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Langrisser Mobile
is a fantasy tactical role-playing video game series created by Masaya Games. The main development team is Career Soft, first as Team Career within Masaya Games for the first three games and then as an independent studio for ''Langrisser IV'' and ''V''. The series has a fantasy- Germanic setting, but draws on religious concepts like ditheism and sword worship for historical context. The series was originally released for Sega platforms during the 1990's, with the first two installments originally made for the Mega Drive, followed by third through fifth installments (along with a remake compilation of the first two games) for the Sega Saturn. Ports and remakes were also made for other platforms such as PC Engine, Super Famicom, PC-FX and PlayStation during the same period. After separating from Masaya following the release of ''Langrisser V'', Career Soft would produce an unofficial successor in the form of the ''Growlanser'' series, published and owned by Atlus, while Masaya wo ...
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Langrisser III
''Langrisser III'' is the sequel to ''Langrisser II'', released in a number of Asian countries but not in the West. It is the first 32-bit installment in the series. ''Langrisser III'' introduced a non-linear relationship system similar to dating sims. Depending on the player's choices and actions, the feelings of the female allies will change towards the player character, who will end up with the female ally he is closest with.Kurt KalataLangrisser (Page 2) Hardcore Gaming 101 Story Even though ''Langrisser III'' is titled as such, it is a prequel to the first two titles in the series, and deals with the creation of the sword Langrisser. Consequentially, it is also set before the prequel series ''Elthlead'', and lays the foundation for the wars which take place in that strategy series. The game also introduces the genealogies which dominate most of the ''Langrisser'' series, with the exception of ''Langrisser IV'', which is set on the Western continent Yeless. Limited editio ...
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Tactical Role-playing Game
Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-based or real-time) strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as ''Chainmail'', which were primarily concerned with combat. Game design This subgenre of role-playing video games principally refers to games which incorporate elements from strategy video games as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. And like other RPGs, death is usually temporary. But this genre incorporates strategic gameplay such as tac ...
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Turn-based Strategy
A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when playing. This is distinguished from Real-time strategy, real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, Draughts, checkers, Hare games, and Go (game), Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include ''Fire Emblem'', ''The Battle for Wesnoth'', ''Poxnora'', ''Silent Storm'', ''Steel Panthers, Steel Pan ...
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Military Organization
Military organization or military organisation is the structuring of the armed forces of a state so as to offer such military capability as a national defense policy may require. In some countries paramilitary forces are included in a nation's armed forces, though not considered military. Armed forces that are not a part of military or paramilitary organizations, such as insurgent forces, often mimic military organizations, or use ''ad hoc'' structures, while formal military organization tends to use hierarchical forms. History The use of formalized ranks in a hierarchical structure came into widespread use with the Roman Army. In modern times, executive control, management and administration of military organization is typically undertaken by governments through a government department within the structure of public administration, often known as a ministry of defence or department of defense. These in turn manage military branches that themselves command formations ...
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Atlus
is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trauma Center'', as well as ''Print Club'' (''Purikura'') arcade machines. Its corporate mascot is Jack Frost, a snowman-like character from their ''Shin Megami Tensei'' series. Outside of video games, the company is known for their ''Purikura'' arcade machines, which are selfie photo sticker booths popular in East Asia. Atlus was established in April 1986 and spent its early years as a video game developer for other companies. It became a video game publisher of its own in 1989 and existed until it was merged into Index Corporation in October 2010. After the dissolution, the name Atlus continued as a brand used by Index Corporation for video game publishing until 2013, when it was bought by Sega and revived as a company initially under the na ...
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Growlanser
is a series of tactical role-playing games with installments on the PlayStation, PlayStation 2, and PlayStation Portable. The franchise has been developed by Career Soft, and is owned by Atlus and Sega. The series is set in a world that is being taken over by an ancient evil. It is a spiritual successor to Career Soft's earlier ''Langrisser'' series. Working Designs published '' Growlanser II'' and '' III'' in North America together in a package called '' Growlanser Generations''. '' Growlanser V: Generations'' was published in North America by Atlus USA and Europe by Rising Star Games under the name ''Growlanser: Heritage of War''. All titles feature character art by Satoshi Urushihara. Games Other merchandise * Soundtrack CDs for the ''Growlanser'' series were released in Japan by King Records (I, II, and III), FrontierWorks (IV), Pony Canyon (V) and Sony Music (VI). * As a companion to ''Growlanser IV'', a collection of entirely vocal music from the game was released as ' ...
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Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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PC Engine
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video color encoder. The GPUs are capable of displaying 482 colors simultaneously, out of 512. With dimensions of just ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Dualistic Cosmology
Dualism in cosmology or dualistic cosmology is the moral or spiritual belief that two fundamental concepts exist, which often oppose each other. It is an umbrella term that covers a diversity of views from various religions, including both traditional religions and scriptural religions. Moral dualism is the belief of the great complement of, or conflict between, the benevolent and the malevolent. It simply implies that there are two moral opposites at work, independent of any interpretation of what might be "moral" and independent of how these may be represented. Moral opposites might, for example, exist in a worldview that has one god, more than one god, or none. By contrast, duotheism, bitheism or ditheism implies (at least) two gods. While bitheism implies harmony, ditheism implies rivalry and opposition, such as between good and evil, or light and dark, or summer and winter. For example, a ditheistic system could be one in which one god is a creator and the other a destroyer. I ...
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Germanic Peoples
The Germanic peoples were historical groups of people that once occupied Central Europe and Scandinavia during antiquity and into the early Middle Ages. Since the 19th century, they have traditionally been defined by the use of ancient and early medieval Germanic languages and are thus equated at least approximately with Germanic-speaking peoples, although different academic disciplines have their own definitions of what makes someone or something "Germanic". The Romans named the area belonging to North-Central Europe in which Germanic peoples lived ''Germania'', stretching East to West between the Vistula and Rhine rivers and north to south from Southern Scandinavia to the upper Danube. In discussions of the Roman period, the Germanic peoples are sometimes referred to as ''Germani'' or ancient Germans, although many scholars consider the second term problematic since it suggests identity with present-day Germans. The very concept of "Germanic peoples" has become the subject of ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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