Hirokazu Yasuhara
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Hirokazu Yasuhara
(also credited as Carol Yas) is a Japanese video game designer. He is best known for designing the gameplay and stages of the initial '' Sonic the Hedgehog'' video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka. Yasuhara stayed with Sega until the late 1990s. He then joined Naughty Dog, working on the ''Jak and Daxter'' series and '' Uncharted: Drake's Fortune'', collaborating again with former Sega employee Mark Cerny. He was the senior design director at Namco Bandai Games America. In April 2012, Yasuhara joined Nintendo where he accepted a position at the Nintendo Software Technology division. He has since worked for Unity Technologies. Production history * ''Altered Beast'' (1988) – Game planner * '' Fatal Labyrinth'' (1990) – Game planner * ''Pyramid Magic'' (1991) – Special thanks * ''Pyramid Magic Special'' (1991) – Special thanks * '' Sonic the Hedgehog'' (1991) – Lead game designer, Game planner * ''Sonic t ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Sega Smash Pack 2
''Sega Smash Pack'' (''Sega Archives from USA'' in Japan) is a series of game compilations featuring mostly Sega Genesis games. Pack 1 (Windows) The first pack titled ''Sega Smash Pack'' (''Sega Archives from USA Vol. 1'' in Japan) featured eight games. *''Altered Beast'' *''Columns'' *''Golden Axe'' *''Out Run'' *''Phantasy Star II'' *''Sonic Spinball'' *'' The Revenge of Shinobi'' *''Vectorman'' Pack 2 (Windows) The second pack titled ''Sega Puzzle Pack'' (''Sega Archives from USA Vol. 2'' in Japan) featured three games. * '' Columns III'' * ''Dr. Robotnik's Mean Bean Machine'' * ''Lose Your Marbles'' Pack 3 (Windows) The third pack titled ''Sega Smash Pack 2'' (''Sega Archives from USA Vol. 3'' in Japan) featured eight games. *''Comix Zone'' *''Flicky'' *''Kid Chameleon'' *''Sega Swirl'' *''Shining Force'' *''Sonic the Hedgehog 2'' *''Super Hang-On'' *''Vectorman 2'' Console (Dreamcast) The console version of ''Sega Smash Pack'' was released for Dreamcast titled '' ...
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Sonic R
is a 1997 racing game developed by Traveller's Tales and Sonic Team and published by Sega for the Sega Saturn. It is the third racing game in the ''Sonic the Hedgehog'' series, and the first to feature 3D computer graphics. The player races one of ten ''Sonic'' characters in various ''Sonic''-themed race tracks as they attempt to stop Doctor Robotnik from stealing the Chaos Emeralds and enslaving the world. ''Sonic R'' features single-player and multiplayer game modes, and while similar to kart racing games such as ''Mario Kart'', it places an emphasis on jumping and exploration. By collecting items and completing objectives, players can unlock secret characters. Development began after the completion of ''Sonic 3D Blast'' in 1996 and took nine months. It was the second collaboration between Traveller's Tales and Sonic Team and was designed to take advantage of the Saturn hardware. Sonic Team designed the race tracks, while Traveller's Tales handled implementation and program ...
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Sonic 3D Blast
known in Europe and Japan as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior ''Sonic'' games, ''Sonic 3D Blast'' is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites. The concept for ''Sonic 3D Blast'' originated during the development of ''Sonic the Hedgehog 3'' (1994). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with '' Nights into Dreams'' (1996). Development lasted eight months, and the team drew inspiration from ''Donkey Kong Country'' (1994) and ''Sonic Labyrinth'' (1995). ''Sonic 3D Blast'' was developed alongside the Saturn game '' ...
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Sonic 3 & Knuckles
is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop the evil Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. ''Sonic 3'' introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of ''Sonic the Hedgehog 2''. It was initially developed as an isometric game similar to what would eventually become ''Sonic 3D Blast'' (1996), but became a conventional 2D platform game due to time constraints. ''Sonic 3'' was developed simultaneously with ''Sonic & Knuckles''; they were planned as a single game until time constraints and cartridge costs forced the developers t ...
