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Libble Rabble
is a 1983 puzzle arcade game developed and published in Japan by Namco. The player is tasked with using two colored arrows, Libble and Rabble, to wrap them around pegs and surround small creatures known as Mushlins to "harvest" them under a time limit. The player can also uncover treasure chests that will have the player searching the stage for items in order to access a special bonus stage. It ran on the Namco Libble Rabble hardware, one of the only games to do so. Described by Namco as a "bashishi game", it was designed by ''Pac-Man'' creator Toru Iwatani and composed by Nobuyuki Ohnogi. Iwatani came up with the idea for the game after an experience at a crowded disco hall, where he envisioned himself tying up people with ropes and throwing them out of the way. It was also inspired by a game he played during his childhood, where the objective was to tie ropes to short metal poles on the ground. The game was known as ''Potato'' in early development as Namco considered making the ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Wii Virtual Console
A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, UnixWare, and macOS in which the system console of the computer can be used to switch between multiple virtual consoles to access unrelated user interfaces. Virtual consoles date back at least to XenixUnited States Patent 4945468 lists Xenix as prior art in this area. and Concurrent CP/M in the 1980s. In the Linux console and other platforms, usually the first six virtual consoles provide a text terminal with a login prompt to a Unix shell. The graphical X Window System traditionally starts in the seventh virtual console (tty7), although this is configuration dependent. In Linux, the user switches between them by pressing the Alt key combined with a function key – for example + to access the virtual console number 1. + changes to the pr ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Hamster Corporation
is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 200 titles are distributed under the ''Arcade Archives'' brand, and 108 under the ''ACA Neo Geo'' brand. Hamster acquired the rights to Nihon Bussan's video games in March 2014, UPL's in May 2016, NMK's in June 2017, and Video System's in March 2018.pdate: Press release added Joystiq. Retrieved on 2013-08-23.) was a software framework us ... * ''Magic Arrows'' * ''Appli Archives'' PlayStation Portable * ''Arms' Heart'' * ''Sudoku by Nikoli'' * ''The Conveni Portable'' PlayStation Vita * ''Akari by Nikoli V'' * ''Hashi o Kakero by Nikoli V'' * ''Heyawake by Nikoli V'' * ''Hitori ni Shitekure by Nikoli V'' * ''Kakuro by Nikoli V'' * ''Masyu by Nikoli V'' * ''Number Link by Nikoli V'' * ''Nurikabe by Nikoli V'' * ''Shikaku ni Kire by Nikoli V'' * ''Slitherlink by ...
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ITunes
iTunes () is a software program that acts as a media player, media library, mobile device management utility, and the client app for the iTunes Store. Developed by Apple Inc., it is used to purchase, play, download, and organize digital multimedia, on personal computers running the macOS and Windows operating systems, and can be used to rip songs from CDs, as well as play content with the use of dynamic, smart playlists. Options for sound optimizations exist, as well as ways to wirelessly share the iTunes library. Originally announced by Apple CEO Steve Jobs on January 9, 2001, iTunes' original and main focus was music, with a library offering organization and storage of Mac users' music collections. With the 2003 addition of the iTunes Store for purchasing and downloading digital music, and a version of the program for Windows, it became a ubiquitous tool for managing music and configuring other features on Apple's line of iPod media players, which extended to the iPh ...
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Bosconian
is a multidirectional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal of the game is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots from both the front and back. ''Bosconian'' became the first shoot 'em up game to feature diagonal movement. ''Bosconian'' was commercially successful in Japan and received positive critical reception, but did not achieve the global commercial success of other shoot 'em up games from the golden age of arcade video games. The game was ported to home computers as ''Bosconian '87'' in 1987, and spawned two sequels: ''Blast Off'' in 1989, and ''Final Blaster'' in 1990. The game has subsequently been regarded by critics as influential in the shoot 'em up genre. Gameplay The objective of ''Bosconian'' is to score as many points as possible by destroying enemy missiles and bases. Th ...
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Rally-X
is a maze chase arcade video game developed Namco and released in 1980. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. ''Rally-X'' is one of the first games with bonus stages and continuously-playing background music. ''Rally-X'' was designed as a successor to Sega's '' Head On'' (1979), an earlier maze chase game with cars. It was a commercial success in Japan, where it was the sixth highest-grossing 1980, but Midway Manufacturing released the game in North America to largely underwhelming results. An often-repeated, though untrue, story involving its demonstration at the 1980 Amusement & Music Operators Association trade show, where the attending press believed ''Rally-X'' was of superior quality than the other games ...
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Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing games such as ''Final Fantasy'' and ''Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The earliest installments of ''Wizardry'' were very successful, as they were the first graphically-rich incarnations of ''Dungeons & Dragons''-type gameplay for ho ...
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Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-molded plastic case, Rod Holt developed the switching power supply, while Steve Jobs's role in the design of the computer was limited to overseeing Jerry Manock's work on the plastic case. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. ''Byte'' magazine referred to the Apple II, Commodore PET 2001, and TRS-80 as the "1977 Trinity". As the Apple II had the defining feature of being able to display color graphics, the Apple logo was redesigned to have a spectrum of colors. The Apple II is the first model in the Apple II series, followed by Apple ...
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Enterbrain
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura. Enterbrain publications * '' B's LOG'': Magazine focused on female gamers. * ''TECH Win DVD'': A magazine aimed specifically to PC users. It comes with two CD-ROMs worth of goodies and information. * ''Tech Gian'': A CD-ROM magazine focused on adult video games. * ''Magi-Cu'': A seinen visual entertainment manga magazine based on female game characters. * ''Comic Beam'': Comic Beam was formerly known as ASCII Comic. It is a seinen manga magazine filled with original manga. * '' Harta'' (formerly ''Fellows!''): A periodical seine ...
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King & Balloon
is a fixed shooter arcade video game released by Namco in 1980 and licensed to GamePlan for U.S. manufacture and distribution. It runs upon the Namco Galaxian hardware, based on the Z80 microprocessor, with an extra Zilog Z80 microprocessor to drive a DAC for speech; it was one of the first games to have speech synthesis. An MSX port was released in Japan in 1984. Gameplay The player controls two green men with an orange cannon, stationed on the parapet of a castle, that fires at a fleet of hot-air balloons. Below the cannon, the King moves slowly back and forth on the ground as the balloons return fire and dive toward him. If a balloon reaches the ground, it will sit there until the King walks into it, at which time it lifts off with him. The player must then shoot the balloon to free the King, who will parachute safely to the ground. At times, two of more diving balloons can combine to form a single larger one, which awards extra points and splits apart when hit. The cannon ...
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Galaxian
is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to ''Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simplistic and easy to understand. He was inspired by the cinematic space combat scenes in ''Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrolling, th ...
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