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List Of Designers Of Role-playing Games
This is a list of individuals who have designed one or more role-playing games, including live-action role-playing games but excluding role-playing video games (see List of video game industry people and its children for video game creators). Artists are listed separately on the annotated List of role-playing game artists. Publishing companies are listed under List of role-playing game publishers. Individual games are listed under List of tabletop role-playing games. The design of role-playing games may include the creation of game systems, game settings and scenarios for roleplaying; game designers engage in one or more of these activities as they create, revise and develop roleplaying games. For each designer, this list includes a few representative games, game lines or publications that the designer in question has created or co-authored or where they are credited with a significant contribution. A *Justin Achilli - '' Vampire: The Dark Ages'', '' Victorian Age: Vampire'' ...
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Role-playing Games
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the ...
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Peter Adkison
Peter D. Adkison is an American game designer and businessman who is the founder and first CEO of Wizards of the Coast (1993–2001). During Adkison's tenure, Wizards of the Coast rose to the status of a major publisher in the hobby game industry. Wizards achieved success with its creation of '' Magic: the Gathering'', which started the collectible card game genre. It also distributed the Pokémon trading cards, and later acquired TSR, publisher of the ''Dungeons & Dragons'' role-playing game, releasing a successful new edition. Adkison is the current owner of Gen Con, a major yearly game convention in the Midwest. In 1999, Adkison sold Wizards of the Coast to Hasbro, remaining with the company until January 2001. As a longtime fan of role-playing games (RPGs), Adkison has become an advocate for indie RPGs. His own game design work includes ''The Primal Order'', a "capstone system" for use with any of a number of different role-playing games. Background As a child, Adkison en ...
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Terry Amthor
Terry K. Amthor (October 18, 1958 – September 25, 2021) was an American game designer who worked primarily on role-playing games, and as a fantasy author. Early life and education Amthor was born in Chicago but soon moved to Manitowoc, Wisconsin and then, at the age of six, to Bethel Park, Pennsylvania. He later attended Bethel Park High School. He was also the fiction editor of the school literary magazine ''Vernissage'' and a member of the ironically named physics and science enthusiasts club the Flat Earth Society. He attended the University of Virginia School of Architecture in 1976. At UVA, he first discovered D&D through a gaming group led by Pete Fenlon, who was running a campaign set in Middle-earth. While at UVA, he took a number of classes in architectural history, focusing on Greek, Roman, and Pre-Columbian architecture. He also took graduate-level classes in advanced mathematics and art history. Amthor went on to graduate in 1980 with a Bachelor of Science in Ar ...
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SLA Industries
''SLA Industries'' (pronounced "slay") is a role-playing game first published in 1993 by Nightfall Games in Glasgow, Scotland. The game is set in a dystopian far-flung future in which the majority of the known universe is either owned or indirectly controlled by the eponymous corporation "SLA Industries" and incorporates themes from the cyberpunk, horror, and conspiracy genres. The game combined concepts inspired by a range of aesthetics and ideas. Elements include: song lyrics from David Bowie and the Industrial music scene, cyberpunk fiction (including ''Blade Runner'' and '' Max Headroom''), anime / manga (including '' Akira'', '' Appleseed'', ''Bubblegum Crisis'', and ''Trigun''), and the growing cultural obsession with the media (including 24-hour news services and the ''Gladiator'' TV Show). Setting SLA Industries itself is a fictional corporation run by a mysterious and seemingly immortal creature called "Mr. Slayer", whose upper management team includes two other cr ...
