Igo Hatsuyōron
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''Igo Hatsuyōron'' (囲碁 発陽論, literally : ''On
yang Yang may refer to: * Yang, in yin and yang, one half of the two symbolic polarities in Chinese philosophy * Korean yang, former unit of currency of Korea from 1892 to 1902 * YANG, a data modeling language for the NETCONF network configuration ...
production in the
game of go Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board gam ...
'', often abbreviated Hatsuyōron) is a collection of 183 go problems (mostly
tsumego is the Japanese term for a type of go problem based on life-and-death. The term likely comes from , as means checkmating in shogi but has different meanings in go. ''Tsumego'' problems are common in newspaper columns. ''Tsumego'' problems ...
), compiled in 1713 by the Japanese go master
Inoue Dōsetsu Inseki Inoue (kanji: , historical kana orthography: ''Winouhe'') is the 16th most common Japanese surname. Historically, it was also romanized as Inouye, and many Japanese-descended people outside of Japan still retain this spelling. A less common vari ...
. Until the end of the 19th century, the ''Hatsuyōron'' remained a closely guarded secret of the Inoue house, where it was used to drill the best disciples in the
tactics Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tact ...
. It became public after the collapse of the
Four go houses In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi w ...
; several incorrect editions are published, before the discovery in 1982 of a copy that is close to the original now lost. ''Igo Hatsuyōron'' is considered the most difficult of such collections, and as such is still used for training
Go professional A Go professional is a professional player of the game of Go. The minimum standard to acquire a professional diploma through one of the major Go organisations is very high. The competition is tremendous, and prize incentives for champion players ...
s. It contains many problems so complex that false or incomplete solutions were given in the first editions, and in particular an exceptional problem by its theme and its depth, rediscovered in 1982, and which is not yet completely solved in 2015.


History

Inoue Dōsetsu Inseki, the fourth head of the
Inoue Inoue (kanji: , historical kana orthography: ''Winouhe'') is the 16th most common Japanese surname. Historically, it was also romanized as Inouye, and many Japanese-descended people outside of Japan still retain this spelling. A less common vari ...
house and
Meijin is one of the eight titles in Japanese professional shogi, and is the most prestigious title, along with Ryūō. The word ''meijin'' (名 ''mei'' "excellent, artful", 人 ''jin'' "person") refers to a highly skilled master of a certain field (t ...
from 1708 to his death in 1719, is best known for his role as guardian of the young Dōchi after the death of his master Dōsaku; his exceptional skill as a composer of go problems was only discovered after the collapse of the
Four go houses In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi w ...
from 1868, during the
Meiji Restoration The , referred to at the time as the , and also known as the Meiji Renovation, Revolution, Regeneration, Reform, or Renewal, was a political event that restored practical imperial rule to Japan in 1868 under Emperor Meiji. Although there were ...
.For example, ''The Go Player's ALMANAC'', which relies for its historic part of documents of the
Edo period The or is the period between 1603 and 1867 in the history of Japan, when Japan was under the rule of the Tokugawa shogunate and the country's 300 regional '' daimyo''. Emerging from the chaos of the Sengoku period, the Edo period was characteriz ...
, does not even mention the ''Hatsuyōron'' in its section about Dosetsu.
In 1713, Dōsetsu compiled ''Igo Hatsuyōron'' from a collection of more than 1500 problems, many of which were composed by him or improved from previous problems.Yutopian 1997, p. iii to vii (preface); some of this information comes from the postface of Dōsetsu rediscovered in 1982. The book is designed to serve the training of the best disciples, and to this end contains only the problems, without any indication on their solution.In his postface, Dōsetsu insists on the necessity, for the study of these problems to bear fruit, to give no indication about them, not even the objective to reach. For more than 150 years, it was kept secret, being studied only one problem at a time, under the direct control of the Inoue house; the very existence of the book was ignored by the other three houses (
Hon'inbō In the history of Go (board game), Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the s ...
, Hayashi and Yasui). The ''Hatsuyōron'' became public after 1868 (passing from hand to hand in the Hon'inbō house), and a first edition is published in 1914 by
Hon'inbō Shūsai is the professional name of Hoju Tamura, also known as , who was a Japanese professional Go player. Biography Shusai was born in Shiba, Tokyo, son of Tamura Yasunaga, a retainer of the ''shōgun''. He learned go at age 10 and joined the Hoen ...
, enriched with solutions and comments; from that moment, the book acquired its reputation of the "most difficult collection of go problems". Two other editions, mostly from Shūsai’s, but improving and detailing the solutions, appeared in 1953 (under the direction of
Hideyuki Fujisawa , also known as Shuko Fujisawa, was a Japanese professional Go player. A younger uncle of another professional, Hosai Fujisawa and grandfather of professional Go player Rina Fujisawa. Biography Hideyuki Fujisawa was born in Yokohama, Japan ...
) and in 1980 (under the direction of
Utaro Hashimoto was a 9-dan professional Go player. Biography Hashimoto became a pro in 1922 when he was 15. He won the Honinbō 3 times before finally reaching 9p in 1954. He founded the Kansai Ki-in The Kansai Ki-in (), i.e., Kansai Go Association, is a ...
). These editions, however, are based not on the original manuscript (which is thought to have been destroyed in a fire), but on incorrect copies, into which some problems from ''Xuanxuan Qijing'' (the oldest Chinese classics) slipped. In 1982, Araki Naomi discovered a previous copy. apparently containing only the problems of the original version, including two previously unknown; the responsibility of a new edition was entrusted to
Hideyuki Fujisawa , also known as Shuko Fujisawa, was a Japanese professional Go player. A younger uncle of another professional, Hosai Fujisawa and grandfather of professional Go player Rina Fujisawa. Biography Hideyuki Fujisawa was born in Yokohama, Japan ...
(then Kisei), which caused him to look more closely at one of these two problems (the number 120), to conclude that this is "The most difficult problem ever composed"; he publishes an article on this subject,Fujisawa 1982, p. 49. detailing the remarks of the complete edition. From 1988, an analysis of the solutions of the 1982 edition by Chinese professionals led them to question some of the Japanese conclusions; Cheng Xiaoliu6th dan Chinese Professional. published in 2010 a revised edition of their comments, under the title of ''Wéiqí Fāyánglùn Yánjiū'' (围棋 发 阳 论 研究, Research on Hatsuyōron).


