Rimau-rimau
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Rimau-rimau is a two-player
abstract strategy Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ...
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
that belongs to the hunt game family. This family includes games like
Bagh-Chal ''Bagh-Chal'' ( ne, ''bāgh cāl'', new, धुँ कासा ''dhun kasa'' meaning "tiger game") is a strategic, two-player board game that originated in Nepal. The game is asymmetric in that one player controls four tigers and the other pla ...
, Main Tapal Empat,
Aadu puli attam The Lambs and Tigers Game locally referred as the Game of Goats and Tigers ( ta, Aadu puli aatam, te, Meka puli aata, kn, Aadu Huli aata) or Pulijudam, is a strategic, two-player (or 2 teams) leopard hunt game that is played in south India. T ...
,
Catch the Hare Catch the Hare is a two-player abstract strategy board game from Europe, and perhaps specifically from Spain. It is a hunt game, and since it uses a standard Alquerque board from the game Alquerque de Doze, it is specifically a tiger hunt game (or ...
,
Sua Ghin Gnua Sua Ghin Gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is Tigers and Oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three t ...
, the
Fox games Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. I ...
,
Buga-shadara Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia. It is a hunt game where one player plays the deer (which is "buga" in the Tuva language). There are two deer usually rep ...
, and many more. is the plural of which is an abbreviation of the word , meaning 'tiger' in the
Malay language Malay (; ms, Bahasa Melayu, links=no, Jawi alphabet, Jawi: , Rejang script, Rencong: ) is an Austronesian languages, Austronesian language that is an official language of Brunei, Indonesia, Malaysia, and Singapore, and that is also spo ...
. Therefore, means 'tigers'. The several hunters attempting to surround and immobilize the tigers are called , which is the plural of , meaning 'man'. Therefore, means 'men' and there are twenty-two or twenty-four of them, depending on which version of the game is played. The game originates from
Malaysia Malaysia ( ; ) is a country in Southeast Asia. The federation, federal constitutional monarchy consists of States and federal territories of Malaysia, thirteen states and three federal territories, separated by the South China Sea into two r ...
. Rimau-rimau is specifically part of the tiger hunt game family (or tiger game family) since its board consists in part of an
Alquerque Alquerque (also known as Qirkat from ar, القرقات) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: checkers) and Fanorona. History The game first appears ...
board. In contrast, Leopard games are also hunt games, but use a more triangular-patterned board and not an Alquerque-based board. Fox games are also hunt games, but use a patterned board that resembles a cross. Two versions of this game are described below: Version A and Version B. Both use two (two tigers). The main difference is that Version A uses 24 while Version B uses only 22 . There is also a single version to this game aptly called
Rimau Rimau is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game (or tiger game) since it uses an expanded Alquerque board. One tiger is being hunted by 24 men. The tiger attempts to eat the ...
with very similar rules. Stewart Culin in his book ''Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition'' (1898) briefly describes the game with an illustration and refers to it as "Dam Hariman or Tiger Game, the Malayan Game of Fox and Geese". Culin does not actually describe the rules, but since he compares it to Fox and Geese, then it can be assumed to be a hunt game; moreover it is in the section of the book that deals with hunt games. There are many names and variants of the game (see Variants section). From here on, the or will be simply referred to as ''tiger'' and ''tigers'' respectively. The same also applies to the and , and they will be referred to as ''man'' and ''men'' respectively.


Setup

The game consists of a standard
Alquerque Alquerque (also known as Qirkat from ar, القرقات) is a strategy board game that is thought to have originated in the Middle East. It is considered to be the parent of draughts (US: checkers) and Fanorona. History The game first appears ...
board, but flanked on two of its opposite sides are triangular boards called , which means 'mountain'. There are two black pieces called tigers, and 22 or 24 white pieces called men. Version A has 24 men, and version B has 22 men.


Rules

Two versions of this game are described.


