Igo Hatsuyōron
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Igo Hatsuyōron
''Igo Hatsuyōron'' (囲碁 発陽論, literally : ''On yang production in the game of go'', often abbreviated Hatsuyōron) is a collection of 183 go problems (mostly tsumego), compiled in 1713 by the Japanese go master Inoue Dōsetsu Inseki. Until the end of the 19th century, the ''Hatsuyōron'' remained a closely guarded secret of the Inoue house, where it was used to drill the best disciples in the tactics. It became public after the collapse of the Four go houses; several incorrect editions are published, before the discovery in 1982 of a copy that is close to the original now lost. ''Igo Hatsuyōron'' is considered the most difficult of such collections, and as such is still used for training Go professionals. It contains many problems so complex that false or incomplete solutions were given in the first editions, and in particular an exceptional problem by its theme and its depth, rediscovered in 1982, and which is not yet completely solved in 2015. History Inoue Dōse ...
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Inoue Dōsetsu Inseki
Inoue (kanji: , historical kana orthography: ''Winouhe'') is the 16th most common Japanese surname. Historically, it was also romanized as Inouye, and many Japanese-descended people outside of Japan still retain this spelling. A less common variant is . Notable people with the surname include: *, Japanese lyricist *, Japanese film director *, Japanese keyboardist, composer and producer *Alice Inoue (born 1964), American astrologer and writer *, Japanese volleyball player *, Japanese announcer *, Japanese writer and translator *, Japanese footballer *, Japanese singer *, Japanese businessman and inventor *, Japanese singer, composer and multi-instrumentist *, Japanese rugby union player * Daniel Inouye (1924–2012), United States Senator for Hawaii and Medal of Honor recipient *Egan Inoue (born 1965), American jiu-jitsu practitioner, mixed martial artist and racquetball player *Enson Inoue (born 1967), American mixed martial artist *, Japanese founder of Toyo University, educato ...
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Hon'inbō Dōsaku
Hon'inbō Dōsaku (本因坊道策, 1645–1702) was a professional Go player. Biography Dōsaku was one of the greatest Go players in history. He was born in the Iwami Province of Japan and studied Go in the Hon'inbō school, becoming Meijin at a very young age. Dōsaku was the fourth Hon'inbō by the time he was 32, and the fourth Meijin by the time he was 33. He started to learn Go at 7. Dōsaku was so strong by the time he was in his early 20s that even if someone played the first move, he would always win. Rumors were that he was two stones stronger than any other Go player. This was due to his deep thinking and next-level tactics. He laid the foundation for opening strategy in the Golden Period. Becoming Meijin by fiat Only a short time after receiving the Head of the Hon'inbō school he was given the post of Meijin in recognition of his unrivaled strength. On one account, this controversial appointment (which deprived Yasui Sanchi of his official positions) was handl ...
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Yose
''Yose'' (Japanese: 寄席) is a form of spoken vaudeville theatre of Japan cultivated since the 18th century. The term also refers to the exclusive theater where ''yose'' is held. History The ''yose'' was a popular form of spoken theatre in the Edo period. The term is the shortened form of ''Hito yose seki'' (人寄せ席), roughly "Where people sit together". Towards the end of the Edo period, there were several hundred theatres, about one per district (町, ''chō''). The entrance fee, the "wooden door penny" (木戸銭, ''Kido-zeni''), was small. A number of variants existed: * "Narrative stories" (講談, ''Kōdan'') * "Emotional stories" (人情噺, ''Ninjō-banashi'') * "Comic stories" (落語, ''Rakugo'') * "Magic Arts" (手品, ''Tejina'') * "Shadow theatre" (写し絵, ''Utsushi-e'') * "Imitation of several people" (八人芸, ''Hachinin-gei'') * "Ghost Stories" (怪談, ''Kaidan'') * "Artful Tales" (芸屋噺) and others The main direction was the ''kōdan'', the ...
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Go World
''Go World'' was an English-language magazine about the game of go, published in Japan by Ishi Press Samuel Howard Sloan (born September 7, 1944) is an American perennial candidate and former broker-dealer. In 1978, he won a case ''pro se'' before the United States Supreme Court, becoming the last non-lawyer to argue a case in front of the cour ... and Kiseido Publishing Company from 1977 through 2012. The magazine was published on a semi-annual basis. History and profile ''Go World'' was first published in May 1977, and was published continuously until 2012 with an interruption between Summer 1992 and Autumn 1993. Each issue, on average 64 pages, contained extended commentaries on top title matches, world go news, problem sets, and articles on various aspects of the game. Numerous title match games from this period can be found in Tournament Go 1992. In total 129 issues were published. ''Go World'' issues #1-108 are available as PDF documents from Kiseido Digital through ...
