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{{no footnotes, date=December 2008 Tûkvnanawöpi is a two-player
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
played by the
Hopi The Hopi are a Native American ethnic group who primarily live on the Hopi Reservation in northeastern Arizona, United States. As of the 2010 census, there are 19,338 Hopi in the country. The Hopi Tribe is a sovereign nation within the Unite ...
native American Indians Native Americans, also known as American Indians, First Americans, Indigenous Americans, and other terms, are the Indigenous peoples of the mainland United States (Indigenous peoples of Hawaii, Alaska and territories of the United States are ...
of
Arizona Arizona ( ; nv, Hoozdo Hahoodzo ; ood, Alĭ ṣonak ) is a state in the Southwestern United States. It is the 6th largest and the 14th most populous of the 50 states. Its capital and largest city is Phoenix. Arizona is part of the Fou ...
, United States. The game was traditionally played on a slab of stone, and the board pattern etched on it. Tukvnanawopi resembles
draughts Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
and
Alquerque Alquerque (also known as Qirkat from ar, القرقات) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: checkers) and Fanorona. History The game first appears ...
. Each player attempts to capture each other's pieces by hopping over them. It is unknown how old the game is; however, the game was published as early as 1907 in Stewart Culin's book "Games of the North American Indians Volume 2: Games of Skill". A similar game (with a similar name) also played by the Hopi is
Tuknanavuhpi ''Tuknanavuhpi is a two-player abstract strategy board game played by the Hopi Native American Indians of Arizona, United States. It is also played in many parts of Mexico. The game was traditionally played on a slab of stone with the board patter ...
. The only difference is that in Tuknanavuhpi lines of intersection points become unplayable as opposed to rows or columns of squares in Tukvnanawopi when the game progresses. Rule #7 under the Game Play and Rules section elaborates on this. Another similar game is played by the Keres native American tribe in New Mexico called Aiyawatstani. Lastly, the game is also similar to
Kharbaga Kharbaga is a two-player abstract strategy game from North Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. ...
from Africa which may suggest a historical connection.


Goal

The player who captures all of their opponent's pieces wins.


Equipment

A 4x4 square board is used. Left and right leaning diagonal lines run through each square. This accounts for 41 intersection points. Each player has 20 pieces called "pokmoita" which means animals. One set of 20 pieces may be black, and the other set of 20 pieces may be white.


Game Play and Rules

1. Players decide who will start first, and which among them will play the black and white pieces. 2. Each player's 20 pieces are set up on their half of the board on the intersection points including the middle (5th.) rank specifically the two intersection points to the left of the middle point. The middle point is the only intersection point left vacant in the beginning. 3. Players alternate their turns. A player may only use one of their own pieces to either move or capture. 4. On a player's turn, a piece may be moved in any direction along a line onto an adjacent intersection point that is vacant. In the beginning, the first player must bring a piece to the middle point as it is the only vacant intersection point. 5. Alternatively, a player may use a piece to capture an adjacent enemy piece by leaping over it, as in draughts and Alquerque, and landing on a vacant point immediately beyond. A player can leap an enemy piece from any direction. The leap must be in a straight line and follow the pattern on the board. 6. It is uncertain if captures are compulsory, and whether multiple leaps and captures are allowed since no source specifically mentions it. 7. When a row or column of squares on one end of the board becomes empty during the course of the game, pieces can no longer be played in that row or column of squares. It is uncertain, however, if the ''points on the line between the rows or columns of squares'' can be played upon when one of the rows or columns is empty and unplayable 8. As the game progresses, another row or column of squares on one end of the board will eventually become empty, and therefore unplayable. The playing area of the board continues to shrink during the course of the game.


See also

*
Tuknanavuhpi ''Tuknanavuhpi is a two-player abstract strategy board game played by the Hopi Native American Indians of Arizona, United States. It is also played in many parts of Mexico. The game was traditionally played on a slab of stone with the board patter ...
* Aiyawatstani *
Kharbaga Kharbaga is a two-player abstract strategy game from North Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. ...
*
Draughts Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
*
Alquerque Alquerque (also known as Qirkat from ar, القرقات) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: checkers) and Fanorona. History The game first appears ...


External links

* http://www.nativetech.org/games/boardgames.html * https://books.google.com/books?id=6LQ4-wUOrlgC&pg=PA116&lpg=PA116&dq=Tuknanavuhpi&source=web&ots=ZGdawSH491&sig=tc1T9jTqYSNfo8NMoWR4cIlhqEU&hl=en&sa=X&oi=book_result&resnum=1&ct=result#PPA117,M1 * https://books.google.com/books?id=zYI6_uJ66jIC&pg=PA795&lpg=PA795&dq=tuknanavuhpi&source=web&ots=Mge7QlIgKF&sig=SoeE_eYCZ3Y1AJgdACjWCXJrhyg&hl=en&sa=X&oi=book_result&resnum=8&ct=result#PPA795,M1 * https://translate.google.com/translate?hl=en&sl=cs&u=http://www.deskovehry.info/pravidla/tuknana.htm&sa=X&oi=translate&resnum=4&ct=result&prev=/search%3Fq%3Dtuknanavuhpi%26hl%3Den%26sa%3DG * https://books.google.com/books?id=val_gaufljwC&pg=PA792&lpg=PA792&dq=Aiyawatstani&source=bl&ots=4sv7-PugDF&sig=z1A8HYzUxx1QfKoGKycNLy7UD08&hl=en&sa=X&oi=book_result&resnum=5&ct=result#PPA792,M1 Hopi culture