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Bug Byte
Bug-Byte Software Ltd. was a video game company founded in 1980 by Tony Baden and Tony Milner, two Oxford chemistry graduates. It was one of the first to develop a range of 8-bit computer games during the early 1980s, for Sinclair, Commodore and other home computer brands, particularly for the Spectrum. Among the better known titles are ''Manic Miner'' and '' Twin Kingdom Valley''. The company was based in Mulberry House, Canning Place, Liverpool, England, and helped found a number of software houses in that region. In 1983, programmer Eugene Evans and two of the senior staff left to form Imagine Software. Later in the year Matthew Smith, a freelance developer who wrote ''Manic Miner'', left to join Software Projects. In June 1985, after a difficult trading season and a shake-out in the industry, the company went into voluntary liquidation, and the rights to their name and logo were purchased by Argus Press PLC. Argus continued to release both new games and budget versions of t ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Grandslam Entertainment
Grandslam Interactive Ltd. (formerly Grandslam Entertainments Ltd. and later Grandslam Video Ltd.) was a video games software house based in Britain. It was formed in late 1987 from a management buy-out of Argus Press Software by former Argus Managing Director, Stephen Hall and close friend David C. Dudman. Grandslam developed and published many games for home computers during the 1980s and 1990s. Originally based in central London, the offices were relocated to Croydon in 1990. List of games 1987 *''Terramex'' 1988 *''Chubby Gristle'' *''Espionage'' *''City Survivor'' *''The Flintstones'' *''Pac-Land'' *''Pac-Mania'' *''Peter Beardsley's International Football'' *'' Alternate Reality: The City'' 1989 *'' The Running Man'' *''Saint & Greavsie'' *''Thunderbirds'' *''The Seven Gates of Jambala'' *''Warp'' *''Terry's Big Adventure'' *''Trivia - The Ultimate Quest'' *''Chambers of Shaolin'' 1990 *''The Hunt for Red October'' *''Scramble Spirits'' *''Space Harrier II'' *''Leavin T ...
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Turmoil (1984 Video Game)
Turmoil is a platform game released in 1984 in video gaming, 1984 for the ZX Spectrum, and in 1986 in video gaming, 1986 for the MSXhttp://www.generation-msx.nl/msxdb/softwareinfo/2682 by Bug Byte. The player takes control of Mechanic Mick who has been employed by a rich Arabian Sheikh. The Sheikh has refused to pay Mick for work done, so Mick decides to steal his collection of expensive cars in lieu of payment. He must build the cars by collecting oil from a dripping oil tank. The oil can also be used as an offensive weapon against the pursuing Arabian guards. Gameplay The playing area consists of a number of platforms, ladders, conveyor belts and swinging ropes which Mick must negotiate. First he must collect an oil can, which he must take to a tap which is dripping oil. The oil that has been collected must be taken to the garage. Once there Mick can empty his can, a drop at a time, to fill his car. The car is invisible initially, and is built up as each drop of oil ...
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Styx (Spectrum Video Game)
''Styx'' is a maze shoot 'em up game published by Bug-Byte Software in 1983. It was the first ZX Spectrum game written by Matthew Smith, and the first of his three-game contract with the company. He went on to write ''Manic Miner'' in the same year. Gameplay The screen is split into three sections: a brick maze, an underwater section and a final confrontation with the Grim Reaper. The first maze section is similar to ''Wizard of Wor'' and enemy spiders regenerate when shot until the generator-a larger spider-is destroyed. In the aquatic section enemy fish reappear from the screen edge when shot. In the final stage the Grim Reaper sends energy bolts that ricochet around the screen. These can be destroyed and the Grim Reaper will not regenerate them. Shooting the Grim Reaper ends the level. The game then begins again with an increase in generated monsters. The player is armed with a laser that only shoots horizontally, although it can destroy several enemies with one shot. ...
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Savage Pond
Savage Pond is an action pond simulation game which was written by Peter Judd for the Acorn Electron and BBC Micro and Gwyll Jones for the 16k versions of the Atari 8-bit family of home computers in 1983 and the Commodore 64 in 1984. It was originally released under the Starcade label and was reissued in 1985 when Argus acquired the Bug-Byte budget label. Overview The game is set in a pond with the player taking the role of a tadpole. The aim of the game is to build up a colony of frogs while avoiding the many hazards. The setting and characters are all quite true to life which was quite unique at the time. Most contemporary arcade games, even if not set in space, such as Frogger (with frogs that can't swim) and Centipede (which is basically a space shoot 'em up with characters that look like insects), were far from realistic. The instructions include descriptions of all the 'cast' including their Latin names and information not relevant to the game itself. Although it may appea ...
