IGG Inc.
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IGG Inc.
IGG Inc. (I Got Games, also previously known as Internet Gaming Gate) is a Chinese video game developer and publisher. The company was founded in 2006 in Fuzhou, Fujian, China. IGG is now headquartered in Singapore, namely "IGG Singapore Pte. Ltd." (formerly "Sky Union Pte. Ltd."), since 2009 and has branches in China, the United States, Canada, Japan, South Korea, Belarus, Thailand, Philippines and Hong Kong. IGG is best known for the development of mobile games such as '' Lords Mobile'', ''Castle Clash'', ''Clash of Lords'', and for formerly publishing various massively multiplayer online games in North America. IGG has been listed by App Annie as one of the "Top 52 Publishers" for seven consecutive years. “Lords Mobile”, launched in 2016, is IGG’s first cross-platform, multi-language, real-time game designed for global gamers. As at 30 June 2020, it has approximately 320 million registered users worldwide. According to App Annie, “Lords Mobile” had dominated the ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not (unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc), i ...
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Wonderland Online
''Wonderland Online'' () is a massively multiplayer online role-playing game (MMORPG) created by the Taiwanese company Chinese Gamer International. The North American version of the game was published by IGG Inc., which ran from 2008 to 2019. The game was developed and published in Taiwan by Chinese Gamer International on December 14, 2005. The game was later published in Hong Kong on 2006 by the company 980x, and in North America by IGG Inc. (then known as Internet Gaming Gate) on 2008. Since 2019, both Chinese Gamer International and IGG Inc. have discontinued support for the game, although 980x still operates a Chinese version titled ''New Wonderland Online''. A mobile version of the game (which can also be played on PC),are also operated by the same company. A recent version called ''New Wonderland Online Rhode Island'' opened up in September 2020 which explores new areas with new quests and new content, it is operated by Dragon Gamer HongKong. Gameplay ''Wonderland Onlin ...
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Chinese Companies Established In 2006
Chinese can refer to: * Something related to China * Chinese people, people of Chinese nationality, citizenship, and/or ethnicity **''Zhonghua minzu'', the supra-ethnic concept of the Chinese nation ** List of ethnic groups in China, people of various ethnicities in contemporary China ** Han Chinese, the largest ethnic group in the world and the majority ethnic group in Mainland China, Hong Kong, Macau, Taiwan, and Singapore ** Ethnic minorities in China, people of non-Han Chinese ethnicities in modern China ** Ethnic groups in Chinese history, people of various ethnicities in historical China ** Nationals of the People's Republic of China ** Nationals of the Republic of China ** Overseas Chinese, Chinese people residing outside the territories of Mainland China, Hong Kong, Macau, and Taiwan * Sinitic languages, the major branch of the Sino-Tibetan language family ** Chinese language, a group of related languages spoken predominantly in China, sharing a written script (Chinese ...
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Mobile Game Companies
Mobile may refer to: Places * Mobile, Alabama, a U.S. port city * Mobile County, Alabama * Mobile, Arizona, a small town near Phoenix, U.S. * Mobile, Newfoundland and Labrador Arts, entertainment, and media Music Groups and labels * Mobile (band), a Canadian rock band * Mobiles (band), a 1980s British band Other uses in music * ''Mobile'' (album), a 1999 album by Brazilian Paulinho Moska * "Mobile" (song), a 2003 song by Avril Lavigne from ''Let Go'' * "Mobile", a song by Gentle Giant from the album ''Free Hand'' Other uses in arts, entertainment, and media * Mobile (sculpture), a kinetic sculpture constructed to take advantage of the principle of equilibrium * ''Mobile'' (TV series), a British ITV drama * "Mobile", a short story by J. G. Ballard, later renamed "Venus Smiles" * Mobile, a feature of the game ''GunBound'' * ''Mobile Magazine'', a publication on portable electronics Military and law enforcement * ''Garde Mobile'', historic French military unit * Mobile Briga ...
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Microtransaction
Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, "pay-to-win", is sometimes used pejoratively to refer to games where buying items in-game can give a player a disproportionate advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presum ...
