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Mario Artist
is an interoperable suite of three games and one Internet application for Nintendo 64: ''Paint Studio'', ''Talent Studio'', ''Polygon Studio'', and ''Communication Kit''. These flagship disks for the 64DD peripheral were developed to turn the game console into an Internet multimedia workstation. A bundle of the 64DD unit, software disks, hardware accessories, and the Randnet online service subscription package was released in Japan starting in December 1999. Development was managed by Nintendo EAD and Nintendo of America, in conjunction with two other independent development companies: '' Polygon Studio'' was developed by the professional 3D graphics software developer, Nichimen Graphics; and '' Paint Studio'' was developed by Software Creations of the UK. Titled ''Mario Paint 64'' in development, ''Paint Studio'' was conceived as the sequel to ''Mario Paint'' (1992) for the Super NES. IGN called '' Talent Studio'' the 64DD's "killer app". Suite ''Paint Studio'' ''Mario Artis ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'' and ''Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, becoming Nintendo Entertainment Planning & Dev ...
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List Of Generation I Pokémon
The first generation (Generation I) of the ''Pokémon'' franchise features the original 151 fictional species of creatures introduced to the core video game series in the 1996 Game Boy games ''Pokémon Red'' and ''Blue''. The following list details the 151 Pokémon of Generation I in order of their National Pokédex number. The first Pokémon, Bulbasaur, is number 001 and the last, Mew, is number 151. Alternate forms that result in type changes are included for convenience. Mega evolutions and regional forms are included on the pages for the generation in which they were introduced. MissingNo., a glitch, is also on this list. Design and development The majority of Pokémon in Generation I had relatively simple designs and were highly analogous to real-life creatures including but not limited to: Pidgey (a pigeon), Krabby (a crab), Rattata (a rat), Ekans (a snake), Arbok (a cobra), Seel (a seal), and Dewgong (a dugong). Many Pokémon in the original gam ...
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Transfer Pak
The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the ''Pokémon Stadium'' games, with which the Transfer Pak was initially bundled for sale, also featured the ability to emulate specific Game Boy ''Pokémon'' titles for play on the N64. The Transfer Pak was supported by roughly 20 N64 games worldwide, only six of which supported it outside of Japan, leading it to be retrospectively regarded as largely unnecessary by members of the gaming press. History The Transfer Pak was first revealed at Nintendo's Space World 1997 trade show. It was later released in Japan in August 1998 as a pack-in with the game '' Pocket Monsters' Stadium'', which required the Transfer Pak for many of its features. In North Americ ...
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Game Boy Camera
The Game Boy Camera (GBC), released as in Japan, is a Nintendo accessory for the handheld Game Boy game console. It was released on February 21, 1998, in Japan, and manufacturing was ceased in late 2002. As a toy for user-generated content, it can be used to shoot grayscale photographs, edit them or create original drawings, and transfer images between GBC units or to the 64DD art game suite ''Mario Artist''. The accessory featured a 180°-swivel front-facing camera that allowed users to capture selfies. Its images can be printed to thermal paper with the Game Boy Printer. The GBC's cartridge contains minigames based on Nintendo's early games such as the arcade video game ''Space Fever'' and the Game & Watch handheld game ''Ball'', and a chiptune music sequencer; photographers have embraced its technological limitations as artistic challenges. Overview The Game Boy Camera (GBC) interfaces with the Game Boy Printer, which utilizes thermal paper to print saved images. Both the ...
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Video Tape
Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videocassette recorders (VCRs) and camcorders. Videotapes have also been used for storing scientific or medical data, such as the data produced by an electrocardiogram. Because video signals have a very high bandwidth, and stationary heads would require extremely high tape speeds, in most cases, a helical-scan video head rotates against the moving tape to record the data in two dimensions. Tape is a linear method of storing information and thus imposes delays to access a portion of the tape that is not already against the heads. The early 2000s saw the introduction and rise to prominence of high-quality random-access video recording media such as hard disks and flash memory. Since then, videotape has been increasingly relegated to archival and simi ...
