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Lagrange Invariant
In optics the Lagrange invariant is a measure of the light propagating through an optical system. It is defined by :H = n\overliney - nu\overline, where and are the marginal ray height and angle respectively, and and are the chief ray height and angle. is the ambient refractive index. In order to reduce confusion with other quantities, the symbol may be used in place of . is proportional to the throughput of the optical system (related to étendue). For a given optical system, the Lagrange invariant is a constant throughout all space, that is, it is invariant upon refraction and transfer. The optical invariant is a generalization of the Lagrange invariant which is formed using the ray heights and angles of any two rays. For these rays, the optical invariant is a constant throughout all space.Optics Fundamentals
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Optics
Optics is the branch of physics that studies the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it. Optics usually describes the behaviour of visible, ultraviolet, and infrared light. Because light is an electromagnetic wave, other forms of electromagnetic radiation such as X-rays, microwaves, and radio waves exhibit similar properties. Most optical phenomena can be accounted for by using the classical electromagnetic description of light. Complete electromagnetic descriptions of light are, however, often difficult to apply in practice. Practical optics is usually done using simplified models. The most common of these, geometric optics, treats light as a collection of rays that travel in straight lines and bend when they pass through or reflect from surfaces. Physical optics is a more comprehensive model of light, which includes wave effects such as diffraction and interference that cannot be ...
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Marginal Ray
In optics a ray is an idealized geometrical model of light, obtained by choosing a curve that is perpendicular to the ''wavefronts'' of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of '' ray tracing''. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. ''Ray optics'' or ''geometrical optics'' does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model. Definition A ...
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Chief Ray
In optics a ray is an idealized geometrical model of light, obtained by choosing a curve that is perpendicular to the ''wavefronts'' of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of '' ray tracing''. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. ''Ray optics'' or ''geometrical optics'' does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model. Definition A ...
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Refractive Index
In optics, the refractive index (or refraction index) of an optical medium is a dimensionless number that gives the indication of the light bending ability of that medium. The refractive index determines how much the path of light is bent, or refracted, when entering a material. This is described by Snell's law of refraction, , where ''θ''1 and ''θ''2 are the angle of incidence and angle of refraction, respectively, of a ray crossing the interface between two media with refractive indices ''n''1 and ''n''2. The refractive indices also determine the amount of light that is reflected when reaching the interface, as well as the critical angle for total internal reflection, their intensity ( Fresnel's equations) and Brewster's angle. The refractive index can be seen as the factor by which the speed and the wavelength of the radiation are reduced with respect to their vacuum values: the speed of light in a medium is , and similarly the wavelength in that medium is , where ''Π...
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étendue
Etendue or étendue (; ) is a property of light in an optical system, which characterizes how "spread out" the light is in area and angle. It corresponds to the beam parameter product (BPP) in Gaussian beam optics. Other names for etendue include acceptance, throughput, light grasp, light-gathering power, optical extent, and the AΩ product. ''Throughput'' and ''AΩ product'' are especially used in radiometry and radiative transfer where it is related to the view factor (or shape factor). It is a central concept in nonimaging optics.Roland Winston et al.,, ''Nonimaging Optics'', Academic Press, 2004 Matthew S. Brennesholtz, Edward H. Stupp, ''Projection Displays'', John Wiley & Sons Ltd, 2008 From the source point of view, etendue is the product of the area of the source and the solid angle that the system's entrance pupil subtends as seen from the source. Equivalently, from the system point of view, the etendue equals the area of the entrance pupil times the solid angle ...
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Refraction
In physics, refraction is the redirection of a wave as it passes from one medium to another. The redirection can be caused by the wave's change in speed or by a change in the medium. Refraction of light is the most commonly observed phenomenon, but other waves such as sound waves and water waves also experience refraction. How much a wave is refracted is determined by the change in wave speed and the initial direction of wave propagation relative to the direction of change in speed. For light, refraction follows Snell's law, which states that, for a given pair of media, the ratio of the sines of the angle of incidence ''θ1'' and angle of refraction ''θ2'' is equal to the ratio of phase velocities (''v''1 / ''v''2) in the two media, or equivalently, to the refractive indices (''n''2 / ''n''1) of the two media. :\frac =\frac=\frac Optical prisms and lenses use refraction to redirect light, as does the human eye. The refractive index of materials varies with the wavelengt ...
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Ray (optics)
In optics a ray is an idealized geometrical model of light, obtained by choosing a curve that is perpendicular to the ''wavefronts'' of the actual light, and that points in the direction of energy flow. Rays are used to model the propagation of light through an optical system, by dividing the real light field up into discrete rays that can be computationally propagated through the system by the techniques of '' ray tracing''. This allows even very complex optical systems to be analyzed mathematically or simulated by computer. Ray tracing uses approximate solutions to Maxwell's equations that are valid as long as the light waves propagate through and around objects whose dimensions are much greater than the light's wavelength. ''Ray optics'' or ''geometrical optics'' does not describe phenomena such as diffraction, which require wave optics theory. Some wave phenomena such as interference can be modeled in limited circumstances by adding phase to the ray model. Definition A l ...
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Etendue
Etendue or étendue (; ) is a property of light in an optical system, which characterizes how "spread out" the light is in area and angle. It corresponds to the beam parameter product (BPP) in Gaussian beam optics. Other names for etendue include acceptance, throughput, light grasp, light-gathering power, optical extent, and the AΩ product. ''Throughput'' and ''AΩ product'' are especially used in radiometry and radiative transfer where it is related to the view factor (or shape factor). It is a central concept in nonimaging optics.Roland Winston et al.,, ''Nonimaging Optics'', Academic Press, 2004 Matthew S. Brennesholtz, Edward H. Stupp, ''Projection Displays'', John Wiley & Sons Ltd, 2008 From the source point of view, etendue is the product of the area of the source and the solid angle that the system's entrance pupil subtends as seen from the source. Equivalently, from the system point of view, the etendue equals the area of the entrance pupil times the solid angl ...
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Abbe Sine Condition
The Abbe sine condition is a condition that must be fulfilled by a lens or other optical system in order for it to produce sharp images of off-axis as well as on-axis objects. It was formulated by Ernst Abbe in the context of microscopes. The Abbe sine condition says that the sine of the object-space angle \alpha_o should be proportional to the sine of the image space angle \alpha_i Furthermore, the ratio equals the magnification of the system. In mathematical terms this is: :\frac = \frac = , M, where the variables (\alpha_o, \beta_o) are the angles (relative to the optic axis) of any two rays as they leave the object, and (\alpha_i, \beta_i) are the angles of the same rays where they reach the image plane (say, the film plane of a camera). For example, (\alpha_o, \alpha_i) might represent a paraxial ray (i.e., a ray nearly parallel with the optic axis), and (\beta_o, \beta_i) might represent a marginal ray (i.e., a ray with the largest angle admitted by the system apert ...
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