Version A

;Starting position and opening phase # In the beginning the ''rimau'' pieces representing the tigers are placed at the two apex nodes of both mountains, where each connects to the Alquerque board. # Nine ''orang'' pieces are initially placed on the nine intersection points of the central square of the Alquerque board, leaving 26 nodes unoccupied. # The tiger player moves first and removes any 3 ''orang'' pieces from the board, leaving 29 nodes unoccupied. To complete the first turn, the tiger player then may also pick up either one of the ''rimau'' pieces and place it on any empty intersection point on the board, or the tiger player can simply leave both ''rimau'' pieces where they are already. The tiger player can move only one ''rimau'' piece in a single turn. # The man player moves next, and must place one of the remaining 15 ''orang'' pieces on any vacant intersection point on the board. Only one ''orang'' can be added per turn, so in the opening phase of the game, the first fifteen man player turns are used to place the ''orang'' pieces. ;Movement and capture phase # Players alternate their turns throughout the game, with the tiger player taking the odd-numbered turns and the man player taking even-numbered turns. # The tiger player can move a single ''rimau'' piece and capture ''orang-orang'' during their turns, starting with turn 3. Moving both ''rimau'' pieces during a single turn is not allowed. # When there is an adjacent node that is vacant and connected to the present node by a line, one of the ''rimau'' pieces can move by a single space to that node during the tiger player's turn. # However, as an alternative, the tiger player may choose to capture ''orang'' piece(s) using one ''rimau'' piece during their turn. The capture must take an odd number of ''orang'' pieces (e.g., 1, 3, 5, or 7) and must follow a straight line. That is, if more than one ''orang'' piece is captured (i.e. 3, 5, or 7), those pieces must be in a contiguous straight line (without any gaps) that follows the pattern on the board. To capture the pieces, the ''rimau'' must be adjacent to the ''orang'' or line of ''orang'' pieces, and leap over them onto the vacant node immediately beyond. The ''orang'' pieces that were jumped are removed. Once the ''orang'' piece(s) are leaped over and captured, the tiger player's turn is finished and the ''rimau'' can no longer capture further or move. Captures are not compulsory. # After the 15 ''orang-orang'' have been dropped during the opening phase, the man player can then move an ''orang'' piece during their turn, starting with turn 32. Only one ''orang'' may be moved per turn. Like the ''rimau'', each ''orang'' can be moved in any available direction along a line by a single space to a vacant adjacent intersection point, but the man player cannot capture using the same leaping mechanic. # The odd-numbered requirement for capture allows the man player to block the ''rimau'' by placing or moving two (or an even number) ''orang'' pieces next to the ''rimau''. ;Endgame # If the tiger player has captured all the ''orang'' pieces, or there are not enough ''orang'' pieces left to block the movement of the ''rimau'' pieces, the tiger player wins. # If the man player has immobilized both ''rimau'' pieces by leaving them with no legal moves, the man player wins. If the man player has been reduced to 10 or 11 remaining ''orang'' pieces, the man player will usually resign as there is not enough ''orang'' pieces left to effectively immobilize the ''rimau'' pieces.


Version B

Version B has a slightly different opening phase. Otherwise, gameplay is exactly the same in both Version A and Version B for movement, capturing, and winning conditions. ;Differences compared to Version A * Version B uses 22 ''orang'' pieces in total (Version A uses 24) * Version B places 8 ''orang'' pieces at the start of the game in the center of the board (Version A places 9) * The central node of the Alquerque board is left unoccupied during the start of Version B * During the opening turn by the tiger player, only one ''orang'' piece is removed (Version A removes 3) * The 14 remaining ''orang'' pieces are placed during the opening phase of Version B (Version A has 15)


Variants


A similar game to Rimau-rimau, especially Version A, is played by the Iban tribe in Borneo, called . There are a few differences, however; one of which is that there are 28 ('children') in as compared to 24 or 22 ('men') in Rimau-rimau. Children are playing the role of the men in this case. Furthermore, instead of ('tigers'), the two pieces are called ('women') in . Lastly, the can jump over an using the short leap method as in draughts, but the piece is not captured. There may be more variations of the game with differences in rules, board design, and number of pieces. An piece can capture an odd number of pieces as in rimau-rimau, and the board used is the same as in rimau-rimau.


