Parlour Game
A parlour or parlor game is a group game played indoors using speech (from French Parler). They were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian era. The Victorian age is sometimes considered the "Golden Age" of the parlour game. During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Parlour games competed for attention with the mass media, particularly radio, movies, and television. Though decreased in popularity, parlour games continue to be played. Some remain nearly identical to their Victorian ancestors; others have been transformed into board games such as Balderda ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Questions And Commands; Or, The Mistaken Road To He-r-f-rd; A Sunday Evenings Amusement By James Gillray
A question is an utterance which serves as a request for information. Questions are sometimes distinguished from interrogatives, which are the grammatical forms typically used to express them. Rhetorical questions, for instance, are interrogative in form but may not be considered bona fide questions, as they are not expected to be answered. Questions come in a number of varieties. ''Polar questions'' are those such as the English example "Is this a polar question?", which can be answered with "yes" or "no". ''Alternative questions'' such as "Is this a polar question, or an alternative question?" present a list of possibilities to choose from. '' Open questions'' such as "What kind of question is this?" allow many possible resolutions. Questions are widely studied in linguistics and philosophy of language. In the subfield of pragmatics, questions are regarded as illocutionary acts which raise an issue to be resolved in discourse. In approaches to formal semantics such as alternat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
1867 OliverTwist Game Adams BromfieldSt Boston Ad EverySaturday
Events January–March * January 1 – The Covington–Cincinnati Suspension Bridge opens between Cincinnati, Ohio, and Covington, Kentucky, in the United States, becoming the longest single-span bridge in the world. It was renamed after its designer, John A. Roebling, in 1983. * January 8 – African-American men are granted the right to vote in the District of Columbia. * January 11 – Benito Juárez becomes Mexican president again. * January 30 – Emperor Kōmei of Japan dies suddenly, age 36, leaving his 14-year-old son to succeed as Emperor Meiji. * January 31 – Maronite nationalist leader Youssef Bey Karam leaves Lebanon aboard a French ship for Algeria. * February 3 – ''Shōgun'' Tokugawa Yoshinobu abdicates, and the late Emperor Kōmei's son, Prince Mutsuhito, becomes Emperor Meiji of Japan in a brief ceremony in Kyoto, ending the Late Tokugawa shogunate. * February 7 – West Virginia University is established in Morgantown, West Virginia. * February 13 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Mafia (party Game)
Mafia, also known as Werewolf, is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups. History Dimitry Davidoff (russian: Дми́трий Давы́дов, ''Dmitry Davydov'') is generally acknowledged as the game's creator. H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Kim's Game
Kim's Game is a game or exercise played by Boy Scouts,''Scouting Games'' by Sir Robert S. S. Baden-Powell, 1921. Chapter IVOnline version at US Scouting Serviceaccessed July, 2008. Girl Scouts and Girl Guides, the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel ''Kim'', in which the protagonist plays the game during his training as a spy. In ''Kim'' In ''Kim'', the game is called both the Play of the Jewels and the Jewel Game. Kim, a teenager being trained in secret as a spy, spends a month in Simla, British India at the home of Mr. Lurgan, who ostensibly runs a jewel shop but in truth is engaged in espionage for the British against the Russians. Lurgan brings out a copper tray and tosses a handful of fifteen jewels onto it; his boy servant explains to Kim: They contest the game many times, sometimes with jewels, sometimes ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
I Spy
I spy is a guessing game where one player (the ''spy'' or ''it'') chooses an object within sight and announces to the other players that "I spy with my little eye something beginning with...", naming the first letter of the object. Other players attempt to guess this object. It is often played as a car game. Rules One player is chosen to be the Spy, and they silently select an object that is visible to all the players. They do not announce their choice, and instead say, "I spy with my little eye something beginning with ...", naming the letter the chosen object starts with (e.g. "I spy with my little eye something beginning with C" if the chosen object is a cow). Other players then have to guess the chosen object. Traditionally players ask directly about particular possibilities ("Is it a tree?"). Once a guesser has correctly identified the object, they become the Spy for the next round and the game starts again. If younger children are playing who are not so good at guessing, the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
I Packed My Bag
