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Lolapps
Lolapps was a developer and publisher of social games on the Facebook platform. Lolapps was best known for creating Ravenwood Fair with John Romero which had 25 million players worldwide. In 2011, Lolapps merged with social games publisher 6waves to become 6waves Lolapps. Combined, the companies had 35 million monthly active users which made 6waves Lolapps the second largest game publisher on Facebook behind Zynga. History Lolapps was founded in 2007 by Brian Rue, Kamo Asatryan, Annie Chang, and Kavin Stewart. It started with Quiz Creator, a Facebook app that allowed users to create their own quizzes and invite their friends to play. Based on the growth of Quiz Creator and Gift Creator—a gift creation app—the company raised $4.5 million in funding from Polaris Partners in the fall of 2008. In 2009, Lolapps acquired social gaming company Roflplay and its founder, Arjun Sethi, became CEO of Lolapps. By 2010, Lolapps had 100 million users, making it competitive in social gam ...
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Arjun Sethi (entrepreneur)
Arjun Sethi (born January 15, 1983) is an American internet entrepreneur, investor and executive. He is co-founder and partner at venture capital firm Tribe Capital. He previously was partner at Social Capital and served as an executive at Yahoo! where he launched Yahoo! Livetext. Before that, he was co-founder and CEO of MessageMe (acquired by Yahoo!) and he was CEO of Lolapps, the developer behind Ravenwood Fair. Career Lolapps In 2008, Sethi took the role as CEO of Lolapps, which developed social games on the Facebook platform. Lolapps developed Ravenwood Fair which had 10 million monthly active users. At its peak, Lolapps had 150 million monthly active users across its portfolio of games. Lolapps merged with game publisher 6waves in 2011 which made the merged entity 6waves Lolapps the second largest game publisher on Facebook measured by monthly active users after Zynga. Sethi became Chief Product Officer in 6waves Lolapps, which went on to raise $35 million in fundin ...
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Ravenwood Fair
''Ravenwood Fair'' was a social network game on Facebook designed by John Romero and developed by Lolapps. ''Ravenwood Fair'' was launched on the Facebook platform October 19, 2010. The game closed down on July 18, 2013. Overview The object of the game was to build a fun fair in the midst of a scary forest while decorating the grounds, fending off various monsters, and completing many quests. Players built games and buildings which attract visitors to the fair, and visitors became scared if they see a monster or the forest erupts near them. Players comforted the visitors when they were scared so they could go back to their normal routine of enjoying the fair. Gameplay The player selects an avatar which resembles a woodland animal - either a raccoon (named Rita) or bear (named Randy). The player then completes a short tutorial that shows how to chop trees, pick up loot drops, then build a hotdog cart. After the tutorial, the player is given several quests that direct gameplay towar ...
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Brenda Romero
Brenda Louise Romero (née Garno, born October 12, 1966), previously known as Brenda Brathwaite, is an American game designer and video game developer, developer in the video game industry. She was born in Ogdensburg, New York and is a graduate of Clarkson University. Romero is best known for her work on the ''Wizardry'' series of role-playing video games and, more recently, the non-digital series ''The Mechanic is the Message''. She has worked in game development since 1981 and has credits on 49 game titles. For ''Wizardry'', Romero provided video game design, game design, level design, system design, writing and scripting. She also wrote the manuals and documentation for some products in the series. Romero provided writing and documentation for the award-winning ''Jagged Alliance'' series. She was the lead designer for ''Playboy: The Mansion'' and ''Dungeons & Dragons: Heroes''. Career Romero began her career in 1981 at video game developer and video game publisher, publisher S ...
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Stillfront Group
Stillfront Group is a Sweden-based company specialized in the acquisition and management of mobile and browser game studios. History Stillfront was founded in 2010 by Jörgen Larsson, a Swedish entrepreneur, although it didn't start operating until 2012. The plan was to build a diversified portfolio of long life-cycle games by acquiring independent gaming studios and letting these operate independently within the same group. Stillfronts main markets are the US, Germany, France and the Middle East. The company is mainly focused on free-2-play mobile games. In November 2012, Stillfront acquired Power Challenge, a mobile and browser-based social sports management game developer and publisher. In November 2013 Stillfront announced it had acquired 51% of Bytro Labs and entered into an agreement to acquire the remaining 49% by 2016. The addition of Bytro further expanded Stillfront’s games portfolio with titles such as Supremacy 1914, PanzerWars and Industry Tycoon and strengthen ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Nexon
Nexon Co., Ltd. is a global video game publisher, listed in Japan, that specializes in online Virtual World games for PCs, consoles and mobile. Nexon is one of the world’s ten largest interactive game companies based on market capitalization and maintains over 45 titles across 190 countries with popular IP franchises such as ''MapleStory, Dungeon & Fighter, Dungeon&Fighter, Sudden Attack, and KartRider''. As of 2022, Nexon games have registereclose to one billion registered playerswith multiple games that rank among the world's top-grossing entertainment franchises. Nexon was founded in Seoul, South Korea in 1994 by Kim Jung-ju and Jake Song. In 2005, the company moved its headquarters to Tokyo, Japan. Nexon's largest shareholder is NXC, a South Korean entertainment conglomerate headquartered in Jeju Island, South Korea. History Nexon Group was established in Seoul, South Korea on December 26, 1994, and is currently based in Japan. It also has offices located in South Korea, ...
