The G-Man is a mysterious recurring character and one of the main antagonists in the ''
Half-Life
Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' series of
first-person shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
video games. Described as a "sinister, interdimensional
bureaucrat
A bureaucrat is a member of a bureaucracy and can compose the administration of any organization of any size, although the term usually connotes someone within an institution of government.
The term ''bureaucrat'' derives from "bureaucracy", ...
", he is known to display peculiar behavior and capabilities beyond those of normal humans.
Throughout the story of the ''Half-Life'' series, the G-Man plays the role of an overseer and employer: he navigates player-character
Gordon Freeman
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Ca ...
's insertion to, or extraction from, the game-world on several occasions, and his monologues with Freeman reveal his importance to the series' overall narrative. He claims to answer to some unseen higher authority, to which he refers as his "employers". His mysterious nature has made him an icon of the ''Half-Life'' series, with his identity and motives remaining almost completely unexplained.
Concept and creation
The G-Man's name comes from "
G-man
''G-man'' (short for "government man", plural ''G-men'') is an American slang term for agents of the United States Government. It is especially used as a term for an agent of the Federal Bureau of Investigation (FBI).
''G-man'' is also a term ...
", an American colloquialism meaning "government man". However, within the ''Half-Life'' games, he is identified by this name only in the program code and the multiplayer profile menu as a default name option, not within the story itself. His name is derived from his ''Half-Life'' model and entity name and has since been reused in subsequent games of the series. His name has been confirmed and referred to in documentaries featuring
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
employees, as well as in the voice-actor credits for ''Half-Life 2'' and in ''Raising the Bar'', a book about game development.
A description of the G-Man's nature is given in the comment section of the file "npc_G-Man.cpp" in the
Source SDK
Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the release of '' Counter-Strike: Source'' and ''Half-Life 2''. Updates to Source were released in incremental versions, with the engine being succ ...
file "sourcesdk.gcf": "// Purpose: The G-Man, misunderstood servant of the people." In the official ''Half-Life'' audio script, the G-Man is referred to as "Administrator", suggesting he is the one overseeing experiments. This title was later
retconned
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subse ...
to refer to
Wallace Breen
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes.
Introduced in ''Half-Life'' and expansion packs
This sec ...
.
Frank Sheldon, the person on whom the G-Man's ''Half-Life 2'' model is based, was originally slated to be the model for Dr. Breen. He was chosen for the G-Man's appearance after Bill Van Buren created a modified image of Sheldon, with chopped-off hair and a scaled-down face shape. Doug Wood, who designed the facial expressions of the ''Half-Life 2'' G-Man model, wanted the player to never quite know what side the G-Man was on by giving him ambiguous facial expressions.
Appearance and behavior
The G-Man appears throughout the series either in monologue scenes that occur at key points in the story or in live gameplay, where he can be seen briefly in far-off background areas or locations that the player cannot access until later in the level where he has disappeared. The character has the appearance of a middle-aged, light-skinned male with a tall and thin physique, pale/chalky skin, dark brown hair shaped in a military-style
crew cut
A crew cut is a type of haircut in which the upright hair on the top of the head is cut relatively short, graduated in length from the longest hair that forms a short pomp ( pompadour) at the front hairline to the shortest at the back of the cro ...
with a prominent
widow's peak
A widow's peak is a V-shaped point in the hairline in the center of the forehead. Hair growth on the forehead is suppressed in a bilateral pair of periorbital fields. Without a widow's peak, these fields join in the middle of the forehead so as t ...
, blue-green eyes, a purple tie and usually holding a briefcase. He is conservative in appearance, dressed in an ordinary gray/blue two-piece business suit. The book ''
Half-Life 2: Raising the Bar'' states that his appearance in ''Half-Life 2'' is based on Frank Sheldon. The G-Man speaks in a slow, raspy yet commanding manner, with a certain accentuated low-key moroseness to his tone, sometimes placing unusual
stress
Stress may refer to:
Science and medicine
* Stress (biology), an organism's response to a stressor such as an environmental condition
* Stress (linguistics), relative emphasis or prominence given to a syllable in a word, or to a word in a phrase ...
on
syllable
A syllable is a unit of organization for a sequence of speech sounds typically made up of a syllable nucleus (most often a vowel) with optional initial and final margins (typically, consonants). Syllables are often considered the phonological "bu ...
s, stressing the wrong parts of words, making unneeded pauses, inhaling sharply and audibly throughout his speech, and awkwardly changing the pitch of his voice, sometimes in the middle of a word. At the end of ''Half-Life 2'', the G-Man emphasizes the word "time" repeatedly as well, most likely referring to the fact that moments before, he seemingly stopped time. It is common for the G-Man to elongate
"S" sounds.
