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Kharbaga
Kharbaga is a two-player abstract strategy game from North Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. The game is also similar to Alquerque and draughts. The board is essentially an Alquerque board with twice the number of diagonal lines or segments allowing for greater freedom of movement. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Moreover, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned " Mullah" (or "Sultan") which is the equivalent of the King in draughts. The Mullah can move in any direction. It is unknown how old the game is; however, the idea that pieces must move forward until they ...
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Tuknanavuhpi
''Tuknanavuhpi is a two-player abstract strategy board game played by the Hopi Native American Indians of Arizona, United States. It is also played in many parts of Mexico. The game was traditionally played on a slab of stone with the board pattern etched on it. Tukvnanawopi resembles draughts and Alquerque. Players attempt to capture each other's pieces by hopping over them. It is not known when the game was first played; however, the game was published as early as 1907 in Stewart Culin's book ''Games of the North American Indians Volume 2: Games of Skill''. A similar game (with a similar name) also played by the Hopi is Tukvnanawopi. The only differences are that in Tuknanavuhpi lines of intersection points become unplayable as opposed to rows or columns of squares in Tukvnanawopi, and that in Tukvnanawopi there can be two or four players. (A more elaborate description is provided in the Game Play and Rules section.) Another similar game called Aiyawatstani is played by the K ...
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Tukvnanawopi
{{no footnotes, date=December 2008 Tûkvnanawöpi is a two-player abstract strategy board game played by the Hopi native American Indians of Arizona, United States. The game was traditionally played on a slab of stone, and the board pattern etched on it. Tukvnanawopi resembles draughts and Alquerque. Each player attempts to capture each other's pieces by hopping over them. It is unknown how old the game is; however, the game was published as early as 1907 in Stewart Culin's book "Games of the North American Indians Volume 2: Games of Skill". A similar game (with a similar name) also played by the Hopi is Tuknanavuhpi. The only difference is that in Tuknanavuhpi lines of intersection points become unplayable as opposed to rows or columns of squares in Tukvnanawopi when the game progresses. Rule #7 under the Game Play and Rules section elaborates on this. Another similar game is played by the Keres native American tribe in New Mexico called Aiyawatstani. Lastly, the game is al ...
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Zamma
''Zamma'' is a two-player abstract strategy game from Africa. It is especially played in North Africa. The game is similar to '' alquerque'' and draughts. Board sizes vary, but they are square boards, such as 5x5 or 9x9 square grids with left and right diagonal lines running through several intersection points (or "points") of the board. One could think of the 5x5 board as a standard ''alquerque'' board, but with additional diagonal lines, and the 9x9 board as four standard ''alquerque'' boards combined, but no additional diagonal lines are added. The initial setup is also similar to ''alquerque'', where every space on the board is filled with each player's pieces except for the middle point of the board. Furthermore, each player's pieces are also set up on their respective half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "''Mullah''" (or "Sultan") which is the equivalent of the king in draughts. The ...
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Alquerque
Alquerque (also known as Qirkat from ar, القرقات) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: checkers) and Fanorona. History The game first appears in literature late in the 10th century when Abu al-Faraj al-Isfahani mentioned Qirkat in his 24-volume work ''Kitab al-Aghani'' ("Book of Songs"). This work, however, made no mention of the rules of the game. In '' Board and Table Games from Many Civilizations'', R. C. Bell writes that "when the Moors invaded Spain they took El-quirkat with them". Rules are included in ''Libro de los juegos'' ("Book of games") commissioned by Alfonso X of Castile in the 13th century. Spanish settlers in New Mexico introduced a four-player variant of Alquerque to the Zuni. Rules 250px, An empty abstract Alquerque board upright=1.75, This board graphic displays Moorish design elements relating to the origin of Alquerque. The algebraic notation faci ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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North Africa
North Africa, or Northern Africa is a region encompassing the northern portion of the African continent. There is no singularly accepted scope for the region, and it is sometimes defined as stretching from the Atlantic shores of Mauritania in the west, to Egypt's Suez Canal. Varying sources limit it to the countries of Algeria, Libya, Morocco, and Tunisia, a region that was known by the French during colonial times as "''Afrique du Nord''" and is known by Arabs as the Maghreb ("West", ''The western part of Arab World''). The United Nations definition includes Morocco, Algeria, Tunisia, Libya, Egypt, Sudan, and the Western Sahara, the territory disputed between Morocco and the Sahrawi Republic. The African Union definition includes the Western Sahara and Mauritania but not Sudan. When used in the term Middle East and North Africa (MENA), it often refers only to the countries of the Maghreb. North Africa includes the Spanish cities of Ceuta and Melilla, and plazas de s ...
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Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer s ...
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Mullah
Mullah (; ) is an honorific title for Shia and Sunni Muslim clergy or a Muslim mosque leader. The term is also sometimes used for a person who has higher education in Islamic theology and sharia law. The title has also been used in some Mizrahi and Sephardic Jewish communities to refer to the community's leadership, especially religious leadership. Etymology The word ''mullah'' is derived from the Arabic word ''mawlā'' ( ar, مَوْلَى), meaning "vicar", "master" and "guardian". Usage Historical usage The term has also been used among Persian Jews, Bukharan Jews, Afghan Jews, and other Central Asian Jews to refer to the community's religious and/or secular leadership. In Kaifeng, China, the historic Chinese Jews who managed the synagogue were called "mullahs". Modern usage It is the term commonly used for village or neighborhood mosque leaders, who may not have high levels of religious education, in large parts of the Muslim world, particularly Iran, Turkey, ...
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Jeu De Kharbaga - Tunisie - Médenine
''Jeu'' is a 2006 animated short by Georges Schwizgebel. Described as a film about the frenetic pace of modern life, ''Jeu'' is set to the scherzo of Prokofiev's Concerto for Piano No. 2, Opus 16. The film has received 12 international awards, including the Silver Dove Award from the international jury for animated film at the International Leipzig Festival for Documentary and Animated Film, the award for best experimental/abstract animation under 35 minutes at the Ottawa International Animation Festival, and a Special International Jury Prize at the Hiroshima International Animation Festival. ''Jeu'' is co-produced by the National Film Board of Canada and Studio GDS A studio is an artist or worker's workroom. This can be for the purpose of acting, architecture, painting, pottery (ceramics), sculpture, origami, woodworking, scrapbooking, photography, graphic design, filmmaking, animation, industrial design, .... References External links Watch ''Jeu'' at NFB.ca Abstract ...
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International Draughts
International draughts (also called international checkers or Polish draughts) is a Abstract strategy, strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark. History According to Draughts historians, draughts historian Arie van der Stoep, the 100 square draughts board came into use in the Netherlands between 1550 and 1600, and the number of pieces was extended to 2x20 between 1650 and 1700. The name "Polish draughts" was following a Dutch convention of the time that "unnatural" ideas were considered "Polish". Rules The general rule is that all moves and captures are made diagonally. All refere ...
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Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer s ...
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