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IndieCade
IndieCade is an international juried festival of independent games. Game types include video games, live-action games, and tabletop games. Independent game developers are selected to demo, screen, and promote their work at the annual IndieCade festival and showcase events.Leigh AlexandeIndieCade Announces Call For Submissions March 7, 2008 Gamasutra/ref> IndieCade also includes a conference track featuring classes, panels, workshops, and keynotes. Since 2020, the annual festival has taken place online under the name IndieCade Anywhere & Everywhere. The IndieCade festival is the only stand-alone festival open to the public in the United States for exclusively independent games. Games are submitted for consideration to the IndieCade festival jury in the early spring and a selection of finalists for the culminating annual IndieCade festival is determined and announced by the fall. Additional games from the pool of IndieCade submissions are showcased at a variety of events each ye ...
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IndieCade Logo
IndieCade is an international juried festival of independent games. IndieCade is known as "the video game industry's Sundance."Fritz, Ben"IndieCade, the video game industry's Sundance" Los Angeles Times, October 1, 2009, accessed July 21, 2011. At IndieCade, independent video game developers are selected to screen and promote their work at the annual IndieCade festival and showcase events.Leigh AlexandeIndieCade Announces Call For Submissions March 7, 2008 Gamasutra/ref> In 2009, IndieCade launched a conference track featuring classes, panels, workshops, and keynotes. The conference has since become a major attraction for indie developers and others in the industry. Background IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. IndieCade's board of advisors includes (among others) Seamus Blackley, Tracy Fullerton, Megan Gaiser, Andy Gavin, Carl Goodman, John Hight, Robin Hunicke, Henry Jenkins, Richard L ...
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Robin Hunicke
Robin Hunicke (; born March 15, 1973) is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke began her career at Electronic Arts where she worked on multiple games including ''MySims'' as Lead Designer and ''Boom Blox'' and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced ''Journey'', an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG ''Glitch'', teaming with ''Katamari Damacy'' creator and personal friend Keita Takahashi. Prior to the release of ''Glitch'', Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it." They announced two new games, '' Wattam'' (directed by ...
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Ottawa International Animation Festival
The Ottawa International Animation Festival is an annual animated film and media festival that takes place in Ottawa, Ontario, Canada. The OIAF was founded in 1975, with the first festival held from August 10 to 15 in 1976. Initially organized by the Canadian Film Institute on a biennial basis and with the co-operation of the International Animated Film Association, the Festival organization now remains in the hands of the CFI. It moved from a biennial to an annual festival in 2005. Today the festival is recognized as the largest animation festival in North America, and regularly attracts upwards of 25,000 attendees when it is held each September. History The Ottawa International Animation Festival was founded in 1975 by various figures in the world of Canadian animation, most prominently Bill Kuhns, Frederik Manter, Prescott J. Wright, Frank Taylor, and Kelly O'Brien. Many Canadian film and media institutions, such as the National Film Board of Canada, Télévision de Radio-Can ...
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Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and 'Reblogging, retweet' tweets, while unregistered users only have the ability to read public tweets. Users interact with Twitter through browser or mobile Frontend and backend, frontend software, or programmatically via its APIs. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams (Internet entrepreneur), Evan Williams in March 2006 and launched in July of that year. Twitter, Inc. is based in San Francisco, California and has more than 25 offices around the world. , more than 100 million users posted 340 million tweets a day, and the service handled an average of 1.6 billion Web search query, search queries per day. In 2013, it was one of the ten List of most popular websites, most-visited websites and has been de ...
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Culver City
Culver City is a city in Los Angeles County, California, United States. As of the 2020 census, the population was 40,779. Founded in 1917 as a "whites only" sundown town, it is now an ethnically diverse city with what was called the "third-most diverse school district in California" in 2020. In the 1920s, the city became a center for film and later television production, best known as the home of Metro-Goldwyn-Mayer studios. From 1932 to 1986, it was the headquarters for the Hughes Aircraft Company. National Public Radio West and Sony Pictures Entertainment have headquarters in the city. The city was named after its founder, Harry Culver. It is mostly surrounded by the city of Los Angeles, but also shares a border with the unincorporated area of Ladera Heights. Over the years, it has annexed more than 40 pieces of adjoining land and now comprises about . History Early history Archaeological evidence suggests a human presence in the area of present-day Culver City since ...
