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Hare Games
Hare games are two-player abstract strategy board games that were popular in medieval northern Europe up until the 19th century. In this game, a hare is trying to get past three dogs who are trying to surround it and trap it. The three dogs are represented by three pieces which normally start on one end of the board, and the hare is represented by one piece that usually starts in the middle of the board or is dropped on any vacant point in the beginning of the game. Hare games are similar to Bear games and hunt games. One side has more pieces than the other with the larger side attempting to hem in the smaller side. The smaller side though is usually compensated with more powers. Where Hare games differ is that the hounds can only move forward or sideways, and not backwards. The hunters in the Bear games can move in all directions. Furthermore, the dog in the Hare games cannot capture any of the hares, unlike the tigers, leopards, jaguars, and foxes in the hunt games which can ...
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Abstract Strategy
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to i ...
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Scientific American
''Scientific American'', informally abbreviated ''SciAm'' or sometimes ''SA'', is an American popular science magazine. Many famous scientists, including Albert Einstein and Nikola Tesla, have contributed articles to it. In print since 1845, it is the oldest continuously published magazine in the United States. ''Scientific American'' is owned by Springer Nature, which in turn is a subsidiary of Holtzbrinck Publishing Group. History ''Scientific American'' was founded by inventor and publisher Rufus Porter (painter), Rufus Porter in 1845 as a four-page weekly newspaper. The first issue of the large format newspaper was released August 28, 1845. Throughout its early years, much emphasis was placed on reports of what was going on at the United States Patent and Trademark Office, U.S. Patent Office. It also reported on a broad range of inventions including perpetual motion machines, an 1860 device for buoying vessels by Abraham Lincoln, and the universal joint which now can be found ...
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Aadu Puli Attam (game)
The Lambs and Tigers Game locally referred as the Game of Goats and Tigers ( ta, Aadu puli aatam, te, Meka puli aata, kn, Aadu Huli aata) or Pulijudam, is a strategic, two-player (or 2 teams) leopard hunt game that is played in south India. The game is asymmetric in that one player controls three tigers and the other player controls up to 15 lambs/goats. The tigers 'hunt' the goats while the goats attempt to block the tigers' movements. Trivia * This is the ancient game played in southern part of India especially in the states of Andhra Pradesh, Karnataka and Tamil Nadu. * The board is drawn on parapet inside the mahadwara of the Chamundeshwari temple atop Chamundi Betta (hill) in Mysore, Karnataka * This game helps people to develop strategy and concept of teamwork by teaching that even though weak, if united, one can vanquish the stronger enemy as a team. * This game is very similar to the Korean game of Yut. Names * '' Aadu Puli Attam'' (The Goat and Tiger Game)  ...
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Bagha-Chall
''Bagh-Chal'' ( ne, ''bāgh cāl'', new, धुँ कासा ''dhun kasa'' meaning "tiger game") is a strategic, two-player board game that originated in Nepal. The game is asymmetric in that one player controls four tigers and the other player controls up to twenty goats. The tigers 'hunt' the goats while the goats attempt to block the tigers' movements. This game is also seen in southern India with a different board, but the rules are the same. This game is popular in rural areas of the country. Overview The game is played on a 5×5 point grid, like alquerque. Pieces are positioned at the intersection of the lines and not inside the areas delimited by them. Directions of valid movement between these points are connected by lines. The game play takes place in two phases. In the first phase the goats are placed on the board while the tigers are moved. In the second phase both the goats and the tigers are moved. For the tigers, the objective is to "capture" five goats to win. ...
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Kaooa
Kaooa is a two-player abstract strategy game from India. It is a hunt game like Rimau, Rimau-rimau, Main Tapal Empat, Bagha-Chall, the Fox games, and Aadu Puli Attam. However, what makes Kaooa unique is that the board is a five-pointed star or a pentagram. Kaooa is also known as Vultures and Crows. One vulture goes up against seven crows. Goal The goal of the crows is to block the movements of the vultures. The goal of the vulture is to capture four crows which is enough to prevent the crows from ever blocking its movements. Equipment A five-pointed star or pentagram is used which makes for ten points or spaces on the board that pieces can be dropped and moved upon. There is one vulture piece, and seven crow pieces. The vulture and crows must be of different color or distinguishable objects. Rules and game play 1. Players decide who will play the vulture, and who will play the crows. 2. The board is empty in the beginning. All pieces are set beside the boa ...