Content

The exact initial composition of the collection is unknown, and the order of the problems is probably corrupt; Cheng Xiaoliu noted that in the edition of 1914, the first problem has no solution,In the 1982 edition, this issue bears the number 17 and, according to Cheng Xiaoliu, deserves the sarcastic caption: "Black plays and dies". and suggests that it could have been placed in first position by some rival school, to discredit the book. The copy used in the 1982 edition, however, is considered fairly close to the original work composed by Dōsetsu, and also contains a written
postface A postface is the opposite of a preface, a brief article or explanatory information placed at the end of a book A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of p ...
by his hand, in which he explains in particular the meaning of the title of the collection and how it should be studied; this copy contains 183 problems, divided into six sections:This distribution (as well as numbering problems) seems to have been introduced in the 1982 edition by Fujisawa Hideyuki. * live (30 problems); * kill (46 problems, among which 13 problems of sacrifice of blocks (''nakade'' and ''ishinoshita'') grouped at the end of section); * ko battles (51 problems); * capturing races (''
semeai In the board game Go, a is a tactical situation created in positions when both players have groups striving to capture each other, in some closely delimited area of the board. Typically it is not possible for each side to create a safe group wit ...
'') (36 problems); * ladders (''shichō''Also classified in this section are ''loose ladders ''(''yurumi shicho''), that is to say the sequences where the fleeing group runs through an important part of goban, but fails to win freedom.) (12 problems); * various problems (8 problems). Most of these problems (except perhaps those of the last two sections) can be considered
life and death Life and death (死活) is a fundamental concept in the game of Go, where the status of a distinct ''group'' of ''stones'' is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will b ...
problems; the ''Hatsuyōron'' does not deal with issues of strategy, but only aims to develop the capacity of tactical play. These problems, however, are not "realistic" in the sense that they would come from situations that can be met in a real game; they seek above all to show extraordinary moves and maneuvers, and to force one to envisage well-hidden resistances; moreover, one of the conventions chosen for these problems is that "all the stones of the initial setting must be useful",This convention sometimes makes the resolution easier, since we know that we have not yet perceived all the subtleties of the position if there remains a stone whose role is not understood; it also ensures that there are no really intentional false tracks in these problems. which Dōsetsu sometimes exploits for additional artistic effects, as displayed by the example of problem 43. Almost all these problems are at the level of professional players (and are still used in their training), that is to say that an amateur player cannot solve them in a game situation, without the mental aid of laying stones on the board; some of them are so difficult that they are probably insoluble under these conditions, even by the best players; this is particularly the case of the seven problems covering the entire goban, including the astonishing problem 76, which he gives the title "the bait catches the fish".


