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''Concerned: The Half-Life and Death of Gordon Frohman'' is a webcomic by Christopher C. Livingston that parodies the first-person shooter video game '' Half-Life 2''. The comic is illustrated with screenshots of characters posed using '' Garry's Mod'', a tool which allows manipulation of the Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues. While ''Half-Life 2'' follows protagonist Gordon Freeman in a dystopian future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter. Several reviews of ''Concerned'' praised the attention to writing and presentation and the comic's humor. Living ...
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''Concerned: The Half-Life and Death of Gordon Frohman'' is a webcomic by Christopher C. Livingston that parodies the first-person shooter video game ''Half-Life 2''. The comic is illustrated with screenshots of characters posed using ''Garry's Mod'', a tool which allows manipulation of the Source (game engine), Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues. While ''Half-Life 2'' follows protagonist Gordon Freeman in a dystopian future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter. Several reviews of ''Concerned'' praised the attention to writing and presentation and the comic's ...
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Hlcomic
''Concerned: The Half-Life and Death of Gordon Frohman'' is a webcomic by Christopher C. Livingston that parodies the first-person shooter video game '' Half-Life 2''. The comic is illustrated with screenshots of characters posed using '' Garry's Mod'', a tool which allows manipulation of the Source engine used by ''Half-Life 2''. The comic ran from May 2005 to November 2006 and had 205 issues. While ''Half-Life 2'' follows protagonist Gordon Freeman in a dystopian future, ''Concerned'' follows "Gordon Frohman", a dangerously clumsy character who arrives in the setting of the game a few weeks before Freeman does. The webcomic's dark humor is derived from its contrasts with the game and through references to the game's shortcomings. On several occasions in the comic, Frohman becomes the cause of various disastrous circumstances that Freeman will later encounter. Several reviews of ''Concerned'' praised the attention to writing and presentation and the comic's humor. Living ...
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Ravenholm
Ravenholm is a fictional ghost town in the first-person shooter video game ''Half-Life 2'', developed by Valve Corporation and released in 2004. It is the main setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows the game's protagonist, Gordon Freeman, as he journeys through the area in a nighttime escape from Black Mesa East after it is attacked by the Combine, in order to reach the coast. An Eastern European mining town destroyed by a Combine bombardment of ravenous alien headcrabs that turned its residents into hostile zombies, its sole survivor, Father Grigori, offers his assistance to Freeman throughout the level, culminating in a last stand. The level has received critical praise due to its level design and sudden horror overtones involving the headcrabs and zombies, with some critics calling it one of the most well-designed levels in a Valve game or one of the best first-person shooter levels ever made. Due to its popularity, Valve initially con ...
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Locations In The Half-Life Series
The Half-Life (series), ''Half-Life'' video game series features many locations set in a dystopian future stemming from the events of the first game, Half-Life (video game), ''Half-Life''. These locations are used and referred to throughout the series. The locations, for the most part, are designed and modeled from real-world equivalent locations in Eastern Europe, but also include science fiction settings including the Black Mesa Research Facility, a labyrinthine subterranean research complex, and Xen, an alien dimension. ''Half-Life'' and expansions Black Mesa Research Facility The Black Mesa Research Facility (shortened to B.M.R.F) is the primary setting for ''Half-Life (video game), Half-Life'' and its three expansions: ''Half-Life: Opposing Force, Opposing Force'', ''Half-Life: Blue Shift, Blue Shift'', and ''Half-Life: Decay, Decay''. The base is a decommissioned Intercontinental ballistic missile, ICBM Missile launch facility, launch complex at an undisclosed New Mexic ...
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Combine (Half-Life)
The Combine ( ) is a fictional multidimensional empire which serves as the primary antagonistic force in the 2004 video game ''Half-Life 2'', and the subsequent episodes developed by Valve. The Combine consist of organic, synthetic, and heavily mechanized elements. They are encountered throughout ''Half-Life 2'' and its episodic sequels, as well as '' Half-Life: Alyx'', as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth. The Combine are frequently shown as cruel rulers over the citizens of Earth, suppressing dissent with brutality, policing using violence and/or using invasive surgery to transform humans into slaves. Throughout the games, the player primarily battles transformed humans as well as synthetic and mechanical enemies that are the product of Combine technology. In addition to their role within the ''Half-Life'' series, the Combine have been adapted for machinima productions and one Comb ...