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Adugo
Adugo is a two-player abstract strategy game from the Bororo tribe in the Pantanal region of Brazil. It is a hunting game similar to those in Southeast Asia and the Indian subcontinent. It is especially similar to Komikan, Rimau, Rimau-rimau, Main Tapal Empat, and Bagha-Chall as they all use an Alquerque-based board. Adugo is specifically a tiger hunt game (or tiger game). Komikan may be the same game as Adugo. Komikan is the name given by the Mapuches in Chile. In Adugo, the jaguar ("adugo", in Bororo's language) is hunting the dogs. The jaguar (Panthera onca) is called "onça". The dogs are called "cachorro". The game is also known as Jaguar and Dogs. It is thought that the Spanish brought Alquerque to the Americas, and this accounts for the use of the Alquerque board in this game. Equipment The board used is an expanded Alquerque board with one triangular patterned board on one of its sides. There is only one jaguar and 14 dogs. The jaguar is colored black, and th ...
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Rimau-rimau
Rimau-rimau is a two-player abstract strategy board game that belongs to the hunt game family. This family includes games like Bagh-Chal, Main Tapal Empat, Aadu puli attam, Catch the Hare, Sua Ghin Gnua, the Fox games, Buga-shadara, and many more. is the plural of which is an abbreviation of the word , meaning 'tiger' in the Malay language. Therefore, means 'tigers'. The several hunters attempting to surround and immobilize the tigers are called , which is the plural of , meaning 'man'. Therefore, means 'men' and there are twenty-two or twenty-four of them, depending on which version of the game is played. The game originates from Malaysia. Rimau-rimau is specifically part of the tiger hunt game family (or tiger game family) since its board consists in part of an Alquerque board. In contrast, Leopard games are also hunt games, but use a more triangular-patterned board and not an Alquerque-based board. Fox games are also hunt games, but use a patterned board that resembl ...
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Rimau
Rimau is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game (or tiger game) since it uses an expanded Alquerque board. One tiger is being hunted by 24 men. The tiger attempts to eat the men, and the men attempt to trap the tiger. Unique to Rimau (and the two-tiger variant Rimau-rimau), the tiger can capture a line of men in a single leap. There must be an odd number of men in the line, and they must be adjacent to one another. In most hunt games, the tiger, leopard, or fox is only able to capture one prey in a leap. Origins ''Rimau'' in Malay means "tiger". The men are called ''orang-orang'', the plural of ''orang'' which means "man". Rimau is played on the same board as the game Rimau-rimau, which has two tigers and 22 or 24 men. Both games share similar rules. Rimau is a hunt game, specifically a tiger hunt game (or tiger game); this family of hunt games uses an Alquerque board or a variant thereof, including ga ...
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Frederik Schuh
Frederik Schuh (7 February 1875, Amsterdam – 6 January 1966, The Hague) was a Dutch mathematician. Career He completed his PhD in algebraic geometry from Amsterdam University in 1905, where his advisor was Diederik Johannes Korteweg. He taught at the Technische Hoogeschool at Delft (1907–1909 and 1916–1945) and at Groningen (1909–1916).The Universal Book of Mathematics Works He was the inventor of the Chomp Chomp is a two-player strategy game played on a rectangular grid made up of smaller square cells, which can be thought of as the blocks of a chocolate bar. The players take it in turns to choose one block and "eat it" (remove from the board), tog ... game and wrote ''The Master Book of Mathematical Recreations'' (1943). References External links Mathematics Genealogy 1875 births 1966 deaths 20th-century Dutch mathematicians Game theorists Scientists from Amsterdam University of Amsterdam alumni Academic staff of the Delft University of Technology Ac ...
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Mathematical Games (column)
Over a period of 24 years (January 1957 – December 1980), Martin Gardner wrote 288 consecutive monthly "Mathematical Games" columns for ''Scientific American'' magazine. During the next years, through June 1986, Gardner wrote 9 more columns, bringing his total to 297, as other authors wrote most of the "Mathematical Games" columns. The table below lists Gardner's columns. Twelve of Gardner's columns provided the cover art for that month's magazine, indicated by "over in the table with a hyperlink to the cover. Other articles by Gardner Gardner wrote 5 other articles for ''Scientific American''. His flexagon article in December 1956 was in all but name the first article in the series of ''Mathematical Games'' columns and led directly to the series which began the following month.
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Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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