Honinbō
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Honinbō
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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Kaku Takagawa
, also known as , was one of the most successful professional Go players of the twentieth century. Biography Kaku Takagawa won the Honinbō title nine times in a row, from 1952 to 1960, and was subsequently awarded the permanent title of Honorary Honinbo. He then chose Shukaku as his Honinbō name. He is one of the few Honorary Honinbos. He was known for having a healthy rivalry with Sakata Eio. This could be seen as Sakata would constantly beat Takagawa from 1959 to 1966 in the finals of major tournaments. Takagawa's books, translated from their original Japanese, were instrumental in educating Westerners in the ways of Go. He also wrote a series of articles from 1961 through 1977 for the Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ... which was the primary Eng ...
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Hon'inbō Shūsaku
Shusaku (本因坊秀策, Yasuda Eisai, Kuwahara Shusaku, ''Invincible Shusaku'', born Kuwabara Torajiro (桑原虎次郎); June 6, 1829 – September 3, 1862) was a Japanese professional Go player during the 19th century. He is known for his undefeated streak of 19 games during the annual castle games; his thirty-game match with Ota Yuzo; the eponymous Shusaku opening; and his posthumous veneration as a "Go sage". Next to his teacher, Hon'inbō Shūwa, he is considered to have been the strongest player from 1847/8 to his death in 1862. He was nicknamed ''Invincible Shusaku'' because of his castle games performance. Biography He was nicknamed "Invincible" after he earned a perfect score for 19 straight wins in the annual castle games. Some say that he was not stronger than his teacher, Honinbō Shuwa. Out of respect for his teacher, Shusaku refused to play with white against his teacher thus there is no clear gauge of the difference in strength between them. Shusaku, fo ...
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Go (board Game)
Go is an abstract strategy board game for two players in which the aim is to surround more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go and over 20 million current players, the majority of whom live in East Asia. The playing pieces are called stones. One player uses the white stones and the other, black. The players take turns placing the stones on the vacant intersections (''points'') of a board. Once placed on the board, stones may not be moved, but stones are removed from the board if the stone (or group of stones) is surrounded by opposing stones on all orthogonally adjacent points, in which case the stone or group is ''captured''. The game proceeds until neither player wishes to make another move. When ...
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Yasui Sanchi
Yasui Sanchi (安井算知, 1617–1703) was a Japanese professional Go player, and second head of the Yasui house. He became ''Meijin''-''godokoro'' in 1668. It has always been said''Go Monthly Review'' 1963/5 p.54 that this promotion was achieved by a backstairs route, with influence exerted by the head of the Matsudaira clan. A related anecdote has Hon'inbō San'etsu facing down Lord Matsudaira during an earlier official '' oshirogo'' against Sanchi. The Hon'inbō house did not take this lying down. From 1668 to 1675 Hon'inbō Dōetsu played a twenty-game match against Sanchi (they had played in 1649, but after that there was a dearth of competitive games). Dōetsu had the better of it with Black, earning the right to a game with White (as at ''sen-ai-sen Professional Go handicaps were a system developed in Japan, in the Edo period, for handicapping professional players of the game of Go against each other. With the abolition of the Oteai system, which from the 1920s had ...
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Igo Hatsuyōron
''Igo Hatsuyōron'' (囲碁 発陽論, literally : ''On yang production in the game of go'', often abbreviated Hatsuyōron) is a collection of 183 go problems (mostly tsumego), compiled in 1713 by the Japanese go master Inoue Dōsetsu Inseki. Until the end of the 19th century, the ''Hatsuyōron'' remained a closely guarded secret of the Inoue house, where it was used to drill the best disciples in the tactics. It became public after the collapse of the Four go houses; several incorrect editions are published, before the discovery in 1982 of a copy that is close to the original now lost. ''Igo Hatsuyōron'' is considered the most difficult of such collections, and as such is still used for training Go professionals. It contains many problems so complex that false or incomplete solutions were given in the first editions, and in particular an exceptional problem by its theme and its depth, rediscovered in 1982, and which is not yet completely solved in 2015. History Inoue Dōse ...