His odd manner of speaking, along with his appearance, alludes to the behavior of the ''
men in black
In popular culture and UFO conspiracy theories, men in black (MIB) are purported men dressed in black suits who claim to be quasi-government agents, who harass, threaten, or sometimes even assassinate unidentified flying object (UFO) witnesses t ...
'' in various reports, and the apparent age and physical status of the G-Man does not seem to change in the time that passes between ''Half-Life'' and ''Half-Life 2'' (which, according to the ''Episode One'' website, is nearly twenty years).
The G-Man exudes a calm, almost uninterested demeanor – in situations in which other humans panic and flee, the G-Man can be seen calmly straightening his tie or brushing his suit lapels with his hand. When developing the G-Man in ''Half-Life 2'', animator Doug Wood stated, "I wanted the player to never quite know what side the G-Man was on. I would have him express an apologetic look toward Freeman as he 'regretted' to put Dr. Freeman in this situation, but then give a slight smirk or smile at the end to keep you guessing about his sincerity."
[Valve; Hodgson, David SJ (2004), p. 137. '' Half-Life 2: Raising the Bar''. Random House, Inc. ] Before animating the G-Man's facial expressions, Wood spent weeks in front of a mirror practicing the expressions on himself.
He is voiced by
Michael Shapiro.
Presence
At the start of ''Half-Life 2'', a
Vortigaunt
Vortigaunts or Alien Slaves are a fictional extra-dimensional species in the Half-Life (series), ''Half-Life'' series of video games by Valve Corporation, Valve. In ''Half-Life (video game), Half-Life'' and its three expansions, Vortigaunts are ...
is seen speaking to the G-Man on a television. During the final chapter of ''Half-Life 2'', Doctor Breen speaks to Gordon Freeman, stating he has "proven himself a fine pawn for those who control him", and informing Freeman that his "contract was open to the highest bidder".
In the introduction to ''Half-Life 2: Episode One'', the Vortigaunts are able to directly confront him. They restrict his abilities to manipulate Gordon through a purple barrier; allowing Gordon to exit stasis and return to City 17. In ''Half-Life 2: Episode Two'',
Eli Vance
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes.
Introduced in ''Half-Life'' and expansion packs
This sec ...
indicates that he also knows the G-Man, referring to him as "our mutual friend". Additionally, in ''Episode Two'',
Alyx Vance
Alyx Vance is a fictional character from Valve Corporation, Valve's ''Half-Life (series), Half-Life'' video game series. She is introduced as a non-playable, supporting character in ''Half-Life 2'' (2004), accompanying the player's character, Gor ...
is directly spoken to by the G-Man while she is unconscious, and then repeats the words to her father per his instructions, confirming that she and the G-Man have come into contact.
In ''Half-Life: Alyx'', the G-Man is absent from most of the story and is constrained by the Combine in a levitating prison called the Vault. After he is freed by Alyx Vance, he pulls her into his dimension. Alyx mistakes him for Gordon Freeman, which amuses the G-Man. Alyx asks who he is, but he refuses to answer, saying "what" he is, is not important. Instead, he offers his services to her. Alyx requests that the G-Man remove the Combine from Earth, but he stresses that this action would contradict the interests of his "employers". He offers an alternate service, subjecting her to a future event and giving her the power to kill the Advisor that would murder her father. Alyx does so and saves Eli's life, where the G-Man points out she has proven a worthy successor to Freeman, whom he claims to have grown dissatisfied with due to Freeman's inability or refusal to carry out his orders. Alyx asks that he send her home, but the G-Man simply replies that she misunderstands the situation before forcing her into stasis.