Another account from the book "The Achehnese" (1906) states that these type of games were referred to as or the 'tiger game' in Java, but referred to as ('tiger game') among the Acehnese. is described slightly differently from both versions of Rimau-rimau. It consists of the usual two tigers, but with 23 sheep (as opposed to 22 or 24 men). It is most similar to Version B as the game begins with eight sheep on the eight intersection points surrounding the central point of the board. But instead of the central intersection point being left empty, the two tiger pieces are placed on it. It does not specifically mention if the two tigers are stacked on top of one another on the central point, or if the second tiger is entered separately and after the first tiger has moved away from the central point. Moreover, the remaining 15 sheep are only entered if a sheep on the board is captured. This means that only at most eight sheep are allowed on the board at any time, but can eight sheep effectively block the two tigers? Whether this is an accurate description of the game is questionable. The tigers are allowed to capture an odd number of sheep as in rimau-rimau, and the same board is used.


The Acehnese live in northern Sumatra, but on the island of
Simeulue Simeulue is an island of Indonesia, off the west coast of Sumatra. It covers an area of 1754 square kilometres (677 square miles), including minor offshore islands. It had a population of 80,674 at the 2010 census and 92,865 at the 2020 census ...
(or Simaloer or Simalur) which is just west of Sumatra, the inhabitants play a similar game and may fill in some of the rule deficiencies found for , the previous game described above. It is similar to Version B of rimau-rimau. Edw. Jacobson wrote in (1919), a collection of articles written in Dutch, and spelled the name of the game as (which sounds like ), and Jacobson states that it is the Malay or the tiger game. The game was also described by H.J.R. Murray in ''A History of Board-Games Other Than Chess'' (1952), and references Edw. Jacobson's work as his source. The game uses the same board. There are 24 pieces called (which means child in some Austronesian languages, which the inhabitants of Simuelue speak) played by one player. There is also one or two or (depending upon the version) played by the other player. In the beginning only eight are placed on the eight intersection points surrounding the central point of the board. If playing with the version with one , then that one is placed on the central intersection point. If playing with the version with two , then both are placed on the central intersection point, hence two pieces are occupying one intersection point. In both versions, the start first with each player alternating their turns. The , having been completely surrounded by pieces, jumps over one along a marked line and landing on a vacant intersection point immediately beyond as in rimau-rimau, and removes the from the board. In the version with two , the player may choose any one of the two to jump over an . Only one may be used in a turn throughout the game. In both versions, the person playing with the pieces must first enter the remaining 16 pieces (one piece per turn) before they can move any of the pieces on the board. After all 16 pieces have been dropped, the pieces may be moved to any adjacent vacant intersection point along a marked line. Only one piece may be moved in a turn. pieces cannot capture or perform jumps. The person playing with the piece or pieces may move a piece following a marked line onto a vacant adjacent intersection point. In the single version, the may jump over an adjacent odd number of pieces as in rimau-rimau. If playing with the version with two , the may capture no more than one per turn. The person playing the pieces may only perform a move or a capture in a turn, but not both. The objective of the person playing the pieces is to hem in or trap the piece or pieces as in rimau-rimau. The objective of the person playing the piece or pieces is to capture all the pieces. Jacobson writes that is a favorite pastime among the inhabitants of Simuelue, and are found on the plank floors of many homes or incised (a is a place where religious instruction is given, or serves as a lodge for foreigners, especially in Simeulue). Game boards (that are separate from the floor or wall) are never to be found. The two triangle board sections are called among the inhabitants of Simeulue, and it means 'beach', but among the Malay it is often referred to as a forest (or mountain).


Another variant which is briefly described in "The Achehnese" (1906) is the game (or ) which is called "four tigers and sixteen sheep". The same board is used in / which is the rimau-rimau board, but it is not explicitly mentioned whether a tiger can capture an odd number of sheep. Perhaps a similar game is described by Walter William Skeat in his work ''Malay magic'' (1900) which he refers to as ("Tiger" Game) or ("Tiger and Goat" Game) as this game usually consists of four tigers and a dozen goats. However, the design of the board is not described or referenced, nor whether or not the tiger is permitted to capture an odd number of goats.