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NTSC
The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplementary references cited in the Reports, and the Petition for adoption of transmission standards for color television before the Federal Communications Commission, n.p., 1953], 17 v. illus., diagrs., tables. 28 cm. LC Control No.:5402138Library of Congress Online Catalog/ref> in 1941. In 1961, it was assigned the designation CCIR System M, System M. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. NTSC color is usually associated with the System M. The only other broadcast television system to use NTSC color was the System J. Since the introdu ...
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Doshin The Giant
''Doshin the Giant'' is a god simulation game developed by Param and published by Nintendo for the Nintendo 64 and GameCube. It was originally released in Japan on December 1, 1999, as a launch game disk for the 64DD peripheral for Nintendo 64. A soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion pack was released five months later called ''Kyojin no Doshin Kaihō Sensen Chibikko Chikko Daishūgou'', which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. ''Doshin the Giant'' was upgraded graphically for its re-release on the GameCube in Japan on March 14, 2002, and Europe on September 20, 2002, while its North American release was canceled. The re-release received positive reviews. Gameplay As a god game, ''Doshin the Giant''s gameplay revolves around typical god-like abilities and tasks, such as alter ...
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Computer Mouse
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Tetsuya Komuro
is a Japanese musician, songwriter and record producer. He is recognized as the most successful producer in Japanese music history and introduced contemporary electronic dance music to the Japanese mainstream. He was also a former owner of the disco Velfarre located in Roppongi, Tokyo. In the Oricon singles chart of April 1996, he monopolized all the top 5 positions as the songwriter and producer, a world record. In 1995, he monopolized all top 3 positions of the copyright distribution rankings for the JASRAC Award, a record in Japan's music history. At his peak as a record producer the artists he predominantly produced for came to be known as TK Family and at one time included Namie Amuro, hitomi, TRF, Tomomi Kahara and Ami Suzuki amongst others. As of 2008, records produced by him had sold more than 170 million copies, primarily in Japan. Total sales of the singles he has written exceed 42 million copies, making him the fourth best-selling lyricist in Japan. Life and career ...
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ...
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Nintendo Space World
formerly named and was an annual video game trade show hosted by Nintendo from 1989 to 2001. Its three days of high-energy party atmosphere was the primary venue for Nintendo and its licensees to announce and demonstrate new consoles and games. Anticipated and dissected each year with hype and exclusivity, it was a destination for the international video game press, with detailed developer interviews and technology demos. The show was the launch or marketing flashpoints of countless major industrywide products, especially Nintendo's flagship platforms and video games. The show launched the Super Famicom, GameCube, Game Boy Advance, Nintendo 64, 64DD, and all the ongoing games in the ''Super Mario'', ''The Legend of Zelda'', and ''Pokémon'' franchises. Some major exhibits would be teased and then never seen again, leaving fans and press to maintain hype and inquiry for years, as with the ''Super Mario 128'' demo spectacle, the controversial ''Wind Waker'' teaser video, ''Mo ...
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Adobe Photoshop
Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Microsoft Windows, Windows and macOS. It was originally created in 1988 by Thomas Knoll, Thomas and John Knoll. Since then, the software has become the industry standard not only in raster graphics editing, but in digital art as a whole. The software's name is often colloquially used as a verb (e.g. "to photoshop an image", "photoshopping", and "photoshop contest") although Adobe discourages such use. Photoshop can edit and compose raster images in multiple layers and supports Mask (computing), masks, alpha compositing and several color models including RGB color model, RGB, CMYK color model, CMYK, CIELAB, spot color, and duotone. Photoshop uses its own PSD and PSB file formats to support these features. In addition to raster graphics, Photoshop has limited abilities to edit or render text and vector graphics (especially through clipping path for the latter), as well as 3D graphics and video. ...
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