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Dave Allsop
Dave Allsop is a Scottish game designer and artist for role-playing games and video games. Career Dave Allsop developed the role-playing game ''SLA Industries'' (1993); the Scottish company Nightfall Games was founded solely to publish the game. Wizards of the Coast later bought ''SLA Industries'', but then returned it to Nightfall, who licensed it to Hogshead Publishing; in 2002, Hogshead closed down and thus ''SLA Industries'' returned to Allsop. Allsop was by then the flatmate of Angus Abranson, and they decided to form a new role-playing company in 2003 called Cubicle 7 Entertainment. Allsop started work on a new release of ''SLA Industries'', but in the Fall of 2004 Allsop decided to pull out of Cubicle 7 to pursue other opportunities. In 2005, Allsop, with Adrian Bott, produced ''The Book of Unremitting Horror'', a book of monsters for the d20 System, published by Pelgrane Press. Allsop returned to Cubicle 7 in 2007 as the ''SLA Industries'' line editor, which started rele ...
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Hollow World Campaign Set
The ''Hollow World Campaign Set'' is an accessory for the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Hollow World'' is a campaign setting boxed set detailing the enormous hollow inside of the planet of Mystara, and the people and creatures that inhabit the lands found there. Publication history ''Hollow World'' was written by Aaron Allston, with a cover by Fred Fields and interior illustrations by Thomas Baxa Thomas M. Baxa is an artist whose work has appeared in role-playing games. Biography Tom Baxa grew up in the suburbs of Chicago. He enrolled at Northern Illinois University, where he studied under comic and fantasy artist Mark Nelson. Works To ... and Mark Nelson, and was published by TSR in 1990 as a boxed set containing a 128-page book, a 64-page book, and a 32-page book, and four large color maps. Reception Reviews References Dungeons & Dragons sourcebooks Mystara Role-playing game supplements introduced in 1990 {{D&D-stub ...
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift ...
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Champions
A champion (from the late Latin ''campio'') is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional / provincial, state, national, continental and world championships, and even further (artificial) divisions at one or more of these levels, as in association football. Their champions can be accordingly styled, e.g. national champion, world champion. Meaning In certain disciplines, there are specific titles for champions, either descriptive, as the baspehlivan in Turkish oil wrestling, yokozuna in Japanese sumo wrestling; or copied from social hierarchies, such as the ''koning'' and ''keizer'' ('king' and 'emperor') in traditional archery competitions (not just national, also at lower levels) in the Low Countries. * In a broader sense, nearly any sort of competition can be considered a championship, and the winner of it a champion. Thus, there are championships for many non-sporting competitions such as s ...
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Ghostbusters (role-playing Game)
''Ghostbusters'' is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostbusters'' ga ...
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Autoduel Champions
''Autoduel Champions'' is a 1983 game supplement published by Hero Games for '' Car Wars'' and ''Champions''. Contents ''Autoduel Champions'' adapts '' Car Wars'' to ''Champions''/''Espionage'', introduces the concept of superheroes to ''Car Wars'' with a heavily modified set of skills from ''Champions'', and features rules for aerial combat, using helicopters. Reception Craig Sheeley reviewed ''Autoduel Champions'' in ''Space Gamer'' No. 66. Sheeley commented that "This supplement has everything you need for helicopters and heroes with either system. Combined with the counters, map, and artwork, it's (pardon the expression) highway robbery for he price I'd expect such a package to cost ore If you own ''Champions'', ''Espionage'', or ''Car Wars'', it's more than worth the price." Marcus L. Rowland reviewed ''Autoduel Champions'' for ''White Dwarf'' #48, giving it an overall rating of 8 out of 10, and stated that "All in all, I was very favourably impressed by ''Autoduel Champ ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the '' X-Wing'' series: '' Wraith Squadron'', '' Iron Fist'', '' Solo Command'', '' Starfighters of Adumar'', and '' Mercy Kill''. He wrote two entries in the '' New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', ''Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', '' Backlash'', and '' Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose ...
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Monsterhearts
''Monsterhearts'' is a role-playing game about "the messy lives of teenage monsters", developed from '' Apocalypse World''. It is known for its handling of sexuality and LGBT content.The Sexuality of Monsterhearts
It has been nominated or shortlisted for five awards.RPG Geek Monsterhearts listing
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Setting

''Monsterhearts'' is set in a fictional