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Consequences (game)
Consequences is an old parlour game in a similar vein to the Surrealist game ''exquisite corpse'' and ''Mad Libs''. Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story. Each player then folds the paper over to hide the most recent line, and hands it to the next person. At the end of the game, the stories are read out. Example game The exact sequence varies, but an example sequence given in ''Everyman's Word Games'' is: # An adjective # A man's name # The word ''met'' followed by an adjective # A woman's name # The word ''at'' followed by where they met # The word ''to'' followed by what they went there for # The words ''he wore'' followed by what he wore # The words ''she wore'' followed by what she wore # What he did # What she did # The words ''and the consequence was'' followed by details of what happened as a result # The words ''and the world said'' follow ...
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Parlour Game
A parlour or parlor game is a group game played indoors using speech (from French Parler). They were often played in a parlour. These games were extremely popular among the upper and middle classes in the United Kingdom and in the United States during the Victorian era. The Victorian age is sometimes considered the "Golden Age" of the parlour game. During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Parlour games competed for attention with the mass media, particularly radio, movies, and television. Though decreased in popularity, parlour games continue to be played. Some remain nearly identical to their Victorian ancestors; others have been transformed into board games such as Balderda ...
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Surrealist Techniques
Surrealism in art, poetry, and literature uses numerous techniques and games to provide inspiration. Many of these are said to free imagination by producing a creative process free of conscious control. The importance of the unconscious as a source of inspiration is central to the nature of surrealism. The Surrealist movement has been a fractious one since its inception. The value and role of the various techniques has been one of many subjects of disagreement. Some Surrealists consider automatism and games to be sources of inspiration only, while others consider them starting points for finished works. Others consider the items created through automatism to be finished works themselves, needing no further refinement. Aerography Aerography is a technique in which a 3-dimensional object is used as a stencil with spraypainting. Automatism Automatism was used in different ways for each art : * Automatic drawing * Automatic painting * Automatic writing * Automatic poetry is po ...
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Exquisite Corpse
Exquisite corpse (from the original French term ', literally exquisite cadaver), is a method by which a collection of words or images is collectively assembled. Each collaborator adds to a composition in sequence, either by following a rule (e.g. "The ''adjective'' ''noun'' ''adverb'' ''verb'' the ''adjective'' ''noun''." as in "The green duck sweetly sang the dreadful dirge.") or by being allowed to see only the end of what the previous person contributed. History This technique was invented by surrealists and is similar to an old parlour game called consequences in which players write in turn on a sheet of paper, fold it to conceal part of the writing, and then pass it to the next player for a further contribution. Surrealism principal founder André Breton reported that it started in fun, but became playful and eventually enriching. Breton said the diversion started about 1925, but Pierre Reverdy wrote that it started much earlier, at least as early as 1918. Exhibition catalogu ...
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Mad Libs
Mad Libs is a phrasal template word game created by Leonard B. Stern, Leonard Stern and Roger Price (comedy), Roger Price. It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. The game was invented in the United States, and more than 110 million copies of ''Mad Libs'' books have been sold since the series was first published in 1958. History Mad Libs was invented in 1953 by Leonard Stern and Roger Price. Stern and Price created the game, but could not agree on a name for their invention. No name was chosen until five years later (1958), when Stern and Price were eating Eggs Benedict at a restaurant in New York City. While eating, the two overheard an argument at a neighboring table between a talent agent and an actor. According to Price and Stern, during the overheard argument, the actor said that he wanted to "ad-lib" an upcoming interview. The a ...
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Picture Consequences
Exquisite corpse (from the original French term ', literally exquisite cadaver), is a method by which a collection of words or images is collectively assembled. Each collaborator adds to a composition in sequence, either by following a rule (e.g. "The ''adjective'' ''noun'' ''adverb'' ''verb'' the ''adjective'' ''noun''." as in "The green duck sweetly sang the dreadful dirge.") or by being allowed to see only the end of what the previous person contributed. History This technique was invented by surrealists and is similar to an old parlour game called consequences in which players write in turn on a sheet of paper, fold it to conceal part of the writing, and then pass it to the next player for a further contribution. Surrealism principal founder André Breton reported that it started in fun, but became playful and eventually enriching. Breton said the diversion started about 1925, but Pierre Reverdy wrote that it started much earlier, at least as early as 1918. Exhibition catalog ...
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Comedy Games
Comedy is a genre of fiction that consists of discourses or works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium. The term originated in ancient Greece: in Athenian democracy, the public opinion of voters was influenced by political satire performed by comic poets in theaters. The theatrical genre of Greek comedy can be described as a dramatic performance pitting two groups, ages, genders, or societies against each other in an amusing '' agon'' or conflict. Northrop Frye depicted these two opposing sides as a "Society of Youth" and a "Society of the Old". A revised view characterizes the essential agon of comedy as a struggle between a relatively powerless youth and the societal conventions posing obstacles to his hopes. In this struggle, the youth then becomes constrained by his lack of social authority, and is left with little choice but to resort to ruses wh ...
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Paper-and-pencil Games
Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebreakers, or to end boredom. In recent times, they have been supplanted by mobile games. Some popular examples of pencil-and-paper games include Tic-tac-toe, Sprouts, Dots and Boxes, Hangman, MASH, Paper soccer, and Spellbinder. The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games. Board games where pieces are never moved or removed from the board once being played, particularly abstract strategy games like Gomoku and Connect Four Connect Four (also known as Connect 4, Four Up, Plot Four, Find Four, Captain's Mistress, Four in a Row, Drop Four, and Gravitrips in the Soviet Union) is a two-player connection board game, in which the players choose a color and then take tur ...
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Party Games
Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include (explicit) icebreaker, parlour (indoor), picnic (outdoor), and large group games.Frankel, Lillian; Frankel, Godfrey; and Anderson, Doug (2007). ''Party Games for Adults'', p.7. Sterling. .Sheila Anne Barry (1987). ''The World's Best Party Games'', p.3. Sterling. . Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.McGonigal, Jane (2011). ''Reality Is Broken: Why Games Make Us Better and How They Can Change the World'', unpaginated. Penguin. . Characteristics T ...
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