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Electronic Entertainment Expo
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Celia Pearce
Celia Pearce (born September 6, 1961) is an American game designer currently teaching at Northeastern University as an associate professor. She is a co-founder and current Festival Chair of IndieCade, an international festival of independent games. She is currently a professor at Northeastern University and occasionally talks and shows games at art and game events such as Different Games and Incubate Arcade. Life and career Pearce previously held a position at the Georgia Institute of Technology as Head of the Experimental Game Lab and Emergent Game Group. She has also worked as a part of different conventions such as IndieCade and Women in Games. Pearce's work focuses on the creation and moderation of virtual worlds and networks as well as covers topics such as cosplay, role-playing, and gender representation in video games The portrayal of men and women in video games, as in other media, is a subject of research in gender studies and is discussed in the context of sexism i ...
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Eric Zimmerman
Eric Zimmerman (born 1969) is an American game designer and the co-founder and CEO of Gamelab, a computer game development company based in Manhattan. GameLab is known for the game '' Diner Dash''. Each year Zimmerman hosts the Game Design Challenge at the Game Developers Conference. He is also the co-author of four books including '' Rules of Play'' with Katie Salen, which was published in November 2004. Eric Zimmerman has written at least 24 essays and whitepapers since 1996, mostly pertaining to game development from an academic standpoint. He's currently a founding faculty at the NYU Game Center. Career Zimmerman develops video games and teaches game design. He has taught at universities including MIT, the University of Texas at Austin, Parsons School of Design, New York University, Rhode Island School of Design and School of Visual Arts. He co-designed the 1996 video game '' Gearheads'' with Frank Lantz at R/GA Interactive. During the game's development, they coined t ...
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Will Wright (game Designer)
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts (EA). In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. The first computer game Wright designed was '' Raid on Bungeling Bay'' in 1984, but it was ''SimCity'' that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including ''SimEarth'' and ''SimAnt''. Wright's greatest success to date comes from being the original designer for ''The Sims''. The game spawned multiple sequels, including ''The Sims 2'', '' The Sims 3'', and ''The Sims 4'' and expansion packs, and Wright has earned many awards for his work. His latest work, ''Spore'', was released in September 2008 and features gameplay based up ...
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Keita Takahashi
is a Japanese game designer and artist, his most notable titles being ''Katamari Damacy'' and its sequel, ''We Love Katamari''. The original ''Katamari'' game was a surprise hit and was praised for its quirkiness, originality, and charm. Takahashi is married to pianist and composer Asuka Sakai, who has worked with Takahashi on various projects. Career In an interview, Takahashi announced that he hopes to eventually move on from video games, with an ambition of designing a playground for children. On October 28, 2009, the Nottingham City Council announced during the Gamecity festival that Takahashi was spending a month in the city working on designs for the play area at Woodthorpe Grange. In 2012, Takahashi revealed to an audience that the Nottingham project had been indefinitely postponed, due to budget concerns. He and his wife, Asuka Sakai, formed the company uvula in October 2010 to support his freelance game design career, as well as his playground designs. In July 2011, ...
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Kellee Santiago
Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, planning to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. However, Santiago became involved in video game design and produced ''Cloud'', a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president. Santiago produced the studio's first two games, ''Flow'' and ''Flower'', moving more into her president role during the development of the ...
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Janet Murray
Janet Horowitz Murray (born 1946) is an American professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for Educational Computing Initiatives at MIT, where she taught humanities and led advanced interactive design projects since 1971. She is well known as an early developer of humanities computing applications, a seminal theorist of digital media, and an advocate of new educational programs in digital media. Work and contributions Janet Murray designed projects include a digital edition of the Warner Brothers classic, Casablanca. In addition she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, MTV, Turner, and other networks. She also works extensively as a member of Georgia Tech's Experimental Game Lab and is an advisor to Georgia Tech's Mobile Technology Group. Murray's major book is '' ...
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