''Lightspeed'' is a video game developed and released by
MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
in
1990
File:1990 Events Collage.png, From left, clockwise: The 1990 FIFA World Cup is played in Italy; The Human Genome Project is launched; Voyager I takes the famous Pale Blue Dot image- speaking on the fragility of Humankind, humanity on Earth, Astroph ...
. It features a
space flight simulator game
A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat.
Overview
Some games in the g ...
and
action game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
elements with an emphasis on strategy and exploration. The box describes the title as an "Interstellar Action and Adventure" game. The game features space exploration, trade, combat and diplomacy in the same vein as
4X s such as ''
Master of Orion''. ''Lightspeed'', unlike the popular series of turn-based strategy games, plays out in real-time.
A sequel, entitled ''
Hyperspeed'', was released by MicroProse in 1991. It was nearly identical to ''Lightspeed'', except that it included two additional star clusters for veterans of the first game.
Plot
The player must help recolonize the human race after the Earth's habitability is critically reduced by an ecological catastrophe. The entire human race is being housed in huge ''Conestoga-class'' colony ships, which are waiting for the player to secure at least one planet with an Earth-like environment and to also acquire enough material resources to ensure that the colony or colonies in question can build a fledgling industrial base as soon as possible.
The player is allowed limited time to accomplish this goal. In addition, the player must contend with the alien races living in the area that the player is exploring. The mission's success requires diplomacy to acquire allies and the elimination of races that may be potentially hostile to humanity. The player may also deem it necessary to destroy a friendly race in order to secure enough resources to successfully complete the objectives.
Gameplay
Spaceflight is similar in style to the ''
Wing Commander'' or ''
X-Wing'' titles. Most races initially adopt a neutral stance towards the player, unless they ambush the player in between star systems. The player can then choose to attack or hold their fire, which can influence future relations with that species. The player may also choose to launch an unguided probe to initiate communications with neutral or friendly species. The player-controllable vehicles consist of the main ''Trailblazer-class'' cruiser (top left screenshot on box back) and small spacecraft chassis that can be quickly reconfigured for three different roles (that of a space superiority fighter, a powerful self-guided ''
kamikaze'' missile with poor maneuverability or a weak homing missile with excellent maneuverability). The player can also launch an escape pod when their ''Trailblazer'' is hopelessly crippled.
In addition, the ''Trailblazer'' is also equipped with a fast moving turret with which to shoot down lightly armored fighter craft. While this weapon (along with the weapons equipped on a fighter-variant chassis) cannot penetrate capital ship armor, the ''Trailblazer'' is also equipped with a powerful front-mounted main gun to deal with larger threats. Guided missiles and kamikaze craft can also damage capital ships. Some aliens are equipped with shield generators that can negate main gun attacks. However, these generators are vulnerable to fighter and turret fire, as they are attached to the exterior of the ship. The shield component, along with certain weapon turrets, can be targeted by precision fire - a revolutionary feature for the time. This also ensures that no one weapon system becomes redundant at any point during the course of a game.
As a gameplay element, the ''Trailblazer'' cruiser can only be crippled but not destroyed. The ship also contains a view the ship's engine room, which allows the player to enhance the ship's performance by upgrading or replacing the ship's components. The engine room is split into various areas including the ''Spindrive''
FTL engine, main cannon, sublight engine, turret, and
deflector shield
In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble or deflector shield, is a barrier made of things like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, ...
ing. These components can be destroyed in battle or by the use of the ''Emergency Spindrive'' function in order to retreat from battle and head to a safer star system to recoup and repair. If the ''Spindrive'' is running without additional components its fuel efficiency could drop to the point that it could become impossible to reach a friendly base to re-equip without running out of fuel. In this situation, the player would be forced to use the escape pod and return to main base for a replacement ''Trailblazer''. This however would cost precious mission time.
The game gives the player the option to choose one of two
star cluster
Star clusters are large groups of stars. Two main types of star clusters can be distinguished: globular clusters are tight groups of ten thousand to millions of old stars which are gravitationally bound, while open clusters are more loosely clust ...
s in which to play in. The Hyades cluster is the easier of the two, while the Cerberus cluster offers a challenge for expert players. One can also engage in practice ship-to-ship combat from the main menu, or can elect to view a 3D gallery of some the ships in the game.
The game featured groundbreaking
polygonal 3D graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
for its time, running at 320x200
256-color VGA
Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
resolution and quality if played on capable hardware.
Reception
In a 1992 survey of science fiction games, ''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' gave ''Lightspeed'' one-plus stars out of five.
A 1994 survey of strategic space games set in the year 2000 and later gave the game one star, describing it as "The lamentable predecessor to ''
Hyperspeed''".
In 1996 the magazine ranked ''Lightspeed'' as the 46th worst game of all time, calling it "more repetitive than '
The Twelve Days of Christmas
The Twelve Days of Christmas, also known as Twelvetide, is a festive Christian season celebrating the Nativity of Jesus. In some Western ecclesiastical traditions, "Christmas Day" is considered the "First Day of Christmas" and the Twelve Days a ...
' with no payoff."
Sequel
References
External links
*
Hyperspeed Base*{{Internet Archive game, msdos_Lightspeed_1990
1990 video games
DOS games
DOS-only games
MicroProse games
Space trading and combat simulators
Space colonization
Video games developed in the United States
Video games scored by Jeff Briggs