History Of Role-playing Games
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History Of Role-playing Games
The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game.: "Generation 1" games A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Traditionally all the participants but one take on characters and determine the actions of their characters based on their characterization and the actions succeed or fail according to a system of rules and guidelines, and one of the participants takes on the role of game master (or GM for short) who narrates the story, plays all the non-player characters and determine the challenge rating and the outcome of various actions. Within the rules, the participants may improvise freely; their choices shape the direction and outcome of the games. Role-playing games are substantially different from competitive games such as ball g ...
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Role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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Han Dynasty
The Han dynasty (, ; ) was an imperial dynasty of China (202 BC – 9 AD, 25–220 AD), established by Liu Bang (Emperor Gao) and ruled by the House of Liu. The dynasty was preceded by the short-lived Qin dynasty (221–207 BC) and a warring interregnum known as the ChuHan contention (206–202 BC), and it was succeeded by the Three Kingdoms period (220–280 AD). The dynasty was briefly interrupted by the Xin dynasty (9–23 AD) established by usurping regent Wang Mang, and is thus separated into two periods—the Western Han (202 BC – 9 AD) and the Eastern Han (25–220 AD). Spanning over four centuries, the Han dynasty is considered a golden age in Chinese history, and it has influenced the identity of the Chinese civilization ever since. Modern China's majority ethnic group refers to themselves as the "Han people", the Sinitic language is known as "Han language", and the written Chinese is referred to as "Han characters". The emperor was at the pinnacle of ...
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Society For Creative Anachronism
The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been", choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us". Founded in 1966, the non-profit educational corporation has over 20,000 paid members as of 2020 with about 60,000 total participants in the society (including members and non-member participants). History The SCA's roots can be traced to a backyard party of a UC Berkeley medieval studies graduate, the author Diana Paxson, in Berkeley, California, on May Day in 1966. The party began with a "Grand Tournament" in which the participants wore helmets, fencing masks, and usually some semblance of a costume, and sparred with each other using weapons such as plywood ...
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Historical Reenactment
Historical reenactment (or re-enactment) is an educational entertainment, educational or entertainment activity in which mainly amateur hobbyists and history enthusiasts dress in historic uniforms or costumes and follow a plan to recreate aspects of a historical event or period. This may be as narrow as a specific moment from a battle, such as the reenactment of Pickett's Charge presented during the Great Reunion of 1913, or as broad as an entire period, such as Regency reenactment. While historical reenactors are generally amateurs, some participants are members of armed forces or historians. The participants, called reenactors, often do research on the equipment, uniform, and other gear they will carry or use. Reenactors buy the apparel or items they need from specialty stores or make items themselves. Historical reenactments cover a wide span of history, from the Roman empire to the major world wars and the Korean War of the 20th century. History Activities related to "ree ...
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Harpo Marx
Arthur "Harpo" Marx (born Adolph Marx; November 23, 1888 – September 28, 1964) was an American comedian, actor, mime artist, and harpist, and the second-oldest of the Marx Brothers. In contrast to the mainly verbal comedy of his brothers Groucho and Chico, Harpo's comic style was visual, being an example of vaudeville, clown and pantomime traditions. He wore a curly reddish blond wig and was silent in all his movie appearances, instead blowing a horn or whistling to communicate. Marx frequently employed props such as a horn cane constructed from a lead pipe, tape, and a bulbhorn. Early life Harpo was born on November 23, 1888, in Manhattan, New York City. He grew up in a neighborhood now known as Carnegie Hill (known at the time as Yorkville) on the Upper East Side of Manhattan, on East 93rd Street off Lexington Avenue. The turn-of-the-century tenement that Harpo later called "the first real home I can remember" was situated in a neighborhood populated with European immig ...
