IndieCade
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IndieCade is an international juried festival of independent games. Game types include video games, live-action games, and tabletop games. Independent game developers are selected to demo, screen, and promote their work at the annual IndieCade festival and showcase events.Leigh Alexande
IndieCade Announces Call For Submissions March 7, 2008 Gamasutra
/ref> IndieCade also includes a conference track featuring classes, panels, workshops, and keynotes. Since 2020, the annual festival has taken place online under the name IndieCade Anywhere & Everywhere. The IndieCade festival is the only stand-alone festival open to the public in the United States for exclusively independent games. Games are submitted for consideration to the IndieCade festival jury in the early spring and a selection of finalists for the culminating annual IndieCade festival is determined and announced by the fall."IndieCade Official Site
/ref> Additional games from the pool of IndieCade submissions are showcased at a variety of events each year around the world. Ben Fritz for the Los Angeles Times called IndieCade "the video game industry's
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."Fritz, Ben
"IndieCade, the video game industry's Sundance"
Los Angeles Times, October 1, 2009, accessed July 21, 2011.


IndieCade awards

Approximately 40 games each year are selected to exhibit. The finalists are eligible to compete in IndieCade's Red Carpet Awards. Audience Choice and Developer Choice Awards are announced separately during the festival's closing party. Awards categories vary by year. Typical categories include: * Best In Show * Best Story/World Design * Best Technology * Best Gameplay Design * Best Visuals * Best Sound * Best Interaction * Community Impact * Special Recognition See also: :IndieCade winners.


Locations and dates


Festival events

Showcase The IndieCade showcase is the heart of the IndieCade festival and consists of approximately 40 finalist games selected for their creativity, unique vision, and technological innovation. The showcase involves both digital and physical games. It is free and open to the public.


History

IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. IndieCade's board of advisors have included (among others) Seamus Blackley, Tracy Fullerton,
Megan Gaiser Megan Gaiser is a video game director, and one of the first female CEOs in the gaming industry. Her work has focused on games for girls. In the course of her career, Megan Gaiser has worked to give voice to marginalized groups by questioning commo ...
, Andy Gavin, Carl Goodman, John Hight, Robin Hunicke,
Henry Jenkins Henry Jenkins III (born June 4, 1958) is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the University of Southern California (USC) Annenberg School for Communication an ...
,
Richard Lemarchand Richard Lemarchand is game designer, teacher, and author. He is known for being the lead designer on the ''Uncharted'' video game series from Naughty Dog. Game Design After graduating from Oxford with a degree in physics and philosophy, in 1991 ...
, Frans Mayra,
Jamil Moledina Jamil Moledina ( hi, जमल मोलेदीना) is a businessman who works in the video game industry. Moledina has worked in senior management roles for the Game Developers Conference, EA Partners, and mobile gaming companies Funzio and ...
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Janet Murray Janet Horowitz Murray (born 1946) is an American professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for ...
, Robert Nashak, Carolyn Rauch, Kellee Santiago, Keita Takahashi, Will Wright, and Eric Zimmerman. IndieCade founder is Stephanie Barish, Festival Chair is
Celia Pearce Celia Pearce (born September 6, 1961) is an American game designer currently teaching at Northeastern University as an associate professor. She is a co-founder and current Festival Chair of IndieCade, an international festival of independent game ...
, and Festival Director is Sam Roberts. The festival started as part of E3 before being spun off as an independent event in Bellevue, Washington. In 2009, IndieCade moved its flagship stand-alone festival from Bellevue, Washington, to
Culver City Culver City is a city in Los Angeles County, California, United States. As of the 2020 census, the population was 40,779. Founded in 1917 as a "whites only" sundown town, it is now an ethnically diverse city with what was called the "third-most ...
(Los Angeles), California, where a Twitter game and an "urban" scavenger hunt were part of the festivities. aming's got the indie spirit"Culver City's Indiecase festival showcases low-budget, artful video games". Los Angeles Times. October 3, 2009 The Ottawa International Animation Festival (OIAF) partnered with the IndieCade organization in 2009. Each year, IndieCade created a "city-sized arcade" in downtown Culver City. The festival transformed a central blacktop parking lot on Main Street, leveraging the open space by building temporary structures that host parties, individual games, and planned and spontaneous Big Games. In 2016 IndieCade Europe was rebooted and took place in Paris, where it returned in 2017 and 2018. Since 2020, the annual IndieCade festival has taken place online under the name IndieCade Anywhere & Everywhere.


Previous events

Showcase Prior to the COVID-19 pandemic, the main showcase was known as the "Game Walk" with several games exhibited in various locations across downtown
Culver City Culver City is a city in Los Angeles County, California, United States. As of the 2020 census, the population was 40,779. Founded in 1917 as a "whites only" sundown town, it is now an ethnically diverse city with what was called the "third-most ...
: the fire station, NextSpace coworking offices, and the Gregg Fleishman Studio, all turned into temporary galleries for the festival. Night Games Night Games was an evening centered large-scale physical and hybrid games played outside after dark. Examples of game types included single-player experiences played on a giant screen in front of an audience (''
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''), multiplayer games that use only certain mechanics such as glowing wands or laser pointers (''
Johann Sebastian Joust ''Sportsfriends'' is a party video game created by the Danish independent developer collective Die Gute Fabrik. It consists of four games: ''Johann Sebastian Joust'', ''Super Pole Riders'', ''BaraBariBall'', and ''Hokra''. Planned for release o ...
'', ''Renga''), and large performance pieces involving many players (''Humanoid Asteroids''). IndieCade promoted Night Games to feature the beauty and innovation of modern game design in all forms, outside the label of what are commonly perceived to be "traditional" games. Big Games The Big Games program served as an extension to IndieCade's mission to promote games of all kinds. Big Games are large, multi-player games played outside and involving physical activity, and range to include technology, tactics, and personal interaction. Big Games were curated by on-site docents, and presented projects such as Ninja (a turn based game of tag), Reality (an Alternate Reality game), and Meatspace Invasion (a mixed virtual/real-world tag/shooting style game). It was free and open to the public. 3D Game Jam The first IndieCade Mobile 3D Game Jam was hosted in Los Angeles at the University of Southern California's Interactive Media Division on August 6–7, 2011. During the two-day event, 12 teams began the process of creating a fully functional 3D mobile game for the
LG Thrill 4G The LG Optimus 3D (or LG Thrill 4G in the USA) is a 3D-enabled Android 2.2 Froyo (Android 4.0 Ice Cream Sandwich upgradeable) 3D mobile device released on 7 July 2011 in the UK and advertised as the world's first full 3D mobile phone. It has 51 ...
. 6 finalists were chosen to go on to the next round of refining their games in order to compete for the LG Mobile 3D Award at the Red Carpet Award Ceremonies. Holiday Party The first annual IndieCade Holiday Party took place at
Riot Games Riot Games, Inc. is an American video game developer, publisher and esports tournament organizer based in Los Angeles, California. It was founded in September 2006 by Brandon Beck and Marc Merrill to develop ''League of Legends'' and went on t ...
headquarters in Santa Monica on December 14, 2011. The fundraiser featured postcard art sent in by the community, available for sale by silent auction. The art show was curated by Glitch Lab. Notable art contributors were Pendleton Ward (creator of '' Adventure Time''), Jason Torchinsky, as well as Amanda Williams and Katherine Rubenstein.


See also

* Independent Games Festival


References


External links

*{{Official website, https://www.indiecade.com/ Animation film festivals in the United Kingdom Animation film festivals in the United States Festivals established in 2005 Game awards Gaming conventions Indie game festivals Trade shows in the United States