Hypermodernism (art)
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Hypermodernism (art)
Hypermodernism is a cultural, artistic, literary and architectural successor to modernism and postmodernism in which the form (attribute) of an object has no context distinct from its function. Attributes can include shapes, colors, ratios, and even time. Unlike postmodernism and modernism, hypermodernism exists in an era of fault-tolerant technological change and treats extraneous attributes (most conspicuously physical form) as discordant with function. While modernism and post-modernism debate the value of the "box" or absolute reference point, hypermodernism focuses on improvising attributes of the box (reference point now an extraneous value rather than correct or incorrect value) so that all of its attributes are non-extraneous; it also excises attributes that are extraneous. Hypermodernism is not a debate over truth or untruth as per modernism/postmodernism; rather it is a debate over what is and is not an extraneous attribute. Synchrony between previously-clashing objects ( ...
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Modernism
Modernism is both a philosophy, philosophical and arts movement that arose from broad transformations in Western world, Western society during the late 19th and early 20th centuries. The movement reflected a desire for the creation of new forms of art, philosophy, and social organization which reflected the newly emerging industrial society, industrial world, including features such as urbanization, architecture, new technologies, and war. Artists attempted to depart from traditional forms of art, which they considered outdated or obsolete. The poet Ezra Pound's 1934 injunction to "Make it New" was the touchstone of the movement's approach. Modernist innovations included abstract art, the stream-of-consciousness novel, montage (filmmaking), montage cinema, atonal and twelve-tone music, divisionist painting and modern architecture. Modernism explicitly rejected the ideology of Realism (arts), realism and made use of the works of the past by the employment of reprise, incorpor ...
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Postmodernism
Postmodernism is an intellectual stance or Rhetorical modes, mode of discourseNuyen, A.T., 1992. The Role of Rhetorical Devices in Postmodernist Discourse. Philosophy & Rhetoric, pp.183–194. characterized by philosophical skepticism, skepticism toward the "meta-narrative, grand narratives" of modernism, opposition to epistemological, epistemic certainty or stability of meaning (semiotics), meaning, and emphasis on ideology as a means of maintaining political power. Claims to objective fact are dismissed as naïve realism, with attention drawn to the instrumental conditionality, conditional nature of knowledge claims within particular historical, political, and cultural discourses. The postmodern outlook is characterized by self-reference, self-referentiality, epistemological relativism, moral relativism, pluralism (philosophy), pluralism, irony, irreverence, and eclecticism; it rejects the "universal validity" of binary oppositions, stable identity (philosophy), identity, hierar ...
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Property (philosophy)
In logic and philosophy (especially metaphysics), a property is a characteristic of an Object (philosophy), object; a red object is said to have the property of redness. The property may be considered a form of object in its own right, able to possess other properties. A property, however, differs from individual objects in that it may be instantiation principle, instantiated, and often in more than one object. It differs from the logical/mathematical concept of class (set theory), class by not having any concept of extensionality, and from the philosophical concept of class (philosophy), class in that a property is considered to be distinct from the objects which possess it. Understanding how different individual entities (or particulars) can in some sense have some of the same properties is the basis of the problem of universals. Terms and usage A property is any member of a class of entities that are capable of being attributed to objects. Terms similar to ''property'' include ...
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Fault Tolerance
Fault tolerance is the property that enables a system to continue operating properly in the event of the failure of one or more faults within some of its components. If its operating quality decreases at all, the decrease is proportional to the severity of the failure, as compared to a naively designed system, in which even a small failure can cause total breakdown. Fault tolerance is particularly sought after in high-availability, mission-critical, or even life-critical systems. The ability of maintaining functionality when portions of a system break down is referred to as graceful degradation. A fault-tolerant design enables a system to continue its intended operation, possibly at a reduced level, rather than failing completely, when some part of the system fails. The term is most commonly used to describe computer systems designed to continue more or less fully operational with, perhaps, a reduction in throughput or an increase in response time in the event of some partial fa ...
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Technological Change
Technological change (TC) or technological development is the overall process of invention, innovation and diffusion of technology or processes.From ''The New Palgrave Dictionary otechnical change by S. Metcalfe.  •biased and biased technological change by Peter L. Rousseau.  •skill-biased technical change by Giovanni L. Violante. In essence, technological change covers the invention of technologies (including processes) and their commercialization or release as open source via research and development (producing emerging technologies), the continual improvement process, continual improvement of technologies (in which they often become less expensive), and the diffusion of technologies throughout industry or society (which sometimes involves disruption and convergence). In short, technological change is based on both better and more technology. Modeling technological change In its earlier days, technological change was illustrated with the 'Linear Model of Inn ...
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Touchscreen
A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often an LCD, AMOLED or OLED display while the system is usually used in a laptop, tablet, or smartphone. A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size. The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is opti ...
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Composability
Composability is a system design principle that deals with the inter-relationships of components. A highly composable system provides components that can be selected and assembled in various combinations to satisfy specific user requirements. In information systems, the essential features that make a component composable are that it be: * self-contained (modular): it can be deployed independently – note that it may cooperate with other components, but dependent components are replaceable * stateless: it treats each request as an independent transaction, unrelated to any previous request. ''Stateless'' is just one technique; '' managed state'' and '' transactional'' systems can also be composable, but with greater difficulty. It is widely believed that composable systems are more trustworthy than non-composable systems because it is easier to evaluate their individual parts. Simulation theory In simulation theory, current literature distinguishes between Composability of Mo ...
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Hypermodernism
Hypermodernism may refer to: *Hypermodernism (chess), a chess strategy which advocates controlling the center of the board with distant pieces rather than pawns *Hypermodernism (art), a cultural, artistic, literary and architectural movement *Hypermodernity Hypermodernity (supermodernity) is a type, mode, or stage of society that reflects an inversion of modernity. Hypermodernism stipulates a world in which the object has been replaced by its own attributes. The new attribute-driven world is driven ...
, a deepening or intensification of modernity {{disambig ...
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Materialism
Materialism is a form of philosophical monism which holds matter to be the fundamental substance in nature, and all things, including mental states and consciousness, are results of material interactions. According to philosophical materialism, mind and consciousness are by-products or epiphenomena of material processes (such as the biochemistry of the human brain and nervous system), without which they cannot exist. This concept directly contrasts with idealism, where mind and consciousness are first-order realities to which matter is dependent while material interactions are secondary. Materialism is closely related to physicalism—the view that all that exists is ultimately physical. Philosophical physicalism has evolved from materialism with the theories of the physical sciences to incorporate more sophisticated notions of physicality than mere ordinary matter (e.g. spacetime, physical energies and forces, and dark matter). Thus, the term ''physicalism'' is preferred ...
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