Lightspeed (video Game)
''Lightspeed'' is a video game developed and released by MicroProse in 1990. It features a space flight simulator game and action game elements with an emphasis on strategy and exploration. The box describes the title as an "Interstellar Action and Adventure" game. The game features space exploration, trade, combat and diplomacy in the same vein as 4X s such as '' Master of Orion''. ''Lightspeed'', unlike the popular series of turn-based strategy games, plays out in real-time. A sequel, entitled '' Hyperspeed'', was released by MicroProse in 1991. It was nearly identical to ''Lightspeed'', except that it included two additional star clusters for veterans of the first game. Plot The player must help recolonize the human race after the Earth's habitability is critically reduced by an ecological catastrophe. The entire human race is being housed in huge ''Conestoga-class'' colony ships, which are waiting for the player to secure at least one planet with an Earth-like environment and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Deflector Shield
In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble or deflector shield, is a barrier made of things like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, electric fields, quantum fields, plasma, particles, radiation, solid light, or pure force. It protects a person, area, or object from attacks or intrusions or even deflects energy attacks back at the attacker. This fictional technology is created as a field of energy without mass that acts as a wall, so that objects affected by the particular force relating to the field are unable to pass through the field and reach the other side, are deflected or destroyed. Actual research in the 21st century has looked into the potential to deflect radiation or cosmic rays, but also more extensive shielding. This concept has become a staple of many science-fiction works, so much so that authors frequently do not even bother to explain or justify ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Colonization
Space colonization (also called space settlement or extraterrestrial colonization) is the use of outer space or celestial bodies other than Earth for permanent habitation or as extraterrestrial territory. The inhabitation and territorial use of extraterrestrial space has been proposed to be realized by for example building space settlements or extraterrestrial mining enterprises. To date, no permanent space settlement other than temporary space habitats have been set up, nor any extraterrestrial territory or land has been legally claimed. Making territorial claims in space is prohibited by international space law, defining space as a common heritage. International space law has had the goal to prevent colonial claims and militarization of space, advocating the installation of international regimes to regulate access to and sharing of space, particularly for specific locations such as the limited space of geostationary orbit or the Moon. Many arguments both for and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Trading And Combat Simulators
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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MicroProse Games
MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their internally developed titles were vehicle simulation and strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina were closed the following year. In 2001, MicroProse ceased to exist as an entity and Hasbro Interactive sold the MicroPr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Twelve Days Of Christmas (song)
"The Twelve Days of Christmas" is an English Christmas carol. A classic example of a cumulative song, the lyrics detail a series of increasingly numerous gifts given on each of the twelve days of Christmas (the twelve days that make up the Christmas season, starting with Christmas Day). The carol, whose words were first published in England in the late eighteenth century, has a Roud Folk Song Index number of 68. A large number of different melodies have been associated with the song, of which the best known is derived from a 1909 arrangement of a traditional folk melody by English composer Frederic Austin. Lyrics "The Twelve Days of Christmas" is a cumulative song, meaning that each verse is built on top of the previous verses. There are twelve verses, each describing a gift given by "my true love" on one of the twelve days of Christmas. There are many variations in the lyrics. The lyrics given here are from Frederic Austin's 1909 publication that established the current ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Graphics Array
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now refer to the computer display standard, the 15-pin D-subminiature VGA connector, or the 640×480 resolution characteristic of the VGA hardware. VGA was the last IBM graphics standard to which the majority of PC clone manufacturers conformed, making it the lowest common denominator that virtually all post-1990 PC graphics hardware can be expected to implement. IBM intended to supersede VGA with the Extended Graphics Array (XGA) standard, but failed. Instead, VGA was adapted into many extended forms by third parties, collectively known as Super VGA, then gave way to custom graphics processing units which, in addition to their proprietary interfaces and capabilities, continue to implement common VGA graphics modes and interfaces to the pres ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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8-bit Color
8-bit color graphics are a method of storing image information in a computer's memory or in an image file, so that each pixel is represented by 8 bits (1 byte). The maximum number of colors that can be displayed at any one time is 256 or 28. Color quantization In order to turn a true color 24-bit image into an 8-bit image, the image must go through a process called color quantization. Color quantization is the process of creating a color map for a less color dense image from a more dense image. The simplest form of quantization is to simply assign 3 bits to red, 3 bits to green and 2 bits to blue, as the human eye is less sensitive to blue light. This creates a so called 3-3-2 8-bit color image, arranged like on the following table: Bit 7 6 5 4 3 2 1 0 Data R R R G G G B B This process is sub optimal. There could be different groupings of colors that make evenly spreading the colors out inefficient and likely to misrepresent the actual image. An alternati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |