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Microtransaction
Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, "pay-to-win", is sometimes used pejoratively to refer to games where buying items in-game can give a player a disproportionate advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presum ...
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Loot Box
In video games, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or Loot (video gaming), loot, ranging from simple customization options for a player's Avatar (computing), avatar or character to game-changing equipment such as weapons and armor. A loot box is typically a form of Video game monetization, monetisation, with players either buying the boxes directly or receiving the boxes during play and later buying "keys" with which to redeem them. These systems may also be known as ''gacha'' (based on – capsule toys) and integrated into gacha game, ''gacha'' games. Loot box concepts originated from loot systems in massively multiplayer online role-playing games, and from the monetisation of free-to-play mobile gaming. They first appeared in 2004 through 2007, and have appeared in many free-to-play games and in some full-priced titles since then. They are seen by d ...
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Pay-to-win
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immense ...
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Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for , virtual goods may be classified as instead of

Virtual Goods
Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies. Virtual goods are intangible by definition. Including digital giftsSales of virtual goods boom in US
news.bbc.co.uk, 10:32 GMT, Thursday, 22 October 2009
and digital clothing for , virtual goods may be classified as instead of

Micropayment
A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. A number of micropayment systems were proposed and developed in the mid-to-late 1990s, all of which were ultimately unsuccessful. A second generation of micropayment systems emerged in the 2010s. While micropayments were originally envisioned to involve very small sums of money, practical systems to allow transactions of less than 1 have seen little success. One problem that has prevented the emergence of micropayment systems is a need to keep costs for individual transactions low, which is impractical when transacting such small sums even if the transaction fee is just a few cents. Definition There are a number of different definitions of what constitutes a micropayment. PayPal defines a micropayment as a transaction of less than £5 while Visa defines it as a transaction under 20 Australian dollars. History The term was coined by Ted Nelson, long before the inventi ...
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Free-to-play
Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as “pay-to-win”— that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models. The most common is based on the freemium software model, in which users are granted access to a fully functional game but are incentivised to pay microtransactions to access additional content. Sometimes the content is entirely blocked without payment; other times it requires immens ...
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Punk Hair By Keishii Roo
Punk or punks may refer to: Genres, subculture, and related aspects * Punk rock, a music genre originating in the 1970s associated with various subgenres * Punk subculture, a subculture associated with punk rock, or aspects of the subculture such as: ** Punk fashion ** Punk ideologies ** Punk literature ** Punk visual art Writing genres * Cyberpunk derivatives, subgenres of speculative fiction with universes built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes ** Cyberpunk, a science fiction subgenre with a computers-focused setting *** Biopunk *** Nanopunk *** Postcyberpunk ** Steampunk, a science fiction subgenre that incorporates technology and aesthetic designs inspired by 19th-century industrial steam-powered machinery *** Atompunk *** Clockpunk *** Dieselpunk ** Splatterpunk, a movement within horror fiction in the 1980s, distinguished by its graphic, often gory, ...
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MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT published under its own name a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. Six years later, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press in 1932. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1962 the association with Wiley came to an end after a further 125 titles had been published. The press acquired its modern name af ...
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Dungeon Fighter Online
''Dungeon Fighter Online'' (''DFO''), known in South Korea as ''Dungeon & Fighter''. (''DNF''), is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally published by Hangame in 2005. The game was originally released in South Korea as ''Dungeon & Fighter'', then in Japan as and then published in China by Tencent. In 2014, Neople began an alpha test of a global version of ''Dungeon Fighter Online'' using the last English version hosted by Nexon, which has since ended. ''DFO'' is one of the most-played and highest-grossing video games of all time, with over players worldwide and over in lifetime revenue . This also makes it one of the highest-grossing entertainment media products of all time. The game has received Japanese anime and manga adaptations. Gameplay Dungeon Fighter Online is similar to classic 2D side-scrolling arcade hack and slash/ beat 'em up games, s ...
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Mabinogi (video Game)
''Mabinogi'' ( ko, 마비노기) is a massively multiplayer online role-playing game released by Nexon, and developed by devCAT studio. The name of the game is taken from the Welsh word ''Mabinogi'', a Welsh anthology of legend, and the settings for the game are loosely based on Welsh mythology. The game engine features hand-painted textures stylized with edge detection outlining. The game world is developed continuously, through the release of important updates (referred to as "Generations" and "Seasons") that introduce new areas, additional features such as pets and new skills, and advancement of the storyline. The user interface is simple and designed in the likeness of Microsoft Windows' task bar. ''Mabinogi'' was built on a hybrid Value Added Services model (which varies slightly for each game localization) that allows free play and the subscription of paid packages, purchased through the game shop. In South Korea, beginning with the Chapter 3 patch, ''Mabinogi'' changed to ...
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Power-ups
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ...
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MapleStory
''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon). In the game, players travel the "Maple World", defeating monsters and developing their characters' skills and abilities as is typical in role-playing games. Players can interact with others in many ways, including chatting and trading. Groups of players can band together in parties to hunt monsters and share rewards, and can also form guilds to interact more easily with each other. Players additionally have the option to visit the in-game "Cash Shop" to purchase a variety of character appearances or gameplay enhancements with real money. In July 2010, the Korean version of the game was completely revised in a patch named the "Big Bang". Other versions followed suit and have since received the Big Bang update ...
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