I packed my bag is a memory game often played as a car game. In the traditional version of the game, one person says "I packed my bag and in it I put...", and names any object. The next person then says "I packed my bag and in it I put...", followed by the original suggestion, and adding their own. The game continues with more objects being added, and a player is disqualified if they forget one of the previously occurring items or can not think of a new item to add to the bag. The game continues until all but the winner has been disqualified. Example A typical list after five turns might be something like: "I packed my bag and in it I put a book, a toothbrush, a towel, my pet mouse Herman and a bar of chocolate." Variants Alphabetical A common variation of the game is that the items listed must be in alphabetical order, so the first person would need to choose an object beginning with A, the second person's object would begin with B, and so on. Alternatively, objects can be na ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Hunt The Thimble
Hunt the thimble (also known as hide the thimble or hide the handkerchief in both the US and the UK) is a party game in which one person hides a thimble, or other small object, somewhere in the room, while all other players wait outside. (In some versions of the game, it must be hidden in plain sight.) When everyone comes back in, they race to locate the hidden object. The first to find it is the winner, and hides it for the next game. Huckle buckle beanstalk (or Huckleberry bean stalk) is a similar childhood game which can be played with two or more players, one being the hider, or the person who is "it," and the other person or persons being seekers. The game has also been known as hot buttered beans in the US since at least 1830, and other names for it include hide the object and hide the key. William Wells Newell described a version called thimble in sight in his 1883 ''Games and Songs of American Children''. The game is known in various European countries. In some versions ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Fictionary
Fictionary, also known as The Dictionary Game or simply Dictionary, is a word game in which players guess the definition of an obscure word. Each round consists of one player selecting and announcing a word from the dictionary, and other players composing a fake definition for it. The definitions, as well as the correct definition, are collected blindly by the selector and read aloud, and players vote on which definition they believe to be correct. Points are awarded for correct guesses, and for having a fake definition guessed by another player. Gameplay The game requires a large and preferably unabridged dictionary, a pencil, pen or other writing implement for each player, and notecards or identical pieces of paper for each player. Individual house rules may vary when playing Fictionary, but play usually proceeds like this: *One player, the "picker" for the turn, chooses an obscure word from the dictionary and announces and spells it to the other players. The chosen word should ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Consequences (game)
Consequences is an old parlour game in a similar vein to the Surrealist game ''exquisite corpse'' and ''Mad Libs''. Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. Example game The exact sequence varies, but an example sequence given in ''Everyman's Word Games'' is: # An adjective # A man's name # The word ''met'' followed by an adjective # A woman's name # The word ''at'' followed by where they met # The word ''to'' followed by what they went there for # The words ''he wore'' followed by what he wore # The words ''she wore'' followed by what she wore # What he did # What she did # The words ''and the consequence was'' followed by details of what happened as a result # The words ''and the world said'' follow ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Charades
Charades (, ). is a parlor game, parlor or party game, party word game, word guessing game. Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed. A variant was to have teams who acted scenes out together while the others guessed. Today, it is common to require the actors to mime their hints without using any spoken words, which requires some conventional gestures. Puns and visual puns were and remain common. History Literary charades A charade was a form of literary riddle popularized in France in the 18th century where each syllable of the answer was described enigmatically as a separate word before the word as a whole was similarly described. The term ''charade'' was borrowed into English from French in the second half of the eighteenth century, denoting a "kind of riddle in which each syllable of a word, or a complete ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Carnelli
Carnelli is a parlor game of subsequent text continuation. It was created by Jan Carnell, a member of the Metropolitan Washington chapter of Mensa. This game has been popular at Mensa gatherings for years, and has turned up at science fiction conventions as well. It can be called a "title association" game, like "word association" only using titles, such as those of a book, play, movie, or song. It is played by a group of people who arrange themselves in a circle, with the nonplaying judge (or "Carnelli Master") standing in the center of the circle. The Carnelli Master starts the game by pointing to one of the players and saying a title. The pointed-to player must continue the game by saying a title himself, which must connect to the previous title in some way, such as having a word in common (''The Time Machine'' and ''Time Enough for Love''), having a common creator (an author as with ''Hamlet'' and ''Macbeth'' or producer or director), or other linkages of a similar nature ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |