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Illusion Of Gaia
''Illusion of Gaia'', known in PAL territories as ''Illusion of Time'', is an action role-playing video game developed by Quintet for the Super Nintendo Entertainment System. The game was released in Japan by Enix in 1993, and in North America and PAL territories by Nintendo in 1994 and 1995. Set in a fantasy reimagining of Earth, the game's plot centers on a boy named Will who is chosen to save the world from an impending disaster. During the course of the game, the player guides Will through levels based on ancient ruins of real-world civilizations and Wonders of the World, such as the Great Pyramid and the Great Wall of China. Gameplay While ''Illusion of Gaia'' has a large cast of characters, Will, Freedan and Shadow are the only playable characters in the game. Each has unique abilities, and certain areas are impassable without a specific character. The characters gain techniques as part of the story. Will's techniques are all based on reaching new areas with incidental combat ...
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Quintet (company)
was a Japanese video game developer, founded in April 1989. The company name is derived from musical terminology, as well as five elements of game design—planning, graphics, sound, programming and producing. Quintet was most active in the 1990s, when it had a strong relationship with Enix (now incorporated into Square Enix); the company was also a member of the GD-NET group of Sega Saturn developers. Quintet has not been active since the 2000s and are likely defunct. Company overview The director and president of Quintet is Tomoyoshi Miyazaki, the scenario writer for the first three entries of Nihon Falcom's '' Ys'' series. Masaya Hashimoto, who served as main director, designer and programmer for the same early ''Ys'' titles, also joined Quintet with Miyazaki. Thanks to the ''Ys'' connection, composer Yuzo Koshiro (also a ''Ys'' veteran) lent his talents to the score of the company's official inaugural title, ''ActRaiser'', a soundtrack which has since been adapted for orches ...
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Illusion Of Gaia Will And Alter Egos At Dark Space
An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may occur with any of the human senses, but visual illusions (optical illusions) are the best-known and understood. The emphasis on visual illusions occurs because vision often dominates the other senses. For example, individuals watching a ventriloquist will perceive the voice is coming from the dummy since they are able to see the dummy mouth the words. Some illusions are based on general assumptions the brain makes during perception. These assumptions are made using organizational principles (e.g., Gestalt theory), an individual's capacity for depth perception and motion perception, and perceptual constancy. Other illusions occur because of biological sensory structures within the human body or conditions outside the body within one's physi ...
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Soul Blazer
''Soul Blazer'', released in Japan as , is a video game for the Super NES developed by Quintet and published by Enix. ''Soul Blazer'' was scored by Yukihide Takekawa. It was released in 1992 in Japan and North America, but not released in Europe until 1994. It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants. The servant can be named by the player; however, in a later game developed by Quintet, ''Illusion of Gaia'', he is referred to as "Blazer". Gameplay The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice and ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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Christopher Columbus
Christopher Columbus * lij, Cristoffa C(or)ombo * es, link=no, Cristóbal Colón * pt, Cristóvão Colombo * ca, Cristòfor (or ) * la, Christophorus Columbus. (; born between 25 August and 31 October 1451, died 20 May 1506) was an Italian explorer and navigator who completed Voyages of Christopher Columbus, four voyages across the Atlantic Ocean sponsored by the Catholic Monarchs of Spain, opening the way for the widespread European Age of Discovery, exploration and colonization of the Americas. His expeditions were the first known European contact with the Caribbean, Central America, and South America. The name ''Christopher Columbus'' is the anglicisation of the Latin . Scholars generally agree that Columbus was born in the Republic of Genoa and spoke a dialect of Ligurian (Romance language), Ligurian as his first language. He went to sea at a young age and travelled widely, as far north as the British Isles and as far south as what is now Ghana. He married Port ...
