Land Of Fate
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Land Of Fate
''Land of Fate'' is an accessory for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1992. Contents The ''Land of Fate'' set described the fictional land of Zakhara in the Al-Qadim campaign setting at length. ''Land of Fate'' describes the maps, geography, routines of daily life, fashion, customs, organizations, class status, the legal system, magical items, languages, calendars, 12 different desert tribes, 17 deities or deity types, and 27 city writeups in the "Adventurer’s Guide to Zakhara," along with DM-only secrets for each city in the "Fortunes and Fates" book. Publication history ''Land of Fate'' was published by TSR, Inc. as a boxed set containing a 128-page locations guide, a 64-page campaign guide, 8 loose ''Monstrous Compendium'' sheets, 12 cardstock mapsheets, 3 large color maps, and a plastic hex scale. Design was by Jeff Grubb with Andria Hayday, the cover was by Fred Fields, and illustrations by Karl Waller. R ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it is home to an estimated 8,105 people as of 2019, up from 7,651 at the 2010 census. It is located about 40 miles southwest of Milwaukee and 65 miles northwest of Chicago. Given its relative proximity to both the Chicago metropolitan and Milwaukee metropolitan areas, it has become a popular resort city that thrives on tourism. Since the late 19th century, Lake Geneva has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West". History Originally called "Maunk-suck" (''Big Foot'') for the Potawatomi leader who lived on the lake in the first half of the 19th Century, the city was later named Geneva after the town of Geneva, New York, located on Seneca Lake, to which government surveyor John Brink saw a resemblance. To avoid confusion with the nearby town of Geneva, Wisconsin, it was ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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Karl Waller
Karl Waller is an American artist whose work has appeared in comic books and roleplaying game, roleplaying and collectible card games. Early life and education He graduated from the Pennsylvania College of Art and Design, Pennsylvania School of Art in 1987, with a diploma in Communication design, communication arts. Career Karl Waller produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon (magazine), Dragon'' magazine from 1988 to 1998. He has also produced artwork for other role-playing games including ''Shadowrun'' and ''Earthdawn'' (FASA), ''Shatterzone'', ''Torg'', and ''Bloodshadows'' (West End Games), ''Aria: Canticle of the Monomyth'' (Last Unicorn Games), and ''In Nomine (role-playing game), In Nomine'' and ''GURPS'' (Steve Jackson Games), ''Vampire: The Masquerade'' and ''Wraith: The Oblivion'' (White Wolf Publishing, White Wolf), and ''Mutants & Masterminds'' (Green Ronin Publishing). Waller has also illustrated cards for Last Unicorn Games' ...
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Fred Fields
Fred Fields is an American artist whose work has appeared largely in the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Biography Fred Fields was born in northern Kentucky. He grew up in the small town of Burlington, Kentucky. Fields wanted to be an artist since childhood: "I don't know that becoming an artist is a decision you can make... I've been drawing since before I can remember, and I started painting at age nine. I used to do all these monsters and stuff, and my mom was frankly a little concerned about it. Now that I'm making a living at it, I think mom's OK with it. My parents always encouraged me to draw and do what I wanted with it. They've always been 100% behind me." Fields attended the Central Academy of Commercial Art in Cincinnati, and moved to Chicago after graduation. He worked there for about a year in advertising, producing illustrations and concept sketches for both television commercials and print ads. He worked at Leo Burnett Advertising in Ch ...
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Andria Hayday
Andria Hayday is a game designer who has worked primarily on role-playing games. Career Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Andria Hayday joined CEO John Rickets, as well as Mark Acres, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984. Hayday and Bruce Nesmith designed the '' DragonStrike'' board game, which was published by TSR, Inc. Hayday oversaw the artistic design of Jeff Grubb's 1992 Arabic setting Al-Qadim. Her '' D&D'' design work includes ''Monstrous Compendium Spelljammer Appendix'' (1990), '' Darklords'' (1991), ''Ravenloft Campaign Setting Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a col ...
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Monstrous Compendium
The ''Monstrous Compendium'' is a series of accessories for the ''Advanced Dungeons & Dragons'' fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition ''Dungeons & Dragons'' supplements released on D&D Beyond. Volumes MC1 ''Monstrous Compendium, Volume One'' was published by TSR in 1989. It was written by the TSR staff, with a cover by Jeff Easley, and interior illustrations by Jim Holloway, and came boxed with 144 loose-leaf pages and eight color cardstock dividers (each with a color painting on it) in a three-ring binder. This supplement was the basic monster book containing all the adversaries needed for a typical campaign using 2nd edition ''AD&D'' rules. Each monster has a description and illustration on its own page, and each page is separate, allowing for easy removal and retention of alphabetical order when monsters created by the DM or monsters from later additions are added in. MC2 ''Monstrous Compendium, Volume Two' ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Al-Qadim
Al-Qadim is a campaign setting for the ''Dungeons & Dragons'' role-playing game which was developed by Jeff Grubb with Andria Hayday for TSR, Inc., and was first released in 1992. Al-Qadim uses ''One Thousand and One Nights'' as a theme and is set in the land of Zakhara, called the ''Land of Fate''. Thematically, the land of Zakhara is a blend of the historical Muslim Caliphates, the stories of legend, and a wealth of Hollywood cinematic history. Zakhara is a peninsula on the continent of Faerûn in the world of Toril, the locale of the Forgotten Realms campaign setting, although Al-Qadim is designed to stand on its own or be added to any existing campaign setting. The basic campaign setting was divided between two game products: '' Al-Qadim: Arabian Adventures'', a sourcebook describing character creation rules, equipment, and spells unique to the setting, and '' Al-Qadim: Land of Fate'', a boxed set describing the land of Zakhara, with separate sourcebooks for the players an ...
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Zakhara
Abeir-Toril is the fictional planet that makes up the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting, as well as the Al-Qadim and Maztica campaign settings and the 1st edition version of the Oriental Adventures campaign setting. The name means "cradle of life" in an archaic fictional language of the setting. It consists of various continents and islands, including Faerûn, Kara-Tur, Zakhara, Maztica, Osse, Anchorome and Katashaka, a sub-Saharan-like continent south of Maztica, where humanity appeared. Toril was originally the name of Jeff Grubb's personal campaign world before part of it was merged with Ed Greenwood's Forgotten Realms setting. Publishing history Toril was the name of Jeff Grubb's campaign world, and it was adopted as the name of the planet upon which the continent of Faerûn existed when he and Ed Greenwood were designing the original '' Forgotten Realms Boxed Set'' in 1987. Abeir- was added as a prefix to the planet's name so that it would b ...
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