is also the name for a game played in the state of Kelantan in Malaysia, and it was described by A.H. Hill in the ''Journal of the Malayan Branch of the Royal Asiatic Society'' (1952) under the article "Some Kelantan Games and Entertainments". But unlike Rimau-rimau and the other variants, the standard Alquerque board is only used; the two triangular boards that normally flank it on opposite sides are missing. There are two and twenty ('cattle'), and they are traditionally represented by fruits or pebbles. The game starts with some of the pieces on the board already. The two are placed on two opposite outer rows (or columns) of the board, and specifically on the middle point of the row or column; this part of the setup is essentially the same as that of Rimau-rimau. Four are placed on the four points diagonally adjacent to the central point of the board. Although not explicitly described in the article, the remaining may be assumed to be entered one piece per turn as in Rimau-rimau and the other variants. But unlike Rimau-rimau and the other variants, the may possibly be placed onto a point already occupied by one or more . The move and capture similarly as in Rimau-rimau except it can only capture one in a turn; the cannot capture a line of an odd number (greater than one) of as in Rimau-rimau. The turn ends after the capture of the one . As mentioned earlier, more than one may occupy a point, and the is allowed to leap over them, but only capture one of the . The move similarly as in the of Rimau-rimau but it can also move onto a point already occupied by one or more . The are not allowed to move onto the same point occupied by a . The cannot capture. The objective for both parties is the same as in Rimau-rimau.


Asymmetry

Rimau-rimau is an asymmetric game in that the pieces controlled by one player are different from the pieces controlled by the other player. Tiger pieces can capture, whereas men can only block the tigers. Furthermore, the number of pieces is different for each player. The tiger player controls the two tiger pieces, and the man player controls the 22 or 24 man pieces. Lastly, the goals of each player are different. The goal of the tigers is to eliminate as many men as possible which would prevent the men from blocking their movements. However, the goal of the men is to block the movements of the tigers.


Related games

*
Rimau Rimau is a two-player abstract strategy board game from Malaysia. It is a hunt game, and specifically a tiger hunt game (or tiger game) since it uses an expanded Alquerque board. One tiger is being hunted by 24 men. The tiger attempts to eat the ...
*
Buga-shadara Buga-shadara, also known as Bouge Shodre, is a two-player abstract strategy board game from Tuva, a republic in Siberia, Russia. It is a hunt game where one player plays the deer (which is "buga" in the Tuva language). There are two deer usually rep ...
* Main tapal empat * Bagha-Chal *
Aadu puli attam The Lambs and Tigers Game locally referred as the Game of Goats and Tigers ( ta, Aadu puli aatam, te, Meka puli aata, kn, Aadu Huli aata) or Pulijudam, is a strategic, two-player (or 2 teams) leopard hunt game that is played in south India. T ...
*
Fox games Fox games are a category of asymmetric board games for two players, where one player is the fox and tries to eat the geese / sheep, and the opposing player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. I ...
*
Adugo Adugo is a two-player abstract strategy game from the Bororo tribe in the Pantanal region of Brazil. It is a hunting game similar to those in Southeast Asia and the Indian subcontinent. It is especially similar to Komikan, Rimau, Rimau-rimau, ...
*
Komikan Komikan (from the Mapuche kom ikan "to eat all") is a two-player abstract strategy board game of the Mapuches (known by the Spaniards as the Araucanians) from Chile and Argentina. The same game is also played by the Incas under the name Taptana, ...
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Kaooa Kaooa is a two-player abstract strategy game from India. It is a hunt game like Rimau, Rimau-rimau, Main Tapal Empat, Bagha-Chall, the Fox games, and Aadu Puli Attam. However, what makes Kaooa unique is that the board is a five-pointed star or a ...


References

{{Reflist


External links

*http://www.two-paths.com/bg/asiantiger.htm *https://books.google.com/books?id=2hTyfurOH8AC&pg=PA278&lpg=PA278&dq=Iban+Board+Game&source=bl&ots=jYP_rqg1aH&sig=iaJmjspcw3qyuUfOKX93c38CexY&hl=en&sa=X&ved=0ahUKEwjt9IG4g7HNAhVDMGMKHY--ChUQ6AEIOjAE#v=onepage&q=Iban%20Board%20Game&f=false Abstract strategy games Malaysian culture Traditional board games