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Tower Of Babel
The Tower of Babel ( he, , ''Mīgdal Bāḇel'') narrative in Genesis 11:1–9 is an origin myth meant to explain why the world's peoples speak different languages. According to the story, a united human race speaking a single language and migrating eastward, comes to the land of Shinar (). There they agree to build a city and a tower with its top in the sky. Yahweh, observing their city and tower, confounds their speech so that they can no longer understand each other, and scatters them around the world. Some modern scholars have associated the Tower of Babel with known structures, notably the Etemenanki, a ziggurat dedicated to the Mesopotamian god Marduk in Babylon. A Sumerian story with some similar elements is told in ''Enmerkar and the Lord of Aratta''. Narrative Etymology The phrase "Tower of Babel" does not appear in the Bible; it is always "the city and the tower" () or just "the city" (). The original derivation of the name Babel (also the Hebrew name for B ...
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Egyptian Pyramids
The Egyptian pyramids are ancient masonry structures located in Egypt. Sources cite at least 118 identified "Egyptian" pyramids. Approximately 80 pyramids were built within the Kingdom of Kush, now located in the modern country of Sudan. Of those located in modern Egypt, most were built as tombs for the country's pharaohs and their consorts during the Old and Middle Kingdom periods. The earliest known Egyptian pyramids are found at Saqqara, northwest of Memphis, although at least one step-pyramid-like structure has been found at Saqqara, dating to the First Dynasty: Mastaba 3808, which has been attributed to the reign of Pharaoh Anedjib, with inscriptions, and other archaeological remains of the period, suggesting there may have been others. The otherwise earliest among these is the Pyramid of Djoser built   during the Third Dynasty. This pyramid and its surrounding complex are generally considered to be the world's oldest monumental structures constructed of dresse ...
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Angkor Wat
Angkor Wat (; km, អង្គរវត្ត, "City/Capital of Temples") is a temple complex in Cambodia and is the largest religious monument in the world, on a site measuring . Originally constructed as a Hinduism, Hindu temple dedicated to the god Vishnu for the Khmer Empire by King Suryavarman II, it was gradually transformed into a Buddhism, Buddhist temple towards the end of the 12th century; as such, it is also described as a "Hindu-Buddhist" temple. Angkor Wat was built at the behest of the Khmer King Suryavarman II in the early 12th century in Yaśodharapura ( km, យសោធរបុរៈ, present-day Angkor), the capital of the Khmer Empire, as his state temple and eventual mausoleum. Angkor Wat combines two basic plans of Khmer temple architecture: the Khmer architecture#Temple mountain, temple-mountain and the later Khmer architecture#Gallery, galleried temple. It is designed to represent Mount Meru, home of the Deva (Hinduism), devas in Hindu mythology: wit ...
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Nazca Lines
The Nazca Lines are a group of geoglyphs made in the soil of the Nazca Desert in southern Peru. They were created between 500 BCE and 500 CE by people making depressions or shallow incisions in the desert floor, removing pebbles and leaving differently colored dirt exposed. There are two major phases of the Nazca lines, Paracas phase, from 400 to 200 BCE, and Nazca phase, from 200 BCE to 500 CE. In the years leading up to 2020, between 80 and 100 new figures had been found with the use of drones, and archaeologists believe that there are more to be found. Most lines run straight across the landscape, but there are also figurative designs of animals and plants. The individual figurative geoglyph designs measure between across. The combined length of all the lines is more than , and the group covers an area of about . The lines are typically deep. They were made by removing the top layer of reddish-brown iron oxide-coated pebbles to reveal a yellow-grey subsoil. The ...
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Inca Empire
The Inca Empire (also known as the Incan Empire and the Inka Empire), called ''Tawantinsuyu'' by its subjects, (Quechua for the "Realm of the Four Parts",  "four parts together" ) was the largest empire in pre-Columbian America. The administrative, political and military center of the empire was in the city of Cusco. The Inca civilization arose from the Peruvian highlands sometime in the early 13th century. The Spanish began the conquest of the Inca Empire in 1532 and by 1572, the last Inca state was fully conquered. From 1438 to 1533, the Incas incorporated a large portion of western South America, centered on the Andean Mountains, using conquest and peaceful assimilation, among other methods. At its largest, the empire joined modern-day Peru, what are now western Ecuador, western and south central Bolivia, northwest Argentina, the southwesternmost tip of Colombia and a large portion of modern-day Chile, and into a state comparable to the historical empires of Eurasia ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Saved Game
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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