Locations Of Half-Life
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Locations Of Half-Life
The Half-Life (series), ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, Half-Life (video game), ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life (video game), Half-Life'' and its three expansions: ''Half-Life: Opposing Force, Opposing Force'', ''Half-Life: Blue Shift, Blue Shift'', and ''Half-Life: Decay, Decay''. The base is a decommissioned Intercontinental ballistic missile, ICBM Missile launch facility, launch complex at an undisclosed New Mexic ...
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Half-Life (series)
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Opposing Force'' (1999), ''Blue Shift'' (2001) and ''Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level ''Lost Coast'' (2005) and the episodic sequels '' Episode One'' (2006) and '' Episode Two'' (2007). The first game in the ''Port ...
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Waste Management
Waste management or waste disposal includes the processes and actions required to manage waste from its inception to its final disposal. This includes the collection, transport, treatment and disposal of waste, together with monitoring and regulation of the waste management process and waste-related laws, technologies, economic mechanisms. Waste can be solid, liquid, or gases and each type has different methods of disposal and management. Waste management deals with all types of waste, including industrial, biological, household, municipal, organic, biomedical, radioactive wastes. In some cases, waste can pose a threat to human health. Health issues are associated throughout the entire process of waste management. Health issues can also arise indirectly or directly. Directly, through the handling of solid waste, and indirectly through the consumption of water, soil and food. Waste is produced by human activity, for example, the extraction and processing of raw materi ...
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Adrian Shephard
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life'', ''Opposing Force'', ''Blue Shift'', and ''Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. The G-Man The G-Man (voiced by Michael Shapiro) is a mysterious recurring character. He is known to display peculiar behavior and capabilities beyond that of a normal human, and his identity and motives remain almost completely unexplained. He pla ...
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Barney Calhoun
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life'', ''Opposing Force'', ''Blue Shift'', and ''Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. The G-Man The G-Man (voiced by Michael Shapiro) is a mysterious recurring character. He is known to display peculiar behavior and capabilities beyond that of a normal human, and his identity and motives remain almost completely unexplained. He pla ...
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Gordon Freeman
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Caucasian man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and ''GameSpot''. Character design ''Half-Life'' director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidl ...
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Headcrab
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zo ...
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Vortigaunt
Vortigaunts or Alien Slaves are a fictional extra-dimensional species in the Half-Life (series), ''Half-Life'' series of video games by Valve Corporation, Valve. In ''Half-Life (video game), Half-Life'' and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player characters but later serve as allies in ''Half-Life 2''. The Vortigaunts are depicted in ''Half-Life'' as being an enslaved race in an multiverse, alternative dimension called Xen (Half-Life), Xen, subservient to a large creature called the List of creatures in the Half-Life series#Nihilanth, Nihilanth, which itself is a slave to undisclosed masters. In ''Half-Life 2'', the Vortigaunts have broken free of their slavery following Gordon Freeman's killing of the List of creatures in the Half-Life series#Nihilanth, Nihilanth at the end of ''Half-Life'', and actively assist the player and other humans in resisting the Combine (Half-Life), Combine occupation of Earth. Vortigaunts were u ...
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Spacetime
In physics, spacetime is a mathematical model that combines the three dimensions of space and one dimension of time into a single four-dimensional manifold. Spacetime diagrams can be used to visualize relativistic effects, such as why different observers perceive differently where and when events occur. Until the 20th century, it was assumed that the three-dimensional geometry of the universe (its spatial expression in terms of coordinates, distances, and directions) was independent of one-dimensional time. The physicist Albert Einstein helped develop the idea of spacetime as part of his theory of relativity. Prior to his pioneering work, scientists had two separate theories to explain physical phenomena: Isaac Newton's laws of physics described the motion of massive objects, while James Clerk Maxwell's electromagnetic models explained the properties of light. However, in 1905, Einstein based a work on special relativity on two postulates: * The laws of physics are invariant ...
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Mass Spectrometry
Mass spectrometry (MS) is an analytical technique that is used to measure the mass-to-charge ratio of ions. The results are presented as a ''mass spectrum'', a plot of intensity as a function of the mass-to-charge ratio. Mass spectrometry is used in many different fields and is applied to pure samples as well as complex mixtures. A mass spectrum is a type of plot of the ion signal as a function of the mass-to-charge ratio. These spectra are used to determine the elemental or isotopic signature of a sample, the masses of particles and of molecules, and to elucidate the chemical identity or structure of molecules and other chemical compounds. In a typical MS procedure, a sample, which may be solid, liquid, or gaseous, is ionized, for example by bombarding it with a beam of electrons. This may cause some of the sample's molecules to break up into positively charged fragments or simply become positively charged without fragmenting. These ions (fragments) are then separated accordin ...
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Valve Corporation
Valve Corporation is an American video game developer, video game publisher, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam (service), Steam and the franchises ''Half-Life (series), Half-Life'', ''Counter-Strike'', ''Portal (series), Portal'', ''Day of Defeat'', ''Team Fortress'', ''Left 4 Dead (series), Left 4 Dead'' and ''Dota''. Valve was founded in 1996 by former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) ''Half-Life (video game), Half-Life'' (1998), was a critical and commercial success; with its realism, scripted sequences and seamless narrative, it had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by ''Half-Life 2'' in 2004. With advanced Physics engine, physics systems and an increased focus on story and characters, ''Half-Life 2'' received critical acclaim ...
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G-Man (Half-Life)
The G-Man is a mysterious recurring character and one of the main antagonists in the ''Half-Life'' series of first-person shooter video games. Described as a "sinister, interdimensional bureaucrat", he is known to display peculiar behavior and capabilities beyond those of normal humans. Throughout the story of the ''Half-Life'' series, the G-Man plays the role of an overseer and employer: he navigates player-character Gordon Freeman's insertion to, or extraction from, the game-world on several occasions, and his monologues with Freeman reveal his importance to the series' overall narrative. He claims to answer to some unseen higher authority, to which he refers as his "employers". His mysterious nature has made him an icon of the ''Half-Life'' series, with his identity and motives remaining almost completely unexplained. Concept and creation The G-Man's name comes from "G-man", an American colloquialism meaning "government man". However, within the ''Half-Life'' games, he is ide ...
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Teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature and in other popular culture. Teleportation is often paired with time travel, being that the travelling between the two points takes an unknown period of time, sometimes being immediate. An apport is a similar phenomenon featured in parapsychology and spiritualism. There is no known physical mechanism that would allow for teleportation. Frequently appearing scientific papers and media articles with the term ''teleportation'' typically report on so-called " quantum teleportation", a scheme for information transfer which, due to the no-communication theorem, still would not allow for faster-than-light communication. Etymology The use of the term ''teleport'' to describe the hypothetical movement of material objects between one place and another without physically traversing the distance ...
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