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Tsumego
is the Japanese term for a type of go problem based on life-and-death. The term likely comes from , as means checkmating in shogi but has different meanings in go. ''Tsumego'' problems are common in newspaper columns. ''Tsumego'' problems have been found in Chinese books dating back to around the 13th century. They were presumably composed and collected from actual games much earlier. They range from situations that occur quite commonly, which every strong player ought to be familiar with, to deliberately difficult puzzles. Some books of the latter type are still used for professional training. Several conventions are used in the problems. The objective is to kill a group or prevent it from being killed. Problems do not specify how many plays are in the solution (as would be usual in a chess problem), because the goal of the problem is rarely to capture stones; as soon as the correct first move is played, the threatened group can be considered alive (or dead). Solution diagr ...
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Esoteric
Western esotericism, also known as esotericism, esoterism, and sometimes the Western mystery tradition, is a term scholars use to categorise a wide range of loosely related ideas and movements that developed within Western society. These ideas and currents are united since they are largely distinct both from orthodox Judeo-Christian religion and Enlightenment rationalism. Esotericism has pervaded various forms of Western philosophy, religion, pseudoscience, art, literature, and music—and continues to influence intellectual ideas and popular culture. The idea of grouping a wide range of Western traditions and philosophies together under the term ''esotericism'' developed in Europe during the late seventeenth century. Various academics have debated various definitions of Western esotericism. One view adopts a definition from certain esotericist schools of thought themselves, treating "esotericism" as a perennial hidden inner tradition. A second perspective sees esotericism as ...
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Godokoro
{{Nihongo, Godokoro, 碁所, ''godokoro'' is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player. Literally it is a metonym, meaning the 'go office'. The title was created by Tokugawa Ieyasu and was given by the Jisha-bugyō (Commissioner of Temples and Shrines). The Godokoro was required to be a Meijin and to be the best player in the land. The Godokoro was responsible for approving rank promotions, mediating disputes between the Four go houses In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi w ..., being a Go tutor to the shōgun, approving terms of challenge matches, and keeping the Go world running smoothly. The position was a lifetime commitment be ...
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Jisha Bugyo
, along with the titles ''inji'' and ''sannō'',Hori, pp. 638–639 are Japanese terms used in reference to the personal attendant of a monastery's abbot or teacher in Zen Buddhism. In the Rinzai school, the term is usually either ''inji'' or ''sannō''. According to the book ''3 Bowls: Vegetarian Recipes from an American Zen Buddhist Monastery'', "While the jikijitsu is the stern father of the zendo, the jisha is the den mother, balancing the strictness that his counterpoint establishes. The jisha prepares for and greets all guests, tends to the needs of the students, takes care of the sick, and organizes the cleaning of the monastery."O'Hara, p. 57 According to author Victor Sōgen Hori, "In the Northern Sung period, a master of a large monastery had two attendants, but by the Yüan period the number of attendants had increased to five: an incense attendant, a secretary attendant, a guest attendant, a robe attendant, and a 'hot water and medicine' attendant who cooked for hi ...
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Honinbo Doetsu
In the history of Go in Japan, the four Go houses were four major schools of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate. (There were also many minor houses.) At roughly the same time shogi was organised into three houses. Here "house" implies an institution run on the recognised lines of the ''iemoto'' system common in all Japanese traditional arts. In particular, the house head had, in three of the four cases, a name handed down: Inoue Inseki, Yasui Senkaku, Hayashi Monnyu. References to these names, therefore, mean to the contemporary head of the house. The four houses were the Honinbo, Hayashi, Inoue, and Yasui. They were originally designed to be on a par with each other, and competed in the official castle games called '' oshirogo''. The houses Hon'inbō The Hon'inbō house (本因家) was easily the strongest school of Go for most of its existence. It was established in 1612 and survived until 1940. Upon the closure ...
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