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Gord The Rogue
Gord the Rogue is the protagonist in a series of fantasy novels and short stories written by Gary Gygax. Gygax originally wrote the novels and short stories to promote his ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' role-playing game. After he left TSR, Gygax continued to write ''Gord the Rogue'' novels for several years. In all of these works, the plot revolves around the adventures of a young man named Gord who rises from humble origins in the slums of a large city on the planet Oerth to become a powerful force trying to stave off the takeover of Oerth by demons. Publication history One of the factors that contributed to the success of the ''Dragonlance'' setting when it was published in 1984 was a popular series of concurrent novels by Tracy Hickman and Margaret Weis. Gary Gygax, the developer of the World of Greyhawk campaign setting, realized that novels set in Greyhawk could have a similar benefit for his recently published ''World of Greyhawk'' ...
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Thief-acrobat
''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules. The original ''Unearthed Arcana'' was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the ''Advanced Dungeons & Dragons'' first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the '' Dungeon Masters Guide'' and ''Players Handbook''. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of ''Advanced Dungeons & Dragons''; however, much of the boo ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, '' Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was '' Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use '' ...
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Obmi
This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acererak first appears in the original '' Tomb of Horrors'' adventure (1978) by Gary Gygax as the main adversary. One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc."Gygax, Gary. '' Tomb of Horrors'' (TSR, 1978) The adventure described him as "a human magic-user/cleric of surpassing evil" who took the steps necessary to preserve his life force as the lich, Acererak." The boxed set adventure ''Return to the Tomb of Horrors'' (1998) by Bruce Cordell included a small booklet titled "The Journal of the Tomb", which notes that the character Desatysso discovered that Acerera ...
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Demon Lord (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Sea Of Dust (Greyhawk)
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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New Infinities Productions, Inc
New is an adjective referring to something recently made, discovered, or created. New or NEW may refer to: Music * New, singer of K-pop group The Boyz Albums and EPs * ''New'' (album), by Paul McCartney, 2013 * ''New'' (EP), by Regurgitator, 1995 Songs * "New" (Daya song), 2017 * "New" (Paul McCartney song), 2013 * "New" (No Doubt song), 1999 *"new", by Loona from '' Yves'', 2017 *"The New", by Interpol from ''Turn On the Bright Lights'', 2002 Acronyms * Net economic welfare, a proposed macroeconomic indicator * Net explosive weight, also known as net explosive quantity * Network of enlightened Women, a conservative university women's organization * Next Entertainment World, a South Korean film distribution company Identification codes * Nepal Bhasa language ISO 639 language code * New Century Financial Corporation (NYSE stock abbreviation) * Northeast Wrestling, a professional wrestling promotion in the northeastern United States Transport * New Orleans Lakefront A ...
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Fafhrd And The Gray Mouser
Fafhrd and the Gray Mouser are two sword-and-sorcery heroes appearing in stories written by American author Fritz Leiber. They are the protagonists of what are probably Leiber's best-known stories. One of his motives in writing them was to have a couple of fantasy heroes closer to true human nature than the likes of Howard's Conan the Barbarian or Burroughs's Tarzan. Fafhrd is a very tall (nearly ) and strong northern barbarian, skilled at both swordsmanship and singing. The Mouser is a small (not much more than ) mercurial thief, gifted and deadly at swordsmanship (often using a sword in one hand and a long dagger or in the other), as well as a former wizard's apprentice who retains some skill at magic. Fafhrd talks like a romantic, but his strength and practicality usually wins through, while the cynical-sounding Mouser is prone to showing strains of sentiment at unexpected times. Both are rogues, living in a decadent world where only the ruthless and cynical survive. T ...
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Fritz Leiber
Fritz Reuter Leiber Jr. ( ; December 24, 1910 – September 5, 1992) was an American writer of fantasy, horror, and science fiction. He was also a poet, actor in theater and films, playwright, and chess expert. With writers such as Robert E. Howard and Michael Moorcock, Leiber is one of the fathers of sword and sorcery and coined the term. Life Fritz Leiber was born December 24, 1910, in Chicago, Illinois, to the actors Fritz Leiber and Virginia Bronson Leiber. For a time, he seemed inclined to follow in his parents' footsteps; the theater and actors feature in his fiction. He spent 1928 touring with his parents' Shakespeare company (Fritz Leiber & Co.) before entering the University of Chicago, where he was elected to Phi Beta Kappa and received an undergraduate Ph.B. degree in psychology and physiology or biology with honors in 1932. From 1932 to 1933, he worked as a lay reader and studied as a candidate for the ministry, without taking a degree, at the General Th ...
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Swords And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "sword ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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Alignment (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus " chaos", the other on "good" versus "evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael ...
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