Maziacs
   HOME
*





Maziacs
''Maziacs'' is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX. History ''Maziacs'', written by Don Priestley, was based on his earlier ZX81 game ''Mazogs''"The YS Official Top 100 Part 1"
at The Your Sinclair Rock 'n' Roll Years
which was published by Bug Byte in 1982. ''Mazogs'' was one of the most successful ZX81 games so Don Priestley adapted it for the higher-resolution, colour-screen ZX Spectrum and MSX. The Commodore 64 port was written by Andy French.


Gameplay

''Maziacs'' takes place in a randomly generated, scrolling, overhead-view maze, in which the player-controlled protagonist must find gold and exit the l ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Maziacs2
''Maziacs'' is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum, Commodore 64, and MSX. History ''Maziacs'', written by Don Priestley, was based on his earlier ZX81 game ''Mazogs''"The YS Official Top 100 Part 1"
at The Your Sinclair Rock 'n' Roll Years
which was published by in 1982. ''Mazogs'' was one of the most successful ZX81 games so Don Priestley adapted it for the higher-resolution, colour-screen ZX Spectrum and MSX. The Commodore 64 port was written by Andy French.


Gameplay

''Maziacs'' takes place in a randomly generated, scrolling, overhead-view maze, in which the player-controlled protago ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Don Priestley
Don Priestley (born 1940) is a teacher and former video game programmer who wrote over 20 commercial games for the ZX81 and ZX Spectrum home computers between 1982 and 1989. Despite successful releases for DK'Tronics, such as '' 3D Tanx'' and ''Maziacs'', Priestley returned to teaching in the late 1980s, claiming changes in the video game industry did not suit his style of work. Game development Until 1979, Don Priestley was a teacher. In 1981 both he and his son enrolled in a Pascal course at night school. Although his son dropped out, he carried on. One of his early programs was an adaptation of Conway's Game of Life which was converted to a newly purchased Sinclair ZX81. His first commercial game was ''The Damsel and the Beast'', inspired by a program called ''Mugwump'' and published by Bug-Byte. Further ZX81 games written freelance were ''Dictator'' (a successful strategy game later ported to the Spectrum) and ''Mazogs'' (which was later rewritten for the Spectrum as ''Maziacs ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mazogs
''Mazogs'' is a maze video game and developed by Softsync and published in 1982 for the Timex Sinclair 1000. Another version was programmed by Don Priestley and published for the ZX81 by Bug-Byte. Don Priestly followed up the game with ''Maziacs'' for the ZX Spectrum. Reception Dick Olney for ''Personal Computer World'' said "Overall, this is undoubtably one of the best games of its type which I've played on the ZX81. Arthur B. Hunkins for ''Compute!'' said "Mazogs is an excellent, single-player, treasure/maze game [...] Its full screen graphics make excellent use of the Sinclair/Timex capability." Fred Blechman for ''Electronic Fun with Computers & Games'' said "Highly recommended - unless you already have high blood pressure." References

{{reflist 1982 video games Action video games Bug-Byte Software games Fantasy video games Maze games Top-down video games Video games developed in the United Kingdom ZX81 games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Maze Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's '' Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's '' Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ZX Spectrum Games
This is a sortable list of games for the ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ... home computer. There are currently games in this incomplete list. __NOTOC__ Original run (1982–1994) Homebrew References External linksSpectrum Computing an up-to-date database of ZX Spectrum software {{Video game lists by platform ZX Spectrum games, List of ZX Spectrum ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


MSX Games
The following is an incomplete list of video games for the MSX, MSX2, MSX2+, and MSX turbo R home computers. Here are listed games released for the system. The total number of games published for this platform is over 2000. (Please see external links) See also * Konami Game Master (1988) *List of Konami games The following is a list of games either developed, published or licensed by Konami. Arcade 1977–1989 ; 1977 :*''Block Yard'' (released by Leijac) ; 1978 :*''Block Invader'' (released by Leijac) :*''Destroyer'' (released by Leijac) :*''Super ... Notes References External links * {{Video game lists by platform # MSX games ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Currah
Currah was a British computer peripheral manufacturer, famous mainly for the speech synthesis ROM cartridges it designed for the ZX Spectrum, Commodore 64, and other 8-bit home computers of the 1980s. Currah μSource for the ZX Spectrum Currah μSource from Quadhouse. In a self-contained ROM cartridge it has a full-function-two-pass macro assembler, Forth and a debugger, all of which can interact with Basic. It is also compatible with Interface 1. Currah μSpeech for the ZX Spectrum The Currah μSpeech, commonly referred to as the ''Microspeech'' plugged into the expansion port on the back of the ZX Spectrum. Additional leads were provided to feed the sound and UHF signal from the computer into the unit. The TV aerial lead plugged into the unit and speech sounds were added into the UHF signal generated by computer. By default, the unit "spoke" every key-press the user made, even the direction keys which came out as "CURSOR". This could be controlled by a reserved variable ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


DK'Tronics
DK'Tronics Ltd (stylised as dk'tronics) was a British software and hardware company active during the 1980s. It primarily made peripherals for the ZX Spectrum and Amstrad CPC but also released video games for the ZX81, ZX Spectrum, Commodore 64, VIC-20, BBC Micro, Memotech MTX, MSX and Amstrad platforms. History The company's first product was a 16Kb expansion pack for the ZX80, released just prior to the launch of the ZX81. At this time the company consisted only of David Heelas, working part-time through his interest in electronics. When the ZX81 was launched, he went full-time manufacturing, packaging and posting from his home – and by the end of 1981 he had four employees. Hardware production expanded to include new keyboards for the ZX81 and for the newly released ZX Spectrum. By 1984, DK'Tronics had around 50 personnel, with Heelas as managing director. He was also looking into the possibility of becoming a computer manufacturer, specifically with a low-cost processor ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




List Of Maze Video Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's ''Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases don ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

ZX81
The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-cost introduction to home computing for the general public. It was hugely successful; more than 1.5 million units were sold. In the United States it was initially sold as the ZX-81 under licence by Timex. Timex later produced its own versions of the ZX81: the Timex Sinclair 1000 and Timex Sinclair 1500. Unauthorized ZX81 clones were produced in several countries. The ZX81 was designed to be small, simple, and above all, inexpensive, with as few components as possible. Video output is to a television set rather than a dedicated monitor. Programs and data are loaded and saved onto compact audio cassettes. It uses only four silicon chips and a mere 1 KB of memory. It has no power switch or moving parts, with the exception of a VHF ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Action Adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Bug Byte
Bug-Byte Software Ltd. was a video game company founded in 1980 by Tony Baden and Tony Milner, two Oxford chemistry graduates. It was one of the first to develop a range of 8-bit computer games during the early 1980s, for Sinclair, Commodore and other home computer brands, particularly for the Spectrum. Among the better known titles are ''Manic Miner'' and '' Twin Kingdom Valley''. The company was based in Mulberry House, Canning Place, Liverpool, England, and helped found a number of software houses in that region. In 1983, programmer Eugene Evans and two of the senior staff left to form Imagine Software. Later in the year Matthew Smith, a freelance developer who wrote ''Manic Miner'', left to join Software Projects. In June 1985, after a difficult trading season and a shake-out in the industry, the company went into voluntary liquidation, and the rights to their name and logo were purchased by Argus Press PLC. Argus continued to release both new games and budget versions of t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]