Iwo Jima (video Game)
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''Iwo Jima'' is a turn-based strategy video game developed and published by Personal Software Services for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and ZX Spectrum in 1986. It is the second instalment to the ''Strategic Wargames'' series. The game is set during the
Battle of Iwo Jima The Battle of Iwo Jima (19 February – 26 March 1945) was a major battle in which the United States Marine Corps (USMC) and United States Navy (USN) landed on and eventually captured the island of Iwo Jima from the Imperial Japanese Army (IJ ...
in the Pacific Ocean theatre of World War II and revolves around the United States Marine Corps' objective to secure the island of
Iwo Jima Iwo Jima (, also ), known in Japan as , is one of the Japanese Volcano Islands and lies south of the Bonin Islands. Together with other islands, they form the Ogasawara Archipelago. The highest point of Iwo Jima is Mount Suribachi at high. ...
from the Imperial Japanese Army. The game is a turn-based strategy and focuses on the player using their units to attack Japanese forces in order to capture the island. The player assumes control of the Marine Corps and must eliminate all Japanese forces by ground, air, or naval combat. The game received mixed reviews upon release. Critics praised the game's value for money and easy difficulty for novice gamers; however, many criticised the graphics and mechanics.


Gameplay

The game is a turn-based strategy focuses on the invasion and land battles of
Iwo Jima Iwo Jima (, also ), known in Japan as , is one of the Japanese Volcano Islands and lies south of the Bonin Islands. Together with other islands, they form the Ogasawara Archipelago. The highest point of Iwo Jima is Mount Suribachi at high. ...
. The player commands the United States Marine Corps against the Imperial Japanese Army, who are occupying the islands as part of the Pacific Ocean theatre of World War II. The game is menu-based and only allows the player to use four command functions; move, attack, land and pass. Depending on the difficulty set, the game lasts 32 to 36 turns and can only be won by eliminating all Japanese forces from the island before the final turn ends. During the game, the enemy may fortify their positions, launch air strikes against the United States Navy fleet or may perform suicide attacks if their unit is about to be wiped out. The player also has the ability to order air strikes against the enemy, if weather permits. At the beginning of the game, the player has to allocate a number of American troops in order to establish a
beachhead A beachhead is a temporary line created when a military unit reaches a landing beach by sea and begins to defend the area as other reinforcements arrive. Once a large enough unit is assembled, the invading force can begin advancing inland. The ...
on one of the six beaches of the island. However, many of the beaches are scattered with land mines and may provide an initial disadvantage to the assault. Throughout the game, the player may call in air strikes and other assaults, however they are only available after the American forces are attacked or if the enemy retreats to an inaccessible location. At any time in the game, the player is also able to request troop reinforcements from the fleet. Furthermore, Japanese air forces may sink American battleships throughout the game, although the player will be given the opportunity to shoot them down. In addition, a Japanese submarine will sink American gunboats at random intervals, and cannot be destroyed in any way. There is no save function in the game.


Background

Personal Software Services was founded in Coventry, England, by Gary Mays and Richard Cockayne in 1981. The company were known for creating games that revolved around historic war battles and conflicts, such as ''
Theatre Europe ''Theatre Europe'' is a turn-based strategy video game developed and published by Personal Software Services. It was first released in the United Kingdom for the Commodore 64, ZX Spectrum, Amstrad CPC and Atari 8-bit family home computers in 1985 ...
'', ''Bismark'' and ''
Falklands '82 ''Falklands '82'' (released as ''Malvinas '82'' in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. It is the fifth instalment of the ''Strate ...
''. The company had a partnership with French video game developer ERE Informatique, and published localised versions of their products to the United Kingdom. In 1986, Cockayne took a decision to alter their products for release on 16-bit consoles, as he found that smaller 8-bit consoles such as the ZX Spectrum lacked the processing power for larger strategy games. The decision was falsely interpreted as "pulling out" from the Spectrum market by video game journalist Phillipa Irving. Following years of successful sales throughout the mid 1980s, Personal Software Services experienced financial difficulties, in what Cockayne admitted in a retrospective interview that "he took his eye off the ball". The company was acquired by Mirrorsoft in February 1987, and was later dispossessed by the company due to strains of debt.


Reception

The game received mixed reviews from critics upon release. Both Gwyn Hughes of '' Your Sinclair'' and a reviewer of ''ZX Computing'' praised the game's value for money and heralded it as a "good introduction" to the wargaming genre, although Hughes believed that ''Iwo Jima'' was unlikely to provide established tacticians with a "major challenge" and the reviewer of ''ZX Computing'' was concerned that the game was "too easy". Sean Masterson of '' Crash'' criticised the graphics, stating that it was "let down by poor unit markers and terrain features". Gary Rook of '' Sinclair User'' asserted that the game was overall "competent", however he summarised it as "failing to excite". Rook also added that the game was well implemented and "inspiring". A reviewer of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' criticised the game for having an "awkward mechanism" due to the lack of a save feature and neglecting historic realism. However, he compared the historical accuracy of the
Battle of Iwo Jima The Battle of Iwo Jima (19 February – 26 March 1945) was a major battle in which the United States Marine Corps (USMC) and United States Navy (USN) landed on and eventually captured the island of Iwo Jima from the Imperial Japanese Army (IJ ...
for being more accurate than ''
Falklands '82 ''Falklands '82'' (released as ''Malvinas '82'' in Spanish markets) is a 1986 turn-based strategy video game developed and published by Personal Software Services for the ZX Spectrum and Commodore 64. It is the fifth instalment of the ''Strate ...
''s interpretation of the
Falklands War The Falklands War ( es, link=no, Guerra de las Malvinas) was a ten-week undeclared war between Argentina and the United Kingdom in 1982 over two British dependent territories in the South Atlantic: the Falkland Islands and its territorial de ...
. Mark Reed of '' Computer Gamer'' stated that the game is "ideal" for novice players and also praised the simplicity of the controls, despite suggesting that experienced gamers of the genre would prefer "something more complex". Masterson similarly criticised the game's suitability for experienced gamers, suggesting that any appeal for a more experienced player is likely to be "very limited". M. Evan Brooks reviewed the game for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'', and stated that "While Iwo/Falklands may not be to the taste of the experienced wargamer, they may prove just the ticket to gaining another convert to computer conflict simulations."


References

{{Personal Software Services 1986 video games Commodore 64 games Single-player video games Turn-based strategy video games Video games about the United States Marine Corps Video games developed in the United Kingdom World War II video games ZX Spectrum games Personal Software Services games