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Freemium
Freemium, a portmanteau of the words "free" and "premium," is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play. Origin The business model has been in use for software since the 1980s. The term ''freemium'' to describe this model appears to have been created only much later, in response to a 2006 blog post by venture capitalist Fred Wilson summarizing the model:Give your service away for free, possibly ad supported but maybe not, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing, etc., then offer premium-priced value-added services or an enhanced version o ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Growth Enterprise Market
Growth Enterprise Market (GEM) () is a board of the Stock Exchange of Hong Kong for growth companies that do not fulfill the requirements of profitability or track record for the main board of the exchange. Opened 1999. GEM operates on the philosophy of "buyers beware" and "let the market decide" based on a strong disclosure regime. Its rules and requirements are designed to foster a culture of self compliance by listed issuers and sponsors in the discharge of their respective responsibilities. The following major features are to support this philosophy: Greater, More Frequent and Timely Disclosure GEM requires a listing applicant to disclose in detail its past business history and its future business plans which are key components of the listing documents. After listing, a GEM issuer is required to make half yearly comparison of its business progress with the business plan for the first 2 financial years, publish quarterly accounts in addition to half yearly and annual accounts ...
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Hong Kong Stock Exchange
The Stock Exchange of Hong Kong (SEHK, also known as Hong Kong Stock Exchange) is a stock exchange based in Hong Kong. As of the end of 2020, it has 2,538 listed companies with a combined market capitalization of HK$47 trillion. It is reported as the fastest growing stock exchange in Asia. The stock exchange is owned (through its subsidiary Stock Exchange of Hong Kong Limited) by Hong Kong Exchanges and Clearing Limited (HKEX), a holding company that it also lists () and that in 2021 became world's largest bourse operator in terms of market capitalization, surpassing Chicago-based CME. The physical trading floor at Exchange Square was closed in October 2017. History The Hong Kong securities market can be traced back to 1866, but the stock market was formally set up in 1891, when the Association of Stockbrokers in Hong Kong was established. It was renamed as The Hong Kong Stock Exchange in 1914. By 1972, Hong Kong had four stock exchanges in operation. There were subsequen ...
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Myth War Online
''Myth War Online'' was a 2D fantasy-themed MMORPG developed by Chinese studio Unigium and published by I.G.G. It is set in a fictional universe inhabited by mythological creatures. Combat occurs similar to old RPG games such as Final Fantasy where a player forms a party (mainly consisting of pets) and the sides take turns attacking each other. This style of gameplay is created to appeal to nostalgic classic RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ... players. Events and content addons occur every two months in response to player demand. As of May 2009, Myth War Online I had had all of its servers shut down permanently to make way for the sequel, Myth War Online II. Announcement of Closure for Myth War Online an 15, 2015Dear players, With a heavy heart, we announce the ...
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Tales Of Pirates
''Tales of Pirates'' (also 海盗王 ''Pirate King Online'' or ''King of Pirates Online'' in China) was a 3D massively multiplayer online role-playing video game developed by the Chinese company MOLI () and published by IGG. The game takes place in a pirate-like environment with a top-view camera and takes inspiration cues from manga series like ''One Piece ''One Piece'' (stylized in all caps) is a Japanese manga series written and illustrated by Eiichiro Oda. It has been serialized in Shueisha's ''shōnen'' manga magazine ''Weekly Shōnen Jump'' since July 1997, with its individual chapte ...''. In 2011, IGG released a direct sequel called ''Tales of Pirates 2'', letting users migrate their characters from the previous game. ''Tales of Pirates 2'' subsequently closed on February 29, 2016. Discontinuation On January 25, 2016, IGG announced they would discontinue their latest iteration of the game, ''Tales of Pirates 2''. The game and its website officially closed on ...
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Voyage Century Online
''Voyage Century Online'' (航海世纪/王者世紀) is a free-to-play nautical MMORPG developed by Snail Games and published by IGG. It was the first game developed by Snail after its founding in 2000. The game is set in the 16th century and features accurate historical representations of several coastal cities. Players are not required to choose a career path at the beginning of the game. This gives players a rather varied gameplay in which they can either specialize in one skill and trade for resources, or make use of all the skills. History Prior to its English launch, Voyage Century Online was available to players in China, South Korea, and Germany. An alpha test open to 1,000 players began on the English version on December 8, 2006, and an open beta version was launched on December 22, 2006. The game's full version was released April 8, 2007. Plot Voyage Century Online is a game set in 16th-century Europe with its roots in the Age of Sail. From the 15th century, wester ...
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