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Semeai
In the board game Go, a is a tactical situation created in positions when both players have groups striving to capture each other, in some closely delimited area of the board. Typically it is not possible for each side to create a safe group with two eyes. One common outcome is that one group is captured, resolving the race. In the most simple situations it is possible to predict this result, by counting the liberties on each group: if for example there are four liberties each, the advantage will lie with the player able to play first, while if one side has four liberties and the other five, the result is already decided and neither player will continue (the player who is behind will normally leave the area alone, seeing it as a future source of ko threats). There are numerous other possible outcomes, for example a '' seki'', a ko of a direct or indirect nature, and (rather rarely) more exotic types of repeating situation such as triple ko or ''chosei''. In the more orthodox ...
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Go (game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. Wh ...
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Korean Language
Korean ( South Korean: , ''hangugeo''; North Korean: , ''chosŏnmal'') is the native language for about 80 million people, mostly of Korean descent. It is the official and national language of both North Korea and South Korea (geographically Korea), but over the past years of political division, the two Koreas have developed some noticeable vocabulary differences. Beyond Korea, the language is recognised as a minority language in parts of China, namely Jilin Province, and specifically Yanbian Prefecture and Changbai County. It is also spoken by Sakhalin Koreans in parts of Sakhalin, the Russian island just north of Japan, and by the in parts of Central Asia. The language has a few extinct relatives which—along with the Jeju language (Jejuan) of Jeju Island and Korean itself—form the compact Koreanic language family. Even so, Jejuan and Korean are not mutually intelligible with each other. The linguistic homeland of Korean is suggested to be somewhere in ...
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Group (go)
A group is a number of persons or things that are located, gathered, or classed together. Groups of people * Cultural group, a group whose members share the same cultural identity * Ethnic group, a group whose members share the same ethnic identity * Religious group (other), a group whose members share the same religious identity * Social group, a group whose members share the same social identity * Tribal group, a group whose members share the same tribal identity * Organization, an entity that has a collective goal and is linked to an external environment * Peer group, an entity of three or more people with similar age, ability, experience, and interest Social science * In-group and out-group * Primary, secondary, and reference groups * Social group * Collectives Science and technology Mathematics * Group (mathematics), a set together with a binary operation satisfying certain algebraic conditions Chemistry * Functional group, a group of atoms which provide ...
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Life And Death
Life and death (死活) is a fundamental concept in the game of Go, where the status of a distinct ''group'' of ''stones'' is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be lost as "captured". The basic idea can be summarized by: :''A group must have a means to evade capture forever, by securing at least two liberties that can't be filled at the same time (often through two "eyes") to live.'' Explanation The concept of ''Life and death'' is a consequence of two basic Go rules. * ''A group of stones with no liberties is captured.'' * ''A stone may not be played on a position where it will be captured directly, unless it directly captures another group.'' Because of these rules, some groups can never be captured (''alive''), while others cannot avoid capture (''dead''). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive' ...
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Go Terms
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''Go ...
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Ko Rule
The rules of Go have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asia. Even among these, there is a degree of variation. Notably, Chinese and Japanese rules differ in a number of aspects. The most significant of these are the scoring method, together with attendant differences in the manner of ending the game. While differences between sets of rules may have moderate strategic consequences on occasion, they do not change the character of the game. The different sets of rules usually lead to the same game result, so long as the players make minor adjustments near the end of the game. Differences in the rules are said to cause problems in perhaps one in every 10,000 games in competition. This article first presents a simple set of rules which are, except for wording, identical to those usually referred to as the Tromp–Taylor Rules, themselves close in most essential respect ...
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Triple Ko
A ''ko'' (Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by the rule of ko, a special rule of the game that prevents immediate repetition of position, by a short 'loop' in which a single stone is captured, and another single stone immediately taken back. The rule states that the immediate recapture is forbidden, for one turn only. This gives rise to the following procedure: the 'banned' player makes a play, which may have no particular good qualities, but which demands an instant reply. Then the ban has come to its end, and recapture is possible. This kind of distracting play is termed a ''ko threat''. If White, say, chooses to play a ko threat, and Black responds to the threat instead of ending the ko in some fashion, then White can recapture the stone that began the ko. This places Black in the ...
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WYSIWYG
In computing, WYSIWYG ( ), an acronym for What You See Is What You Get, is a system in which editing software allows content to be edited in a form that resembles its appearance when printed or displayed as a finished product, such as a printed document, web page, or slide presentation. WYSIWYG implies a user interface that allows the user to view something very similar to the end result while the document is being created. In general, WYSIWYG implies the ability to directly manipulate the layout of a document without having to type or remember names of layout commands. History Before the adoption of WYSIWYG techniques, text appeared in editors using the system standard typeface and style with little indication of layout ( margins, spacing, etc.). Users were required to enter special non-printing ''control codes'' (now referred to as markup ''code tags'') to indicate that some text should be in boldface, italics, or a different typeface or size. In this environment there was very ...
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Go Position, Life And Death, 1
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''G ...
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Go Position, Life And Death, 2
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''G ...
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Go Position, Life And Death, 3
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''G ...
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Go Position, Life And Death, 4
Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position located at the corner of the board in the board game ''Monopoly'' * ''Go'', a 1992 game for the Philips CD-i video game system * ''Go'', a large straw battering ram used in the Korean sport of Gossaum * Go!, a label under which U.S. Gold published ZX Spectrum games * Go route, a pattern run in American football * ''Go'' series, a turn-based, puzzle video game series by Square Enix, based on various Square Enix franchises * '' Counter-Strike: Global Offensive'' (''CS:GO''), a first-person shooter developed by Valve * ''Pokémon Go'', an augmented reality game Film * ''Go'' (1999 film), American film * ''Go'' (2001 film), a Japanese film * ''Go'' (2007 film), a Bollywood film * ''Go Karts'' (film), an Australian film also titled as ''G ...
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