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Judith Donath
Judith Stefania Donath (born May 7, 1962) is a fellow at Harvard's Berkman Center, and the founder of the ''Sociable Media Group'' at the MIT Media Lab. She has written papers on various aspects of the Internet and its social impact, such as Internet society and community, interfaces, virtual identity issues, and other forms of collaboration that have become manifest with the advent of connected computing. She combines concepts from evolutionary biology, architecture, ethnography, cognitive science, and various other disciplines, to develop methodologies for optimizing the design of mediated virtual cities on the internet and online virtual identities. She is a pioneer of online social media applications, including the first postcard application and the first interactive art show competition. Her work has been shown internationally in museums and galleries and recently at the MIT Museum as a major exhibit. Her research work includes issues centered on "identity and deception i ...
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École Polytechnique Fédérale De Lausanne
École may refer to: * an elementary school in the French educational stages normally followed by secondary education establishments (collège and lycée) * École (river), a tributary of the Seine flowing in région Île-de-France * École, Savoie, a French commune * École-Valentin, a French commune in the Doubs département * Grandes écoles, higher education establishments in France * The École, a French-American bilingual school in New York City Ecole may refer to: * Ecole Software This is a list of Notability, notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. ...
, a Japanese video-games developer/publisher {{disambiguation, geo ...
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Usenet
Usenet () is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was established in 1980.''From Usenet to CoWebs: interacting with social information spaces'', Christopher Lueg, Danyel Fisher, Springer (2003), , Users read and post messages (called ''articles'' or ''posts'', and collectively termed ''news'') to one or more topic categories, known as newsgroups. Usenet resembles a bulletin board system (BBS) in many respects and is the precursor to the Internet forums that have become widely used. Discussions are threaded, as with web forums and BBSs, though posts are stored on the server sequentially.The jargon file v4.4.7
, Jargon File Archive.

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Wikimania
Wikimania is the Wikimedia movement's annual conference, organized by volunteers and hosted by the Wikimedia Foundation. Topics of presentations and discussions include Wikimedia projects such as Wikipedia, other wikis, open-source software, free knowledge and free content, and social and technical aspects related to these topics. Since 2011, the winner of the Wikimedian of the Year award (known as the "Wikipedian of the Year" until 2017) has been announced at Wikimania. Overview Conferences 2005 Wikimania 2005, the first Wikimania conference, was held from 4 to 8 August 2005 at the ''Haus der Jugend'' in Frankfurt, Germany, attracting about 380 attendees. The week of the conference included four "Hacking Days", from 1 to 4 August, when some 25 developers gathered to work on code and discuss the technical aspects of MediaWiki and of running the Wikimedia projects. The main days of the conference, despite its billing as being "August 4–8", were Friday to Sunday of t ...
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Flaming (Internet)
Flaming or roasting is the act of posting insults, often including profanity or other offensive language, on the internet. This term should not be confused with the term trolling, which is the act of someone going online, or in person, and causing discord. Flaming emerged from the anonymity that Internet forums provide cover for users to act more aggressively. Anonymity can lead to disinhibition, which results in the swearing, offensive, and hostile language characteristic of flaming. Lack of social cues, less accountability of face-to-face communications, textual mediation and deindividualization are also likely factors. Deliberate flaming is carried out by individuals known as flamers, which are specifically motivated to incite flaming. These users specialize in flaming and target specific aspects of a controversial conversation While these behaviors may be typical or expected in certain types of forums, they can have dramatic, adverse effects in others. Flame wars can have a las ...
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Online Advertising
Online advertising, also known as online marketing, Internet advertising, digital advertising or web advertising, is a form of marketing and advertising which uses the Internet to promote products and services to audiences and platform users. Online advertising includes email marketing, search engine marketing (SEM), social media marketing, many types of display advertising (including web banner advertising), and mobile advertising. Advertisements are increasingly being delivered via automated software systems operating across multiple websites, media services and platforms, known as programmatic advertising. Like other advertising media, online advertising frequently involves a publisher, who integrates advertisements into its online content, and an advertiser, who provides the advertisements to be displayed on the publisher's content. Other potential participants include advertising agencies who help generate and place the ad copy, an ad server which technologically deliver ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Virtual City
Virtual may refer to: * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a personal avatar, and simultaneously and independently explore the world, participate in its activities and co ...
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Architectural
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings or other structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements. The practice, which began in the prehistoric era, has been used as a way of expressing culture for civilizations on all seven continents. For this reason, architecture is considered to be a form of art. Texts on architecture have been written since ancient times. The earliest surviving text on architectural theories is the 1st century AD treatise ''De architectura'' by the Roman architect Vitruvius, according to whom a good building embodies , and (durability, utility, and beauty). Centu ...
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Teleoperation
Teleoperation (or remote operation) indicates operation of a system or machine at a distance. It is similar in meaning to the phrase "remote control" but is usually encountered in research, academia and technology. It is most commonly associated with robotics and mobile robots but can be applied to a whole range of circumstances in which a device or machine is operated by a person from a distance. The term ''teleoperation'' is in use in research and technical communities as a standard term for referring to operation at a distance. This is as opposed to ''telepresence'' which is a less standard term and might refer to a whole range of existence or interaction that include a remote connotation. History The 19th century saw many inventors working on remotely operated weapons (torpedoes) including prototypes built by John Louis Lay (1872), John Ericsson (1873), Victor von Scheliha (1873), and the first practical wire guided torpedo, the Brennan torpedo, patented by Louis Brenna ...
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Remote Manipulation
A remote manipulator, also known as a telefactor, telemanipulator, or waldo (after the 1942 short story "Waldo" by Robert A. Heinlein which features a man who invents and uses such devices), is a device which, through electronic, hydraulic, or mechanical linkages, allows a hand-like mechanism to be controlled by a human operator. The purpose of such a device is usually to move or manipulate hazardous materials for reasons of safety, similar to the operation and play of a claw crane game. History In 1945, the company Central Research Laboratories was given the contract to develop a remote manipulator for the Argonne National Laboratory. The intent was to replace devices which manipulated highly radioactive materials from above a sealed chamber or hot cell, with a mechanism which operated through the side wall of the chamber, allowing a researcher to stand normally while working. The result was the Master-Slave Manipulator Mk. 8, or MSM-8, which became the iconic remote manipula ...
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Telerobotics
Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combination of two major subfields, which are teleoperation and telepresence. Teleoperation Teleoperation indicates operation of a machine at a distance. It is similar in meaning to the phrase "remote control" but is usually encountered in research, academic and technical environments. It is most commonly associated with robotics and mobile robots but can be applied to a whole range of circumstances in which a device or machine is operated by a person from a distance. Teleoperation is the most standard term, used both in research and technical communities, for referring to operation at a distance. This is opposed to "telepresence", which refers to the subset of telerobotic systems configured with an immersive interface such that the operator feel ...
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Semiotics
Semiotics (also called semiotic studies) is the systematic study of sign processes ( semiosis) and meaning making. Semiosis is any activity, conduct, or process that involves signs, where a sign is defined as anything that communicates something, usually called a meaning, to the sign's interpreter. The meaning can be intentional such as a word uttered with a specific meaning, or unintentional, such as a symptom being a sign of a particular medical condition. Signs can also communicate feelings (which are usually not considered meanings) and may communicate internally (through thought itself) or through any of the senses: visual, auditory, tactile, olfactory, or gustatory (taste). Contemporary semiotics is a branch of science that studies meaning-making and various types of knowledge. The semiotic tradition explores the study of signs and symbols as a significant part of communications. Unlike linguistics, semiotics also studies non-linguistic sign systems. Semiotics includes th ...
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