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ICtCp
''ICTCP'', ''ICtCp'', or ''ITP'' is a color representation format specified in the Rec. ITU-R BT.2100 standard that is used as a part of the color image pipeline in video and digital photography systems for high dynamic range (HDR) and wide color gamut (WCG) imagery. It was developed by Dolby Laboratories from the ''IPT'' color space by Ebner and Fairchild.F.Ebner, M.D.Fairchild, Development and testing of a color space (IPT) with improved hue uniformity. In: Proceedings of The Sixth Color Imaging Conference, 8-13, 1998 The format is derived from an associated ''RGB'' color space by a coordinate transformation that includes two matrix transformations and an intermediate nonlinear transfer function that is informally known as gamma pre-correction. The transformation produces three signals called ''I'', ''CT'', and ''CP''. The ''ICTCP'' transformation can be used with ''RGB'' signals derived from either the perceptual quantizer (PQ) or hybrid log–gamma (HLG) nonlinearity func ...
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ICtCp Top View
''ICTCP'', ''ICtCp'', or ''ITP'' is a color representation format specified in the Rec. ITU-R BT.2100 standard that is used as a part of the color image pipeline in video and digital photography systems for high dynamic range (HDR) and wide color gamut (WCG) imagery. It was developed by Dolby Laboratories from the ''IPT'' color space by Ebner and Fairchild.F.Ebner, M.D.Fairchild, Development and testing of a color space (IPT) with improved hue uniformity. In: Proceedings of The Sixth Color Imaging Conference, 8-13, 1998 The format is derived from an associated ''RGB'' color space by a coordinate transformation that includes two matrix transformations and an intermediate nonlinear transfer function that is informally known as gamma pre-correction. The transformation produces three signals called ''I'', ''CT'', and ''CP''. The ''ICTCP'' transformation can be used with ''RGB'' signals derived from either the perceptual quantizer (PQ) or hybrid log–gamma (HLG) nonlinearity functi ...
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Dolby Laboratories
Dolby Laboratories, Inc. (often shortened to Dolby Labs and known simply as Dolby) is an American company specializing in Noise reduction#In audio, audio noise reduction, Audio data compression, audio encoding/compression, spatial audio, and High-dynamic-range television, HDR imaging. Dolby licenses its technologies to consumer electronics manufacturers. History Dolby Labs was founded by Ray Dolby (1933–2013) in London, England, in 1965. In the same year, he invented the Dolby noise-reduction system, Dolby Noise Reduction system, a form of audio signal processing for reducing the background hissing sound on audio tape recordings. His first U.S. patent on the technology was filed in 1969, four years later. The method was first used by Decca Records in the UK. He moved the company headquarters to the United States (San Francisco, California) in 1976. The first product Dolby Labs produced was the Dolby 301 unit which incorporated Type A Dolby Noise Reduction, a compander-based ...
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Color Appearance Model
A color appearance model (CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source. (In contrast, a color model defines a coordinate space to describe colors, such as the RGB and CMYK color models.) A uniform color space (UCS) is a color model that seeks to make the color-making attributes perceptually uniform, i.e. identical spatial distance between two colors equals identical amount of perceived color difference. A CAM under a fixed viewing condition results in a UCS; a UCS with a modeling of variable viewing conditions results in a CAM. A UCS without such modelling can still be used as a rudimentary CAM. Color appearance Color originates in the mind of the observer; “objectively”, there is only the spectral power distribution of the light that meets the eye. In this sense, ''any'' color perce ...
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Uniform Color Space
A color appearance model (CAM) is a mathematical model that seeks to describe the perceptual aspects of human color vision, i.e. viewing conditions under which the appearance of a color does not tally with the corresponding physical measurement of the stimulus source. (In contrast, a color model defines a coordinate space to describe colors, such as the RGB and CMYK color models.) A uniform color space (UCS) is a color model that seeks to make the color-making attributes perceptually uniform, i.e. identical spatial distance between two colors equals identical amount of perceived color difference. A CAM under a fixed viewing condition results in a UCS; a UCS with a modeling of variable viewing conditions results in a CAM. A UCS without such modelling can still be used as a rudimentary CAM. Color appearance Color originates in the mind of the observer; “objectively”, there is only the spectral power distribution of the light that meets the eye. In this sense, ''any'' color per ...
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YCbCr
YCbCr, Y′CbCr, or Y Pb/Cb Pr/Cr, also written as YCBCR or Y′CBCR, is a family of color spaces used as a part of the color image pipeline in video and digital photography systems. Y′ is the luma component and CB and CR are the blue-difference and red-difference chroma components. Y′ (with prime) is distinguished from Y, which is luminance, meaning that light intensity is nonlinearly encoded based on gamma corrected RGB primaries. Y′CbCr color spaces are defined by a mathematical coordinate transformation from an associated RGB primaries and white point. If the underlying RGB color space is absolute, the Y′CbCr color space is an absolute color space as well; conversely, if the RGB space is ill-defined, so is Y′CbCr. The transformation is defined iITU-T H.273 Nevertheless that rule does not apply to P3-D65 primaries used by Netflix with BT.2020-NCL matrix, so that means matrix was not derived from primaries, but now Netflix allows BT.2020 primaries (since 2021). ...
