Iwo Jima (video Game)
   HOME
*





Iwo Jima (video Game)
''Iwo Jima'' is a turn-based strategy video game developed and published by Personal Software Services for the Commodore 64 and ZX Spectrum in 1986. It is the second instalment to the ''Strategic Wargames'' series. The game is set during the Battle of Iwo Jima in the Pacific Ocean theatre of World War II and revolves around the United States Marine Corps' objective to secure the island of Iwo Jima from the Imperial Japanese Army. The game is a turn-based strategy and focuses on the player using their units to attack Japanese forces in order to capture the island. The player assumes control of the Marine Corps and must eliminate all Japanese forces by ground, air, or naval combat. The game received mixed reviews upon release. Critics praised the game's value for money and easy difficulty for novice gamers; however, many criticised the graphics and mechanics. Gameplay The game is a turn-based strategy focuses on the invasion and land battles of Iwo Jima. The player commands ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Personal Software Services
Personal Software Services (PSS) was a British software company based in Coventry, founded by Gary Mays and Richard Cockayne in 1981. The company was acquired by Mirrorsoft in 1987. PSS produced video games for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Atari 8-bit family, Amstrad CPC, Oric and IBM PC compatibles. PSS was known for strategic wargames, such as '' Theatre Europe'' and '' Falklands '82''. Several games produced by the French company ERE Informatique were distributed in Britain by PSS, including '' Get Dexter''. History Personal Software Services was founded in Coventry, England, by Gary Mays and Richard Cockayne in 1981. The company had a partnership with French video game developer ERE Informatique, and published localised versions of their products to the United Kingdom. The ''Strategic Wargames'' series was conceptualised by software designer Alan Steel in 1984. During development of these titles, Steel would often research the topic of the upcoming game a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gunboat
A gunboat is a naval watercraft designed for the express purpose of carrying one or more guns to bombard coastal targets, as opposed to those military craft designed for naval warfare, or for ferrying troops or supplies. History Pre-steam era In the age of sail, a gunboat was usually a small undecked vessel carrying a single smoothbore cannon in the bow, or just two or three such cannons. A gunboat could carry one or two masts or be oar-powered only, but the single-masted version of about length was most typical. Some types of gunboats carried two cannons, or else mounted a number of swivel guns on the railings. The small gunboat had advantages: if it only carried a single cannon, the boat could manoeuvre in shallow or restricted areas – such as rivers or lakes – where larger ships could sail only with difficulty. The gun that such boats carried could be quite heavy; a 32-pounder for instance. As such boats were cheap and quick to build, naval forces favoured swarm ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Computer Gamer
''Computer Gamer'' was a video game magazine published in the United Kingdom by Argus Specialist Publications, covering home gaming from April 1985 to June 1987. It was a colourful relaunch of the failing magazine '' Games Computing'', a more conservative magazine published throughout in monochrome. Like many similar magazines, it contained sections of news, game reviews, previews, tips, help guides, columnists, reader's letters, and occasionally cover-mounted game demos A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such .... When the magazine was relaunched, it was directly competing with Computer and Video Games but with only a fifth of the 100,000 monthly sales. It battled on for two years but, adding only 6,000 sales, it was eventually closed in 1987. Although lost in the c ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE