALplus, added support for widescreen broadcasts with no loss of vertical image resolution, while retaining compatibility with existing sets. Almost all of the countries using PAL are currently in the process of conversion, or have already converted transmission standards to DVB, ISDB or DTMB. T ...
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