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Mobile Game Companies
Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile (band), a Canadian rock band * Mobiles (band), a 1980s British band Other uses in music * ''Mobile'' (album), a 1999 album by Brazilian Paulinho Moska * "Mobile" (song), a 2003 song by Avril Lavigne from ''Let Go'' * "Mobile", a song by Gentle Giant from the album ''Free Hand'' Other uses in arts, entertainment, and media * Mobile (sculpture), a kinetic sculpture constructed to take advantage of the principle of equilibrium * ''Mobile'' (TV series), a British ITV drama * "Mobile", a short story by J. G. Ballard, later renamed "Venus Smiles" * Mobile, a feature of the game ''GunBound'' * ''Mobile Magazine'', a publication on portable electronics Military and law enforcement * ''Garde Mobile'', historic French military unit * Mobile Briga ...
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Video Game Publishers
A video game publisher is a company that publishes video games that have been developed either internally by the publisher or externally by a video game developer. They often finance the development, sometimes by paying a video game developer (the publisher calls this ''external development'') and sometimes by paying an internal staff of developers called a ''studio''. The large video game publishers also distribute the games they publish, while some smaller publishers instead hire distribution companies (or larger video game publishers) to distribute the games they publish. Other functions usually performed by the publisher include deciding on and paying for any licenses used by the game; paying for localization; layout, printing, and possibly the writing of the user manual; and the creation of graphic design elements such as the box design. Some large publishers with vertical structure also own publishing subsidiaries (labels). Large publishers may also attempt to boost effic ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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RapLeaf
RapLeaf was a US-based marketing data and software company, which was acquired by email data provider TowerData in 2013. Company RapLeaf was founded in San Francisco by Auren Hoffman and Manish Shah in March 2005. In May 2006 the Founders Fund led a seed round of about $1 million, including angel investors such as Peter Thiel and Ron Conway. In June 2007 a second round included Founders Fund, Rembrandt Venture Partners and included Conway. The company's first product was a meta-reputation system that allows users to create reviews and ratings of consumer transactions, which they then contribute to multiple e-commerce websites. On January 26, 2007, Rapleaf released Upscoop, a service that allowed users to search for and manage their contacts by email address across multiple social networking sites. In 2011, Rapleaf created a data onboarding division named LiveRamp, which later spun out into an independent company which was acquired by LiveRamp, Acxiom in 2014 for $310 million. In ...
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Personal Data
Personal data, also known as personal information or personally identifiable information (PII), is any information related to an identifiable person. The abbreviation PII is widely accepted in the United States, but the phrase it abbreviates has four common variants based on ''personal'' or ''personally'', and ''identifiable'' or ''identifying''. Not all are equivalent, and for legal purposes the effective definitions vary depending on the jurisdiction and the purposes for which the term is being used. Under European and other data protection regimes, which centre primarily on the General Data Protection Regulation (GDPR), the term "personal data" is significantly broader, and determines the scope of the regulatory regime. National Institute of Standards and Technology Special Publication 800-122 defines personally identifiable information as "any information about an individual maintained by an agency, including (1) any information that can be used to distinguish or trace an i ...
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Wall Street Journal
''The Wall Street Journal'' is an American business-focused, international daily newspaper based in New York City, with international editions also available in Chinese and Japanese. The ''Journal'', along with its Asian editions, is published six days a week by Dow Jones & Company, a division of News Corp. The newspaper is published in the broadsheet format and online. The ''Journal'' has been printed continuously since its inception on July 8, 1889, by Charles Dow, Edward Jones, and Charles Bergstresser. The ''Journal'' is regarded as a newspaper of record, particularly in terms of business and financial news. The newspaper has won 38 Pulitzer Prizes, the most recent in 2019. ''The Wall Street Journal'' is one of the largest newspapers in the United States by circulation, with a circulation of about 2.834million copies (including nearly 1,829,000 digital sales) compared with ''USA Today''s 1.7million. The ''Journal'' publishes the luxury news and lifestyle magazine ' ...
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