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Alyx Vance
Alyx Vance is a fictional character from Valve Corporation, Valve's ''Half-Life (series), Half-Life'' video game series. She is introduced as a non-playable, supporting character in ''Half-Life 2'' (2004), accompanying the player's character, Gordon Freeman, throughout much of the game. She subsequently appears in a similar capacity in ''Half-Life 2: Episode One'' (2006) and ''Half-Life 2: Episode Two, Episode Two'' (2007), and as the titular protagonist of the Virtual reality game, VR game ''Half-Life: Alyx'' (2020). Alyx is portrayed as a young woman in her mid-twenties of Afro-Asian descent, and is a prominent figure in the human resistance against the rule of the alien empire called the Combine (Half-Life), Combine and their human representative, Characters of Half-Life#Wallace Breen, Dr. Wallace Breen. She is the daughter of resistance leader Dr. Eli Vance, and becomes a close friend and ally of Gordon. She received highly positive reviews from critics. Character design A ...
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Half-Life Series
''Half-Life'' is a series of first-person shooter (FPS) games developed and published by Valve Corporation, Valve. The games combine shooting combat, puzzles and storytelling. The original ''Half-Life (video game), Half-Life,'' Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed Mod (video gaming), mods, including the multiplayer games ''Counter-Strike'' and ''Day of Defeat''. ''Half-Life'' was followed by the expansions ''Half-Life: Opposing Force, Opposing Force'' (1999), ''Half-Life: Blue Shift, Blue Shift'' (2001) and ''Half-Life:Decay, Decay'' (2001), developed by Gearbox Software. In 2004, Valve released ''Half-Life 2'' to further success, with a new setting and characters and Physics engine, physics-based gameplay. It was followed by th ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design. ''Half-Life'' received accl ...
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Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when video game retailer FuncoLand started publishing an in-house newsletter."10 Years of ''Game Informer''" (August 2001). ''Game Informer'', p. 42. "In August 1991, FuncoLand began publishing a six-page circular to be handed out free in all of its retail locations." The publication is now owned and published by GameStop, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. As of June 2017, it is the 5th most popular magazine by copies circulated. Starting from the 2010s, ''Game Informer'' has transitioned to a more online-based focus. History Magazine ''Game Informer'' debuted in August 1991 as a six-page magazine. It was published every two mon ...
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Game Artificial Intelligence
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Apple Inc
Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company by market capitalization, the fourth-largest personal computer vendor by unit sales and second-largest mobile phone manufacturer. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Meta, and Microsoft. Apple was founded as Apple Computer Company on April 1, 1976, by Steve Wozniak, Steve Jobs and Ronald Wayne to develop and sell Wozniak's Apple I personal computer. It was incorporated by Jobs and Wozniak as Apple Computer, Inc. in 1977 and the company's next computer, the Apple II, became a best seller and one of the first mass-produced microcomputers. Apple went public in 1980 to instant financial success. The company developed computers featuring innovative graphical user inter ...
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White Forest Rocket Facility
The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life'' and its three expansions: ''Opposing Force'', ''Blue Shift'', and ''Decay''. The base is a decommissioned ICBM launch complex at an undisclosed New Mexico desert location, which has been converted into a scientific research facility and bears a number of similarities to Los Alamos National Laboratory, Sandia National Laboratories and Area 51. Thi ...
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Barney Calhoun
This is a list of characters in the ''Half-Life'' video game series, which comprises ''Half-Life'', ''Half-Life 2'', ''Half-Life: Alyx'', and their respective expansion packs and episodes. Introduced in ''Half-Life'' and expansion packs This section deals with characters that appear in ''Half-Life'', ''Opposing Force'', ''Blue Shift'', and ''Decay''. Gordon Freeman Gordon Freeman, PhD, is the silent protagonist of the ''Half-Life'' series and the playable character in ''Half-Life'' and all games in the ''Half-Life 2'' series. He is a theoretical physicist and holds a PhD from MIT in that field. At the time of ''Half-Life'', he works at Black Mesa Research Facility, a facility in New Mexico, conducting nuclear and subatomic research. The G-Man The G-Man (voiced by Michael Shapiro) is a mysterious recurring character. He is known to display peculiar behavior and capabilities beyond that of a normal human, and his identity and motives remain almost completely unexplained. He pla ...
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Vortigaunt
Vortigaunts or Alien Slaves are a fictional extra-dimensional species in the Half-Life (series), ''Half-Life'' series of video games by Valve Corporation, Valve. In ''Half-Life (video game), Half-Life'' and its three expansions, Vortigaunts are frequently encountered by the player as hostile non-player characters but later serve as allies in ''Half-Life 2''. The Vortigaunts are depicted in ''Half-Life'' as being an enslaved race in an multiverse, alternative dimension called Xen (Half-Life), Xen, subservient to a large creature called the List of creatures in the Half-Life series#Nihilanth, Nihilanth, which itself is a slave to undisclosed masters. In ''Half-Life 2'', the Vortigaunts have broken free of their slavery following Gordon Freeman's killing of the List of creatures in the Half-Life series#Nihilanth, Nihilanth at the end of ''Half-Life'', and actively assist the player and other humans in resisting the Combine (Half-Life), Combine occupation of Earth. Vortigaunts were u ...
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Dark Energy
In physical cosmology and astronomy, dark energy is an unknown form of energy that affects the universe on the largest scales. The first observational evidence for its existence came from measurements of supernovas, which showed that the universe does not expand at a constant rate; rather, the universe's expansion is accelerating. Understanding the universe's evolution requires knowledge of its starting conditions and composition. Before these observations, scientists thought that all forms of matter and energy in the universe would only cause the expansion to slow down over time. Measurements of the cosmic microwave background (CMB) suggest the universe began in a hot Big Bang, from which general relativity explains its evolution and the subsequent large-scale motion. Without introducing a new form of energy, there was no way to explain how scientists could measure an accelerating universe. Since the 1990s, dark energy has been the most accepted premise to account for the acce ...
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Nova Prospekt
The ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life'' and its three expansions: ''Opposing Force'', ''Blue Shift'', and ''Decay''. The base is a decommissioned ICBM launch complex at an undisclosed New Mexico desert location, which has been converted into a scientific research facility and bears a number of similarities to Los Alamos National Laboratory, Sandia National Laboratories and Area 51. Thi ...
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HEV Suit
Gordon Freeman is the silent protagonist of the ''Half-Life'' video game series, created by Gabe Newell and designed by Newell and Marc Laidlaw of Valve. His first appearance is in ''Half-Life''. Gordon Freeman is depicted as a bespectacled Caucasian man from Seattle, with brown hair and a signature goatee, who graduated from MIT with a PhD in theoretical physics. He was an employee at the fictional Black Mesa Research Facility. Controlled by the player, Gordon is often tasked with using a wide range of weapons and tools to fight alien creatures such as headcrabs, as well as Combine machines and soldiers. Gordon Freeman's character has been well received by critics and gamers, and various gaming websites often consider him to be one of the greatest video game characters of all time, including UGO and ''GameSpot''. Character design ''Half-Life'' director Gabe Newell coined the name "Gordon Freeman" during a conversation with the game's writer Marc Laidlaw in his car. Laidla ...
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Headcrab
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zo ...
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