Abilities
The G-Man appears to have many inhuman abilities. He seems to have the power to appear in any place he chooses, including moving to and from other dimensions on a whim. He is also able to stop or slow down time at various points. In ''Half-Life'', the G-Man will repeatedly appear in places that he should not be able to exit unnoticed or at all, yet has disappeared by the time the player can reach these areas. At the very end of ''Half-Life 2'', on top of the Citadel, he halts time completely during a huge explosion that would have killed Gordon and Alyx.
The G-Man seems to be able to take people into "
parallel universe"-like "voids" and put them into stasis; this void is also known as his 'plane'. In most games featuring the G-Man, there are several sequences when he is talking at close range to the player, and various areas can be seen in the background, including areas from
Black Mesa or even areas the player will visit later into the game. In these sequences, the G-Man talks to the player (the player's character never responds or reacts in any way, except in ''Half-Life: Alyx'') and can be seen quickly appearing in different portions of the screen, in dream-like sequences. In ''Half-Life 2: Episode One'', Vortigaunts enter the G-Man's plane and hold him back while chanting, which is accompanied by the creation of portal-like structures. This is one of the first instances that the G-Man is seen hindered in his own dimension.
The G-Man seems to possess a form of
technopathy, being able to display his own image on unplugged TVs and "Breen-casts". He is also seen operating a wide range of machinery, from
cellular phones
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
and sealed steel doors to
nuclear warhead
A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission bomb) or a combination of fission and fusion reactions (thermonuclear bomb), producing a nuclear explosion. Both bomb ...
s and
teleporters. In addition, he appears to have the ability to plant subconscious suggestions or commands in others through psychic or
hypnotic
Hypnotic (from Greek ''Hypnos'', sleep), or soporific drugs, commonly known as sleeping pills, are a class of (and umbrella term for) psychoactive drugs whose primary function is to induce sleep (or surgical anesthesiaWhen used in anesthesia ...
means, as he demonstrates on Alyx Vance in ''Half-Life 2: Episode Two'' by ordering her to relay a phrase to her father, which she does with no apparent awareness of what she was doing.
He also hints at having additional, unseen powers in ''Half-Life 2: Episode Two'' and ''Half-Life: Alyx''. The G-Man expresses regret at not being able to do more than keeping an eye on
Gordon Freeman
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Ca ...
, claiming his employers have given him "restrictions".
Reception
GameDaily
GameDaily (GD) was a video game journalism website based in the United States.
It was launched in 1995 by entrepreneur Mark Friedler under the name Gigex and focused on free game demo downloads. The site changed its business model from a flat fee ...
listed the G-Man as number 5 of the top 25 evil video game masterminds of all time in 2008. The G-Man is famous in the ''
Garry's Mod
''Garry's Mod'' is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of ''Garry's Mod'' has no set objectives and provides the player with a world in which to freely manipulate objects. Other game ...
'' community for his numerous humorous poses, exaggerated facial expressions and/or as a running joke in many videos, relayed by the ''
YTMND
YTMND, an initialism for "You're the Man Now, Dog", is an online community centered on the creation of hosted memetic web pages (known within the community as ''fads'', ''YTMNDs'' or ''sites'') featuring a juxtaposition of an image (still or sho ...
'' community. He was placed as the fourth "biggest freak" on PlayStation's games by ''
PlayStation Official Magazine''. TheGamer also included and claimed G-Man as the best meme character ever.
References
External links
"The Story So Far"– from Valve's official ''Episode One'' Web site.
The G-Manon Combine OverWiki, an external wiki
{{Portal bar, 1990s, Video Games
Extraterrestrial characters in video games
Fictional businesspeople in video games
Fictional characters who can manipulate time
Fictional characters with dimensional travel abilities
Fictional characters without a name
Fictional prison escapees
Fictional technopaths
G-Man
''G-man'' (short for "government man", plural ''G-men'') is an American slang term for agents of the United States Government. It is especially used as a term for an agent of the Federal Bureau of Investigation (FBI).
''G-man'' is also a term ...
Male characters in video games
Telepath characters in video games
Video game characters introduced in 1998
Video game characters who can teleport
Video game characters who have mental powers
Video game antagonists
Male video game villains