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Sonic & Knuckles
is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous '' Sonic'' games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies. Sega Technical Institute developed ''Sonic & Knuckles'' simultaneously alongside its predecessor, ''Sonic the Hedgehog 3'' (1994); they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The ''Sonic & Knuckles'' cartridge features an adapter that allows players to connect the ''Sonic the Hedgehog 3'' cartridge, creating a combined game, ''Sonic 3 & Knuckles''. ''Sonic the Hedgehog 2'' (1992) can also be attached, allowing players to control Knuckles in ''Sonic 2'' stages. Attaching the original '' ...
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Sonic The Hedgehog 3
is a 1994 platform game developed and published by Sega for the Genesis. Like previous '' Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop the evil Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. ''Sonic 3'' introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of ''Sonic the Hedgehog 2''. It was initially developed as an isometric game similar to what would eventually become ''Sonic 3D Blast'' (1996), but became a conventional 2D platform game due to time constraints. ''Sonic 3'' was developed simultaneously with ''Sonic & Knuckles''; they were planned as a single game until time constraints and cartridge costs forced the developers to ...
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Sonic Spinball
''Sonic the Hedgehog Spinball'' is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the '' Sonic the Hedgehog'' series set in the continuity of the '' Sonic the Hedgehog'' animated series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball. ''Sonic Spinball'' was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. When Sega management realized that ''Sonic 3'' would not be completed in time for the 1993 holiday shopping season, they commissioned another ''Sonic'' game. After a hasty two-month development, ''Sonic Spinball'' was released for the Sega Genesis in November 1993 and for the Game Gear and Master System in 1994. ''Sonic ...
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Sonic The Hedgehog 2 (16-bit)
is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic the Hedgehog (character), Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed The Death Egg. Like the first ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' (1991), players traverse side-scrolling Level (video games), levels at high speeds while collecting Rings (Sonic the Hedgehog), rings, defeating enemies, and fighting boss (video games), bosses. ''Sonic 2'' introduces Sonic's sidekick Miles "Tails" Prower, new island West-Side Island and features faster gameplay, larger levels, a multiplayer mode, and bonus stage, special stages featuring Pre-rendering, pre-rendered 3D graphics. Though the original ''Sonic the Hedgehog'' greatly increased the popularity of the Genesis in North America, Sega was slow to approve a sequel before directing STI founder Mark Cerny to start ''Sonic 2'' in November 1991. Memb ...
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Sonic The Hedgehog (Genesis)
is a 1991 platform game developed by Sonic Team and published by Sega for the Sega Genesis. The first game in the ''Sonic the Hedgehog'' franchise, it was released in North America on June 23 and in PAL regions and Japan the following month. Players control Sonic the Hedgehog, who can run at supersonic speeds; Sonic sets out on a quest to defeat Dr. Robotnik, a scientist who has imprisoned animals in robots and seeks the powerful Chaos Emeralds. The gameplay involves collecting rings as a form of health, and a simple control scheme, with jumping and attacking controlled by a single button. Development began in 1990 when Sega ordered its developers to create a game featuring a mascot for the company. The developers decided on a blue hedgehog and named themselves Sonic Team to match their character. ''Sonic the Hedgehog'', designed for fast gameplay, was influenced by games by ''Super Mario'' series creator Shigeru Miyamoto. It uses a novel technique that allows Sonic's sprit ...
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Fatal Labyrinth
''Fatal Labyrinth'', titled in Japan, is a role-playing video game developed and published by Sega. Originally available exclusively on the Sega Meganet multiplayer gaming service in 1990, it was later remade for the Sega Genesis in 1991 in video gaming, 1991. The game appears in ''Sonic's Ultimate Genesis Collection'' for Xbox 360 and PlayStation 3, and was later included in ''Sega Genesis Classics'' for PlayStation 4, Xbox One, and Nintendo Switch. The game was also released for Microsoft Windows on September 13, 2010. The game is similar to and shares assets with ''Dragon Crystal'', which was also released around that time. Gameplay The player controls a nondescript hero who has agreed to enter a forbidden labyrinth, battle various monsters, and make way up to the 30th floor where an evil dragon guards a stolen Holy Goblet. The hero may walk about town talking with the villagers for advice prior to entering the labyrinth. Upon defeating the dragon and reclaiming the Goblet, ...
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