Sonic 3
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Sonic 3
is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Like previous ''Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve the Chaos Emeralds to stop Doctor Robotnik from relaunching his space station, the Death Egg, after it crash-lands on a mysterious floating island. ''Sonic 3'' introduces Knuckles the Echidna, the island guardian, who lays traps for Sonic and Tails. Development began in January 1993 by Sega Technical Institute in California, shortly after the release of ''Sonic the Hedgehog 2''. It was initially developed as an isometric game similar to what would eventually become ''Sonic 3D Blast'' (1996), but became a conventional 2D platform game due to time constraints. ''Sonic 3'' was developed simultaneously with ''Sonic & Knuckles''; they were planned as a single game until time constraints and cartridge costs f ...
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Sega Technical Institute
Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, with new American talent. STI developed games for Sega Genesis, including several ''Sonic the Hedgehog'' games, before it was closed at the end of 1996. After working in Japan for Sega on games for the Master System, Cerny proposed the creation of a development studio in America, which was approved. When Naka quit Sega after the release of ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', Cerny convinced him to join STI. After completing ''Sonic the Hedgehog 2'' in 1992, STI was divided in two due to friction between the Japanese and American developers: the Japanese developed ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles'' before leaving in 1994, while the Americans developed games including ''Sonic Spinball''. The failed devel ...
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Sonic & Knuckles
is a 1994 platform game developed by Sega Technical Institute and published by Sega for the Sega Genesis. Players control Sonic the Hedgehog or Knuckles the Echidna in their quests to save Angel Island; Sonic tries to stop Doctor Robotnik from re-launching his orbital weapon, the Death Egg, while Knuckles scuffles with Robotnik's minion, EggRobo. Like previous '' Sonic'' games, players traverse side-scrolling levels at high speeds while collecting rings and defeating enemies. Sega Technical Institute developed ''Sonic & Knuckles'' simultaneously alongside its predecessor, ''Sonic the Hedgehog 3'' (1994); they were planned as a single game until time constraints and cartridge costs forced the developers to split it. The ''Sonic & Knuckles'' Game cartridge, cartridge features an adapter that allows players to connect the ''Sonic the Hedgehog 3'' cartridge, creating a combined game, ''Sonic 3 & Knuckles''. ''Sonic the Hedgehog 2'' (1992) can also be attached, allowing players t ...
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Sonic The Hedgehog (character)
is a Character (arts), character created by the Japanese game designers Yuji Naka and Naoto Ohshima. He is the star of the ''Sonic the Hedgehog'' franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphism, anthropomorphic blue hedgehog who can run at supersonic speed. He races through Level (video games), levels, collecting Rings (Sonic the Hedgehog), rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by Characters of Sonic the Hedgehog, supporting characters, such as his best friend and sidekick Miles "Tails" Prower, romantic interest Amy Rose, and friendly rival Knuckles the Echidna. Sonic made a cameo appearance in the arcade game ''Rad Mobile'' (1990) before starring in ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'', a platform game for the Sega Genesis, in 1991. Sega sought a mascot to compete with Nintendo's Mario, and Ohshima designed Sonic based on a prototype programme ...
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Side-scrolling Video Game
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graph ...
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Bestselling Genesis Games
This is a list of Sega Genesis/Mega Drive video games that have sold or shipped at least one million copies, sorted in order of copies sold. The best-selling title is ''Sonic the Hedgehog'', first released in North America on June 23, 1991. Due to being bundled with the console, it sold 15 million copies. The second best-selling game is its sequel, 1992's '' Sonic the Hedgehog 2'', with more than 7.55 million copies sold. List See also * List of best-selling video games *List of best-selling video game franchises * Lists of best-selling video games by platform ** List of best-selling Nintendo Entertainment System video games ** List of best-selling Super Nintendo Entertainment System video games ** List of best-selling Game Boy video games *List of video games considered the best References {{DEFAULTSORT:Best-selling Sega Genesis games Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, ...
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Michael Jackson
Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, dancer, and philanthropist. Dubbed the "King of Pop", he is regarded as Cultural impact of Michael Jackson, one of the most culturally significant figures of the 20th century. Over a four-decade career, List of Michael Jackson records and achievements, his music achievements broke Timeline of African-American firsts, racial barriers in America and made him a dominant figure across the world. Through songs, stages, and fashion, he proliferated visual performance for artists in popular music; popularizing street dance moves including the Moonwalk (dance), moonwalk, the Robot (dance), robot, and the anti-gravity lean. Jackson is often deemed the greatest entertainer of all time based on his acclaim and records. The eighth child of the Jackson family, Michael made his public debut in 1964 at age six, as a member of the Jackson 5 (later known as the Jacksons). After signing with Motown ...
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Sonic 3D Blast
, known in PAL regions as is a 1996 platform game in the ''Sonic the Hedgehog'' series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior ''Sonic'' games, ''Sonic 3D Blast'' is differentiated by its 2D isometric perspective, with pre-rendered 3D models converted into sprites. The concept for ''Sonic 3D Blast'' originated during the development of ''Sonic the Hedgehog 3'' (1994). Most of the programming was outsourced to the British studio Traveller's Tales, as the Japanese Sonic Team staff was preoccupied with '' Nights into Dreams'' (1996). Development lasted eight months, and the team drew inspiration from ''Donkey Kong Country'' (1994) and '' Sonic Labyrinth'' (1995). ''Sonic 3D Blast'' was developed alongside the Saturn game ' ...
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Isometric Video Game Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especi ...
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Sonic The Hedgehog 2
is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Like the first ''Sonic the Hedgehog'' (1991), players traverse side-scrolling levels at high speeds while collecting rings, defeating enemies, and fighting bosses. ''Sonic 2'' introduces Sonic's sidekick Miles "Tails" Prower and features faster gameplay, larger levels, a multiplayer mode, and special stages featuring pre-rendered 3D graphics. After ''Sonic the Hedgehog'' greatly increased the popularity of the Genesis in North America, Sega directed STI's founder, Mark Cerny, to start ''Sonic 2'' in November 1991. Members of Sonic Team—including the programmer Yuji Naka and the designer Hirokazu Yasuhara—moved from Japan to California to join the project. ''Sonic 2'' was intended to be faster and more ambitious than the first game. The develo ...
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Knuckles The Echidna
is a character from Sega's ''Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's secondary best friend and former rival. Determined and serious, but sometimes gullible, he fights his enemies using brute force and strength. His role is established as the guardian of the Master Emerald, a large gemstone which controls the series' integral Chaos Emeralds, and is the last living member of his tribe, the Knuckles Clan. Knuckles debuted as one of the main antagonists in ''Sonic the Hedgehog 3'' (1994); in '' Sonic & Knuckles'', he first became a playable character. In the games' story, Doctor Eggman tricks him into opposing Sonic and Tails. After antagonizing the duo, he forms a temporary alliance with them after learning of Eggman's trickery. Since then, he has appeared in numerous playable and non-playable roles, as well as in several series of comic books, Western animated television, and Japanese anime, in addition to the feature films ...
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