Hypermodernism
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Hypermodernism
Hypermodernism may refer to: *Hypermodernism (chess), a chess strategy which advocates controlling the center of the board with distant pieces rather than pawns *Hypermodernism (art), a cultural, artistic, literary and architectural movement *Hypermodernity Hypermodernity (supermodernity) is a type, mode, or stage of society that reflects an inversion of modernity. Hypermodernism stipulates a world in which the object has been replaced by its own attributes. The new attribute-driven world is driven ...
, a deepening or intensification of modernity {{disambig ...
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Hypermodernism (art)
Hypermodernism is a cultural, artistic, literary and architectural successor to modernism and postmodernism in which the form ( attribute) of an object has no context distinct from its function. Attributes can include shapes, colors, ratios, and even time. Unlike postmodernism and modernism, hypermodernism exists in an era of fault-tolerant technological change and treats extraneous attributes (most conspicuously physical form) as discordant with function. While modernism and post-modernism debate the value of the "box" or absolute reference point, hypermodernism focuses on improvising attributes of the box (reference point now an extraneous value rather than correct or incorrect value) so that all of its attributes are non-extraneous; it also excises attributes that are extraneous. Hypermodernism is not a debate over truth or untruth as per modernism/postmodernism; rather it is a debate over what is and is not an extraneous attribute. Synchrony between previously-clashing object ...
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Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges to the chess ideas of central European masters, including Wilhelm Steinitz's approach to the and the rules established by Siegbert Tarrasch. Overview The Hypermodernists demonstrated their new ideas with games and victories. Aron Nimzowitsch, considered the founder and leading practitioner of hypermodernism, showed that games could be won through indirect control of the centre, breaking with Tarrasch's view that the centre must be occupied by pawns. Nimzowitsch advocated controlling the centre with distant pieces rather than with pawns, thus inviting the opponent to occupy the centre with pawns, which can then become targets of attack. This was part of the hypermodern framework, which Nimzowitsch encapsulated in his seminal book ''My System'', which greatly influenced many chess players. It introduced and formalised concepts of the , , undermining, prophylaxis, restraint, rook on the sev ...
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