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Episodic Games
An episodic video game is a video game of a shorter length that is commercially released as an installment to a continuous and larger series. Episodic games differ from conventional video games in that they often contain less content but are developed on a more frequent basis. Such a series may or may not have continuity, but will always share settings, characters, and/or themes. Episodic production in this manner has become increasingly popular among video game developers since the advent of low-cost digital distribution systems, which can immensely reduce their distribution overhead and make episodes financially viable. Alternatively, it can be used to describe the narrative of the game. Examples of episodic video games include most Telltale games, ''Alan Wake'', '' BioShock Infinite: Burial at Sea'', '' Grand Theft Auto: Episodes from Liberty City'', ''Life Is Strange'', '' Resident Evil: Revelations 1'' and '' 2'', '' Half-Life 2: Episode One'' (and ''Two)'' and ''Star Trek O ...
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Episode One
''Episode I'', ''Episode 1'' or ''Episode One'' may refer to: * ''Star Wars: Episode I – The Phantom Menace ''Star Wars: Episode I – The Phantom Menace'' is a 1999 American Epic film, epic space opera film written and directed by George Lucas. It stars Liam Neeson, Ewan McGregor, Natalie Portman, Jake Lloyd, Ahmed Best, Ian McDiarmid, Anthony Dan ...'', a 1999 film * '' Half-Life 2: Episode One'', a 2006 computer game sequel * "Episode 1" (''Ashes to Ashes''), (2008), the first episode of the TV series ''Ashes to Ashes'' * "Episode 1" (''The Casual Vacancy''), (2015), the first episode of the TV miniseries ''The Casual Vacancy'' * "Episode 1" (''Humans'' series 1), the first episode of the TV series ''Humans'' * Episode 1 (company), a UK investment company * ''Episode 1'' (EP), an extended play by Broiler * "Episode One" (''Dark Matter''), the first episode of ''Dark Matter'' * "Episode 1.1" (''Secret Diary of a Call Girl''), the premiere episode of ''Secret Diary o ...
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All Games Radio
All or ALL may refer to: Language * All, an indefinite pronoun in English * All, one of the English determiners * Allar language (ISO 639-3 code) * Allative case (abbreviated ALL) Music * All (band), an American punk rock band * ''All'' (All album), 1999 * ''All'' (Descendents album) or the title song, 1987 * ''All'' (Horace Silver album) or the title song, 1972 * ''All'' (Yann Tiersen album), 2019 * "All" (song), by Patricia Bredin, representing the UK at Eurovision 1957 * "All (I Ever Want)", a song by Alexander Klaws, 2005 * "All", a song by Collective Soul from ''Hints Allegations and Things Left Unsaid'', 1994 Science and mathematics * ALL (complexity), the class of all decision problems in computability and complexity theory * Acute lymphoblastic leukemia * Anterolateral ligament Sports * American Lacrosse League * Arena Lacrosse League, Canada * Australian Lacrosse League Other uses * All, Missouri, a community in the United States * All, a brand of Sun Products ...
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Image Resolution
Image resolution is the detail an image holds. The term applies to digital images, film images, and other types of images. "Higher resolution" means more image detail. Image resolution can be measured in various ways. Resolution quantifies how close lines can be to each other and still be visibly ''resolved''. Resolution units can be tied to physical sizes (e.g. lines per mm, lines per inch), to the overall size of a picture (lines per picture height, also known simply as lines, TV lines, or TVL), or to angular subtense. Instead of single lines, line pairs are often used, composed of a dark line and an adjacent light line; for example, a resolution of 10 lines per millimeter means 5 dark lines alternating with 5 light lines, or 5 line pairs per millimeter (5 LP/mm). Photographic lens and film resolution are most often quoted in line pairs per millimeter. Types The resolution of digital cameras can be described in many different ways. Pixel count The term ''resolution'' is o ...
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