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Mazogs
''Mazogs'' is a maze video game and developed by Softsync and published in 1982 for the Timex Sinclair 1000. Another version was programmed by Don Priestley and published for the ZX81 by Bug-Byte. Don Priestly followed up the game with ''Maziacs'' for the ZX Spectrum. Reception Dick Olney for ''Personal Computer World'' said "Overall, this is undoubtably one of the best games of its type which I've played on the ZX81. Arthur B. Hunkins for ''Compute!'' said "Mazogs is an excellent, single-player, treasure/maze game [...] Its full screen graphics make excellent use of the Sinclair/Timex capability." Fred Blechman for ''Electronic Fun with Computers & Games'' said "Highly recommended - unless you already have high blood pressure." References

{{reflist 1982 video games Action video games Bug-Byte Software games Fantasy video games Maze games Top-down video games Video games developed in the United Kingdom ZX81 games ...
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Grange Hill (video Game)
''Grange Hill'' is a 1987 video game from Bug-Byte for the Commodore 64, ZX Spectrum, and Amstrad CPC. It is based on ''Grange Hill'', a popular children's television show. The music was done by David Whittaker, but did not include the TV show's theme tune. The Commodore 64 version was coded by Michael Delves. Plot The game's protagonist is Luke "Gonch" Gardener, with Paul "Hollo" Holloway as an assistant (see the list of pupils in Grange Hill). The object of the game is to retrieve Gonch's personal stereo A personal stereo, or personal cassette player, is a portable audio player using an audiocassette player, battery power and in some cases an AM/FM radio. This allows the user to listen to music through headphones while walking, jogging or relaxing ... from the school after hours, which his teacher confiscated. References 1987 video games Amstrad CPC games Commodore 64 games ZX Spectrum games Video games based on television series Video games scored by David Whitta ...
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Galaga
is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to ''Galaxian'' (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower. Shigeru Yokoyama led development with a small team. Initial planning took about two months to finish. Originally developed for the Namco Galaxian arcade board, it was instead shifted to a new system as suggested by Namco's Research and Development division. Inspiration for the dual fighter mechanic was taken from a film that Yokoyama had seen prior to development, where a ship was captured using a large circular beam. The project became immensely popular around the company, wit ...
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Elevator Action
is a platform shooter game released in arcades by Taito in 1983. The player assumes the role of Agent 17, a spy infiltrating a 30-story building filled with elevators and enemy agents who emerge from closed doors. The goal is to collect secret documents from specially marked rooms, then escape the building. It runs on the Taito SJ System arcade system. The game was a critical and commercial success for Taito, exceeding sales expectations at the time it released. It was the top-grossing arcade game on the Japanese arcade charts for three months in late 1983, and was among the top five highest-grossing arcade "route" games of 1984 in the United States. It has been ported to a variety of home systems, has had multiple sequels, and appeared on Taito compilations. Gameplay ''Elevator Action'' is an action platform arcade game. The player assumes the role of Agent 17, codename: "Otto", a secret agent. Otto enters a 30-story building at roof level and must work his way down to th ...
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Dunjunz
''Dunjunz'' is an action game made for the BBC Micro and Acorn Electron home computers and released by Bug-Byte in 1987. It is essentially a clone of the popular video game ''Gauntlet (1985 video game), Gauntlet'' where players controlled fantasy characters from a top down view. Unlike ''Gauntlet'', each of the characters is given their own viewport onto the dungeon and can explore independently. Gameplay Up to four players are able to play simultaneously, sharing the keyboard to control their characters (ranger, wizard, barbarian, and female warrior). Each player views their character's progress via one of four viewports that divide the screen. As their character leaves a room, the viewport changes to show the new room. The objective is to reach the exit on each level, or the chalice on level 25, avoiding or killing enemies, collecting treasure and upgrades, and opening doors with the appropriate keys. Additionally, items of food can be collected to restore health, potions can b ...
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