The most difficult problem ever composed

In 1982, a copy from the 19th century was found, containing two problems not included in previous editions. The manuscript was entrusted to Fujisawa Hideyuki (then Kisei) to make a new edition commented on it, but, assuming that the problem 120 had been copied badly, he handed it over to one of his disciples, Yasuda Yasutoshi, to try to rectify it. He finally saw the unprecedented sacrifice maneuver which is the main theme of the problem, and after about a thousand hours of collective work,Which is unusually long for professionals: analyzing this question, Harry Fearnley, a British 2nd dan, for example says, discussing the shots yose a secondary variant of the problem 120 with a Korean professional, she showed him immediately the correct sequence... that his group of fans had taken several weeks to determine
''Igo Hatsuyoron Problem 120''
p. 138).
Fujisawa believed that the problem is solved, and published its solution, translated in '' GB World'' number 29 under the title ''The Most Difficult Problem Ever'', accompanied by a complimentary comment, mentioning "the surprising novelty of the theme and forms, the precise calculation of the fights, and the delicate balance of trade and score, all of which make this unique problem the masterpiece of a lifetime". The statement of the problem (figure on the right) is a position that could almost be drawn from a real game, accompanied by the caption "Black plays and wins the game";In fact, this statement was added by Fujisawa; in accordance with the principles stated by Dōsetsu in his postface, the original manuscript contained no indication of the purpose of the problem. the solution is, in the main variant, a long series of battles using tactics unthinkable even for professional players, containing in particular a sacrifice of twenty black stones that White is obliged to refuse as long as possible,These stones are on the border of a temporary seki, in a rare configuration known as hanezeki; an accurate analysis of the reasons for which White refuses to accept this poisoned gift is found in th
corresponding article
of Sensei 's Library; more detailed calculations of the consequences of capture can be found, for example, i
Harry Fearnley's study
p. 27.
and completing, after more than one hundred and fifty moves, end-game subtleties (''
yose ''Yose'' (Japanese: 寄席) is a form of spoken vaudeville theatre of Japan cultivated since the 18th century. The term also refers to the exclusive theater where ''yose'' is held. History The ''yose'' was a popular form of spoken theatre in ...
'') finally ending in a Black victory by one or two points. This analysis is not disputed by the Chinese edition of ''Hatsuyōron'' in 1988, although this edition contains an improvement of the main sequence, bringing the margin of Black's victory to three points. But in 2005, a German amateur player, Joachim Meinhardt, discovered an unexpected resistance of White confirmed by professionals,Cheng Xiaoliu carefully analyzing this resistance (not attributed to Joachim Meinhardt) in the Chinese edition of 2010 (Cheng 2010, p. 386). this line of play questions all previous solutions. At the end of 2007, another German amateur, Thomas Redecker, observed that a seemingly mediocre play by Black, which had never been envisaged until then, played at the opportune moment (at move 67) of the main variant), perhaps allows the situation to be saved and decided to publish all of the analyses on a website, later in the form of a book. They are enriched (first with the help of a
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pu ...
)Collaborative website maintained by Thomas Redecker
in 2015, this site was redesigned for a paper publication, and its content is now available a

(solution) an

volume II (theoretical analyzes).
by many amateur and professional players, and a winning line for Black was confirmed by professional players starting in 2012, but, in 2015, new variations appeared again; the problem cannot therefore be considered as completely resolved.The complete resolution of a tsumego problem, according to the criteria of professional players, requires that all essential variants have been explored, and not only that the statement is satisfied (here, that Black wins the game), but that the result is the best possible, and so in this case that Black has the greatest possible advance against the best white resistance. From 2016 onwards, the spectacular progress in artificial intelligence led some optimistic amateurs to believe that a solution could be obtained by computer, but attempts in this direction were disappointing until 2019. However, in October 2019, a significant improvement in the
deep learning Deep learning (also known as deep structured learning) is part of a broader family of machine learning methods based on artificial neural networks with representation learning. Learning can be supervised, semi-supervised or unsupervised. De ...
techniques used made it possible to discover new variations based on moves never before envisaged, showing that a definitive solution has still not been reached. In February 2022, after trainin
KataGo
for 11 months, this problem appears solved: the main variation has 205 moves and finishes with a White win by one point, assuming White begins the game and there are no prisoners initially. The score does not depend on the rule set, with the same result with Japanese, Chinese, Tromp-Taylor or New Zealand scoring. Though it cannot be certain that the solution is perfect, it is an improvement over previous solutions. KataGo took less than 4 months to figure out the best sequence of moves, and despite seven more months of training and multiple actions to encourage it to explore new lines of play, the best line of play remained unchanged, KataGo only consolidating its view of the problem. The expert Thomas Redecker contributed thousands of Igo's position diagrams to train KataGo and shares this view that the problem now appears to be solved.


Notes and references


Notes


References

{{authority control Go books 1713 in Japan 1710s in sports