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Dolby Vision
Dolby Vision is a set of technologies developed by Dolby Laboratories for high dynamic range (HDR) video. It covers content creation, distribution, and playback. It includes dynamic metadata that are used to adjust and optimize each frame of the HDR video to the consumer display's capabilities in a way specified by the content creator. Dolby Vision was introduced in 2014, making it the first available consumer-oriented HDR format. HDR10+ is a competitor HDR format that also uses dynamic metadata. Dolby Vision IQ is an update designed to optimize Dolby Vision content according to the ambient light. Dolby Cinema uses Dolby Vision too; it uses 108 nits, compared to SDR cinemas' use of 48 nits and 2.6 gamma. Description HDR videos can sometimes contain brightness and color values that cannot be rendered by the consumer's display. Dolby Vision's dynamic metadata defines how each frame of the original HDR video should be adjusted to match the display's capabilities (i.e. black l ...
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Gamma Correction
Gamma correction or gamma is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following power-law expression: : V_\text = A V_\text^\gamma, where the non-negative real input value V_\text is raised to the power \gamma and multiplied by the constant ''A'' to get the output value V_\text. In the common case of , inputs and outputs are typically in the range 0–1. A gamma value \gamma 1 is called a ''decoding gamma'', and the application of the expansive power-law nonlinearity is called gamma expansion. Explanation Gamma encoding of images is used to optimize the usage of bits when encoding an image, or bandwidth used to transport an image, by taking advantage of the non-linear manner in which humans perceive light and color. The human perception of brightness ( lightness), under common illumination conditions (neither pitch black nor blindingly bright), fol ...
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Color Space
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of colorwhether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names (including discrete numbers infor examplethe Pantone collection), or structured with mathematical rigor (as with the NCS System, Adobe RGB and sRGB). A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised. A "color model" is an abstract mathematical model describing the way colors can be represented as tuples of numbers (e.g. tr ...
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Gamma Correction
Gamma correction or gamma is a nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems. Gamma correction is, in the simplest cases, defined by the following power-law expression: : V_\text = A V_\text^\gamma, where the non-negative real input value V_\text is raised to the power \gamma and multiplied by the constant ''A'' to get the output value V_\text. In the common case of , inputs and outputs are typically in the range 0–1. A gamma value \gamma 1 is called a ''decoding gamma'', and the application of the expansive power-law nonlinearity is called gamma expansion. Explanation Gamma encoding of images is used to optimize the usage of bits when encoding an image, or bandwidth used to transport an image, by taking advantage of the non-linear manner in which humans perceive light and color. The human perception of brightness ( lightness), under common illumination conditions (neither pitch black nor blindingly bright), fol ...
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Color Image Pipeline
An image pipeline or video pipeline is the set of components commonly used between an image source (such as a camera, a scanner, or the rendering engine in a computer game), and an image renderer (such as a television set, a computer screen, a computer printer or cinema screen), or for performing any intermediate digital image processing consisting of two or more separate processing blocks. An image/video pipeline may be implemented as computer software, in a digital signal processor, on an FPGA, or as fixed-function ASIC. In addition, analog circuits can be used to do many of the same functions. Typical components include image sensor corrections (including debayering or applying a Bayer filter), noise reduction, image scaling, gamma correction, image enhancement, colorspace conversion (between formats such as RGB, YUV or YCbCr), chroma subsampling, framerate conversion, image compression/video compression (such as JPEG), and computer data storage/data transmission. Typical goals o ...
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Hybrid Log–gamma
The hybrid log–gamma (HLG) transfer function is a transfer function jointly developed by the BBC and NHK for high dynamic range (HDR) display. It's backward compatible with the transfer function of SDR (the gamma curve). It was approved as ARIB STD-B67 by the Association of Radio Industries and Businesses (ARIB). It is also defined in ATSC 3.0, Digital Video Broadcasting (DVB) UHD-1 Phase 2, and International Telecommunication Union (ITU) Rec. 2100. HLG is an HDR format that uses the HLG transfer function, BT.2020 color primaries and a bitdepth of 10-bit. HLG was designed to be backward compatible with SDR UHDTV. However, HLG is not intended to be fully backward compatible with traditional SDR displays that cannot interpret BT.2020 colorimetry. Both HLG transfer function and the HLG format are royalty-free. The backward compatibility allows them to be used with existing transmission standards when the receiver is compatible with the BT.2020 colour container, reducing compl ...
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Perceptual Quantizer
The perceptual quantizer (PQ), published by SMPTE as SMPTE ST 2084, is a transfer function that allows for HDR display by replacing the gamma curve used in SDR. It is capable of representing luminance level up to 10000 cd/m2 (nits) and down to 0.0001 nits. It has been developed by Dolby and standardized in 2014 by SMPTE and also in 2016 by ITU in Rec. 2100. ITU specifies the use of PQ or HLG as transfer functions for HDR-TV. PQ is the basis of HDR video formats (such as Dolby Vision, HDR10 and HDR10+) and is also used for HDR still picture formats. PQ is not backward compatible with the BT.1886 EOTF (i.e. the gamma curve of SDR), while HLG is compatible. PQ is a non-linear transfer function based on the human visual perception of banding and is able to produce no visible banding in 12 bits. A power function (used as EOTFs in standard dynamic range applications) extended to 10000 cd/m2 would have required 15 bits. Technical details The PQ EOTF (electro-optical transfer f ...
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