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Life And Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a distinct ''group'' of ''stones'' is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be lost as "captured". The basic idea can be summarized by: :''A group must have a means to evade capture forever, by securing at least two liberties that can't be filled at the same time (often through two "eyes") to live.'' Explanation The concept of ''Life and death'' is a consequence of two basic Go rules. * ''A group of stones with no liberties is captured.'' * ''A stone may not be played on a position where it will be captured directly, unless it directly captures another group.'' Because of these rules, some groups can never be captured (''alive''), while others cannot avoid capture (''dead''). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive' ...
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Semeai
In the board game Go, a is a tactical situation created in positions when both players have groups striving to capture each other, in some closely delimited area of the board. Typically it is not possible for each side to create a safe group with two eyes. One common outcome is that one group is captured, resolving the race. In the most simple situations it is possible to predict this result, by counting the liberties on each group: if for example there are four liberties each, the advantage will lie with the player able to play first, while if one side has four liberties and the other five, the result is already decided and neither player will continue (the player who is behind will normally leave the area alone, seeing it as a future source of ko threats). There are numerous other possible outcomes, for example a '' seki'', a ko of a direct or indirect nature, and (rather rarely) more exotic types of repeating situation such as triple ko or ''chosei''. In the more orthodox ...
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Ko (Go)
A ''ko'' (Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by the rule of ko, a special rule of the game that prevents immediate repetition of position, by a short 'loop' in which a single stone is captured, and another single stone immediately taken back. The rule states that the immediate recapture is forbidden, for one turn only. This gives rise to the following procedure: the 'banned' player makes a play, which may have no particular good qualities, but which demands an instant reply. Then the ban has come to its end, and recapture is possible. This kind of distracting play is termed a ''ko threat''. If White, say, chooses to play a ko threat, and Black responds to the threat instead of ending the ko in some fashion, then White can recapture the stone that began the ko. This places Black in the s ...
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Postface
A postface is the opposite of a preface, a brief article or explanatory information placed at the end of a book A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arr .... Postfaces are quite often used in books so that the non-pertinent information will appear at the end of the literary work, and not confuse the reader. A postface is a text added to the end of a book or written as a supplement or conclusion, usually to give a comment, an explanation, or a warning. The postface can be written by the author of a document or by another person. The postface is separated from the main body of the book and is placed in the appendices pages. The postface presents information that is not essential to the entire book, but which is considered relevant. References Book design Book terminology< ...
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Utaro Hashimoto
was a 9-dan Go players, professional Go player. Biography Hashimoto became a pro in 1922 when he was 15. He won the Honinbō 3 times before finally reaching 9p in 1954. He founded the Kansai Ki-in in 1950. Titles and runners-up References

1907 births 1994 deaths Japanese Go players {{Japan-Go-bio-stub ...
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Hideyuki Fujisawa
, also known as Shuko Fujisawa, was a Japanese professional Go player. A younger uncle of another professional, Hosai Fujisawa and grandfather of professional Go player Rina Fujisawa. Biography Hideyuki Fujisawa was born in Yokohama, Japan. He was one of the best players during his era. One of the "Three Crows" along with Yamabe Toshiro and Keizo Suzuki (and later Takeo Kajiwara). Even though he was known more for his controversial acts, such as having a bad drinking habit, the most important thing that shone through about Fujisawa was his Go skill. Besides Go, he was known to gamble and was a successful real estate dealer. He was also known for his calligraphy and had several exhibits of his works. He also stated in his autobiography, although he did not mind being called Shuko, he preferred to be called Hideyuki. He is the father of Kazunari Fujisawa, an 8-dan Go professional, and the grandfather of Rina Fujisawa, a 3-dan Go professional who has won multiple female titles ...
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Hon'inbō Shūsai
is the professional name of Hoju Tamura, also known as , who was a Japanese professional Go player. Biography Shusai was born in Shiba, Tokyo, son of Tamura Yasunaga, a retainer of the ''shōgun''. He learned go at age 10 and joined the Hoensha in 1883, then under the leadership of Murase Shūho. He was made ''shodan'' at age 13. At age 18, he attained the rank of 2nd ''dan'' (the lower professional ranks cannot be assumed to correspond to modern ones). He then broke with the game for a time, tried to go into business on his own account, and ended up in a Buddhist retreat in Chiba Prefecture. After more than a year out of the game, he set up his own go salon in Roppongi.''Go Monthly Review'', 1963/11 p.68 He was then helped by Kim Ok-gyun, a Korean then resident in Japan, who used his contacts to secure Tamura an introduction to Hon'inbō Shūei. He was re-ranked as 4th ''dan'' in 1892 and proceeded up the ranks from there. He engaged in a number of high-profile matches. H ...
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