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Murder Mystery Game
Murder mystery games are a genre of party games where one of the players is secretly playing a murderer, while the other players must determine who among them is the criminal. In some styles of game, the murderer may be aware that they are the killer and in other games, the murderer discovers this along with the other participants. Murder mystery games often involve the actual 'murders' of guests throughout the game, or open with a 'death' and have the rest of the time devoted to investigation. Murder mystery games also refer to public performances in venues for events, team building, or corporate entertainment, where the suspects are played by actors, and the role of detectives falls to the other guests. Dinner party murder mystery games are generally played with small groups of individuals, e.g. 6–20. Murder mystery events for larger groups are usually for numbers between 20 and 250 attendees, though events can be run with 400+ in attendance. Origin The murder mystery fict ...
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Assassin (game)
Assassin (also Killer) is a live-action game in which players try to eliminate one another using mock weapons, in an effort to become the last surviving player. Assassin is particularly popular on college campuses; several universities have a dedicated "Assassins' Guild" society, which organizes games for their members. Gameplay occurs at all hours and in all places unless otherwise disallowed by the rules. Since an elimination attempt could occur at any time, successful players are obliged to develop a degree of vigilance. Gameplay The Assassin game has several published variants, such as the Steve Jackson book ''Killer: The Game of Assassination'', first published in 1982, and different guilds tend to create their own sets of rules and procedures. As such, the specific style of play is likely to vary between one group and the next. Rules Game hosts (also called umpires or referees) begin by advertising that a game is being set up and instruct potential players to send in the ...
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Andrew Rilstone
Andrew Rilstone is a game designer and blogger who has worked primarily on role-playing games. Career Andrew Rilstone was the editor of the influential fanzine Aslan in the 1980s and early 1990s. James Wallis, Rilstone and Richard Lambert authored the story-telling card game ''Once Upon a Time'' in 1990. ''Once Upon a Time'' was finally published by Atlas Games in 1993, and was the first release from Atlas in the board and card game genre. Wallis and Rilstone co-founded the RPG magazine ''Inter*action'', the first issue of which was published in Summer 1994. Wallis created Hogshead Publishing in October 1994; the company had three members of staff initially - Wallis, Rilstone, and Jane Mitton. Wallis and Rilstone changed the name of ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication. '' The Dying of the Light'', a scenario pack for ''Warhammer Fantasy Roleplay'' published by Hogshea ...
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Viola Spolin
Viola Spolin (November 7, 1906 — November 22, 1994) was an American theatre academic, educator and acting coach. She is considered an important innovator in 20th century American theater for creating directorial techniques to help actors to be focused in the present moment and to find choices improvisationally, as if in real life. These acting exercises she later called Theater Games and formed the first body of work that enabled other directors and actors to create improvisational theater. Her book ''Improvisation for the Theater'', which published these techniques, includes her philosophy and her teaching and coaching methods, and is considered the "bible of improvisational theater". Spolin's contributions were seminal to the improvisational theater movement in the U.S. She is considered to be the mother of Improvisational theater. Her work has influenced American theater, television and film by providing new tools and techniques that are now used by actors, directors and writ ...
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Jury Box (game)
''The Jury Box'' is a 1937 parlor game, created by Roy Post and published by Parker Brothers, that was popular in the United States in the late 1930s. Players are asked to solve six cases as members of a jury. The game is considered a predecessor to modern murder mystery games and role-playing games. Manufacturer The game was manufactured in Canada by The Copp Clark CO., Limited, Toronto, under licence by Parker Brothers Inc. in Salem, Massachusetts Salem ( ) is a historic coastal city in Essex County, Massachusetts, located on the North Shore (Massachusetts), North Shore of Greater Boston. Continuous settlement by Europeans began in 1626 with English colonists. Salem would become one of the .... Game play For each case, the players act as individual members of a jury trying to determine whether the defendant is either guilty or innocent using the evidence provided to them. One person is selected prior to the start of the game to serve as the District Attorney; this pers ...
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Parlour Game
A parlour or parlor game is a group game played indoors using speech (from French Parler). They were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian era. The Victorian age is sometimes considered the "Golden Age" of the parlour game. During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Parlour games competed for attention with the mass media, particularly radio, movies, and television. Though decreased in popularity, parlour games continue to be played. Some remain nearly identical to their Victorian ancestors; others have been transformed into board games such as Balderda ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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