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Janet Horowitz Murray (born 1946) is an American
professor Professor (commonly abbreviated as Prof.) is an Academy, academic rank at university, universities and other post-secondary education and research institutions in most countries. Literally, ''professor'' derives from Latin as a "person who pr ...
in the
School of Literature, Media, and Communication The School of Literature, Media, and Communication (LMC) is one of six units of the Ivan Allen College of Liberal Arts at the Georgia Institute of Technology. The School focuses primarily on interdisciplinary approaches to the humanities, social sc ...
at the
Georgia Institute of Technology The Georgia Institute of Technology, commonly referred to as Georgia Tech or, in the state of Georgia, as Tech or The Institute, is a public research university and institute of technology in Atlanta, Georgia. Established in 1885, it is part of ...
. Before coming to Georgia Tech in 1999, she was a Senior
Research Scientist A scientist is a person who conducts scientific research to advance knowledge in an area of the natural sciences. In classical antiquity, there was no real ancient analog of a modern scientist. Instead, philosophers engaged in the philosophica ...
in the Center for Educational Computing Initiatives at
MIT The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the mo ...
, where she taught humanities and led advanced interactive design projects since 1971. She is well known as an early developer of
humanities computing Digital humanities (DH) is an area of scholarly activity at the intersection of computing or digital technologies and the disciplines of the humanities. It includes the systematic use of digital resources in the humanities, as well as the analy ...
applications, a seminal theorist of
digital media Digital media is any communication media that operate in conjunction with various encoded machine-readable data formats. Digital media can be created, viewed, distributed, modified, listened to, and preserved on a digital electronics device. ' ...
, and an advocate of new educational programs in digital media.


Work and contributions

Janet Murray designed projects include a digital edition of the Warner Brothers classic, Casablanca. In addition she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, MTV, Turner, and other networks. She also works extensively as a member of Georgia Tech's Experimental Game Lab and is an advisor to Georgia Tech's Mobile Technology Group. Murray's major book is '' Hamlet on the Holodeck: The Future of Narrative in Cyberspace'', which asks whether the computer can provide the basis for an expressive narrative form, just as print technology supported the development of the novel and film technology supported the development of movies (originally published in 1997 and updated in 2017). She provides an optimistic answer. Murray’s analysis rests on an understanding of the computer as a medium of representation with a distinct set of properties. She argues that the computer is procedural, participatory, encyclopedic, and spatial, and that it affords three characteristic (but not unique) pleasures: immersion, agency, and transformation. She defines interactivity as the combination of the procedural and the participatory property which together afford the pleasure of agency. She connects research work on
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
with cultural forms such as
games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
,
movies A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere ...
,
literature Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially prose fiction, drama, and poetry. In recent centuries, the definition has expanded to include ...
, and
television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
. Murray’s main point is that the new computer formats expand the possibilities of expression available for storytelling. To her, "digital transmission has opened up the possibility of long-form storytelling, since audiences can view whole seasons after their original broadcast date, and they can follow story over multiple seasons." Murray was a guest writer for
Noah Wardrip-Fruin Noah Wardrip-Fruin is a professor in the Computational Media department of the University of California, Santa Cruz, and is an advisor for the Expressive Intelligence Studio. He is an alumnus of the Literary Arts MFA program and Special Graduate S ...
and
Nick Montfort Nick Montfort is a poet and professor of digital media at MIT, where he directs a lab called The Trope Tank. He also holds a part-time position at the University of Bergen where he leads a node on computational narrative systems at the Center for ...
''The New Media Reader'', an anthology of articles on the new media which Janet was the first of the two introduction in the book called "Inventing the Medium." Murray’s work has been referenced by game designers, interactive television producers, filmmakers, and journalists. It has been criticized from opposing directions, by writer
Sven Birkerts Sven Birkerts (born 21 September 1951) is an American essayist and literary critic. He is best known for his book ''The Gutenberg Elegies'' (1994), which posits a decline in reading due to the overwhelming advances of the Internet and other tec ...
as a threat to print culture (in ''
HotWired ''Hotwired'' (1994–1999) was the first commercial online magazine, launched on October 27, 1994. Although it was part of the print magazine ''Wired'', ''Hotwired'' carried original content. History Andrew Anker, Wired's then Vice Presid ...
'' magazine and in a televised debate) and by
ludologist Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
s as an inappropriately literary approach to games (''Game Studies'' vol. 1 no. 1). Murray also has an active role in developing two new degree programs at Georgia Tech which were launched in 2004: the Ph.D. in digital media and the B.S. in Computational Media. She was a member of the
Peabody Award The George Foster Peabody Awards (or simply Peabody Awards or the Peabodys) program, named for the American businessman and philanthropist George Peabody, honor the most powerful, enlightening, and invigorating stories in television, radio, and ...
s Board of Jurors from 2007 to 2013.


Accomplishments

* Spring of 2000,
American Film Institute The American Film Institute (AFI) is an American nonprofit film organization that educates filmmakers and honors the heritage of the motion picture arts in the United States. AFI is supported by private funding and public membership fees. Leade ...
named Janet Murray their Trustee as she is also a mentor AFI Digital Content Lab. * Her projects from digital media curricula, interactive narrative, story/games, interactive television, to large-scale multimedia information spaces.have been funded by IBM,
Apple Computer Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company b ...
, Annenberg-CPB Project, the Andrew W. Mellon Foundation, the
National Endowment for the Humanities The National Endowment for the Humanities (NEH) is an independent federal agency of the U.S. government, established by thNational Foundation on the Arts and the Humanities Act of 1965(), dedicated to supporting research, education, preserv ...
, and the
National Science Foundation The National Science Foundation (NSF) is an independent agency of the United States government that supports fundamental research and education in all the non-medical fields of science and engineering. Its medical counterpart is the National I ...
. *
Next Generation Magazine ''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was p ...
named her one of the top 100 Most Influential Women in Games in 2006


See also

*
Simulated reality The simulation theory is the hypothesis that reality could be simulated—for example by quantum computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds that may or may not know that they live i ...
*
Video game theory Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
*
New media art New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video g ...


References


External links


"Inventing the Medium" -Janet H. Murray
{{DEFAULTSORT:Murray, Janet Georgia Tech faculty Living people Digital media educators Harvard University alumni 1946 births Electronic literature critics